vfx

Mar 14, 2013 The Foundry MARI 2.0 is out now

More : Luxology · The Foundry · · · · · · · · · · · · · · · · · · · ·

The Foundry MARI 2.0 is out now

The Foundry have released MARI 2.0

New features include:

  • Procedural Layers – A powerful procedural engine is built into the heart of the layer stack; offering fluid, GPU accelerated real time procedural noises, patterns, projections and more. Procedural layers mean artists can easily create the look they want, seamlessly blending procedural and painted detail with the same toolkit.
  • Mask groups – In MARI 2.0, rather than a single mask per layer, each layer’s mask is a full layer stack in its own right. Artists can use blending, groups, adjustments and procedurals in their masks for a much more flexible, and non-destructive, workflow.
  • Shared layers – We don’t think artists should have to waste time keeping track of how and where they have reused layers and masks. MARI 2.0 introduces a unique layer concept, shared layers, to ensure that artists can spend more time painting. A shared layer is one that appears multiple times in the same stack, or is shared between stacks, and is automatically and instantly updated wherever it is used.
  • Streamlined layer view – With powerful grouping, tagging and filtering options, the layer view in MARI 2.0 means even highly complex stacks are easy to navigate and control.

Customers on active maintenance can Download MARI 2.0 now!

Feb 25, 2013 An Open Letter to Ang Lee

More : Inspiration · News/Press Releases · ·

An Open Letter to Ang Lee

Reposted with permission:

Dear Mr. Lee,

When asked about the bankruptcy of Rhythm + Hues, the visual effects house largely responsible for making your film “life of Pi” as incredible as it was, you said:

“I would like it to be cheaper and not a tough business [for VFX vendors]. It’s easy for me to say, but it’s very tough. It’s very hard for them to make money. The research and development is so expensive; that is a big burden for every house. They all have good times and hard times, and in the tough times, some may not [survive].”

I just want to point out that while, yes R&D can be expensive and yes it takes a lot of technology and computing power to create films like yours, it is not computer chips and hard drives that are costing you so very much money.  It is the artists that are helping you create your film.

So when you say  “I would like it to be cheaper,” as an artist I take that personally.   It took hundreds of hours from skilled artists and hard-working coordinators and producers to craft the environments and performances in life of Pi.  Not to mention the engineers that wrote all of that proprietary code and build the R+H pipeline.  That is where your money went.  I’d say, judging from the night you just had, you got one hell of a deal.

Incidentally, those were the same gorgeous sunsets and vistas that your DP Claudio Miranda took credit for without so much as a word of thanks to those artists.  And the same animated performances that helped win you the best director statue.  Nice of you to mentionthe pool crew, but maybe you could have thanked the guys and gals who turned that pool in to an ocean and put a tiger in to that boat?

It was world class work, after all.  And after a fabulously insulting and dismissive introduction from the cast of the avengers, at least two of whom spent fully half of their film as a digitally animated character, R+H won for it’s work on your very fine piece of cinema.  And just as the bankruptcy was about to be acknowledged on a nationally-televised platform, the speech was cut short.  By the Jaws theme.

If this was meant as a joke, we artists are not laughing.

Mr. Lee, I do believe that you are a thoughtful and brilliant man. And a gifted filmmaker.  But I also believe that you and everyone in your tier of our business is fabulously ignorant to the pain and turmoil you are putting artists through.  Our employers scramble to chase illegal film subsidies across the globe at the behest of the film studios.  Those same subsidies raise overhead, distort the market, and cause wage stagnation in what are already trying economic times.  Your VFX are already cheaper than they should be.  It is disheartening to see how blissfully unaware of this fact you truly are.

By all accounts, R+H is a fantastic place to work; a truly great group of people who treat their employees with fairness and respect.  Much like Zoic Studios, the fabulous company that I am proud to work for.  But I am beginning to wonder if these examples of decency will be able to survive in such a hostile environment.  Or if the horror stories of unpaid overtime and illegal employment practices will become the norm, all because you and your fellow filmmakers “would like it to be cheaper.”

I for one won’t stand for it.  Please join me.

Warmest regards and congratulations,
Phillip Broste
Lead Compositor

Dec 19, 2012 NextLimit RealFlow 2013 Technical Preview event

More : NextLimit · · · · ·

NextLimit RealFlow 2013 Technical Preview event

NextLimit held a RealFlow 2013 preview event in London on October 2012.

If you didn’t make it across the pond for the event, you can catch the technical preview below.

May 16, 2012 Motion Media Client Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

More : Autodesk · Inspiration · Visual Effects · · · · · ·

Motion Media Client Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

David Cullipher, founder and creative director, explains how the team at Sabertooth uses Autodesk 3ds Max to create interactive projects including HBO Go’s Game of Thrones interactive viewing experience and a US Army game called ‘At the Ready’.

May 8, 2012 V-Ray Now Available with Support for 3ds Max 2013

More : Chaos Group · Updates/Upgrades · · ·

V-Ray Now Available with Support for 3ds Max 2013

Chaos Group releases an update to V-Ray for 3ds Max, offering an extensive list of new features and improvements.

New features:
• Support for 3ds Max 2013
• Support for the new shading features of Hair & Fur in 3ds Max 2013
• VRayOrnatrixMod: support for Ornatrix 2.0
• Added a “Matte for reflection/refraction” option to the VRayWrapperMtl material and the V-Ray object settings
• V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer
• V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers)

Modified features:
• VRayOrnatrixMod: support for Ornatrix thickness maps
• Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function
• Support for motion blur of V-Ray mesh lights;
• Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc.) in specific situations
• VRayHDRI: added crop/place options to VRayHDRI;
• VRayHDRI: added Output and curves rollout to VRayHDRI;
• VRayHDRI: added Output and curves rollout to VRayHDRI;
• vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr
• VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray
• VRayPtex: increased the default cache size for VRayPtex textures
• V-Ray scene converter: now converts IES lights and Mental Ray Sun/Sky in a Daylight system
• V-Ray RT GPU: support for sub-pixel filtering
• V-Ray RT GPU: ability to use full resolution textures
• V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage

The update is free to registered V-Ray for 3ds Max users and can be downloaded from the Chaos Group website.

Apr 11, 2012 Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk’s 3ds max.

More : Autodesk · Plugins · Software · Updates/Upgrades · Visual Effects · · ·

Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max.

FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner

New in FumeFX 3.0

Effectors  – With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector’s gizmo.

RenderWarps – This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

N-Sim – Enables artists to connect several grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launching.

GPU accelerated Preview Window – providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time with supported Fermi based graphics cards. FumeFX also supports preview with geometry included in simulation.

Mar 27, 2012 eyeon Releases the Next Dimension

More : Eyeon · Software · Visual Effects · · ·

eyeon Releases the Next Dimension

eyeon Software Inc. has proudly announced the shipping release of eyeon Dimension. Heralded by many since its debut at IBC last September as an industry game-changer, Dimension’s stereoscopic technology is, at its core, an advanced optical flow-based science that offers two series of tools, the disparity toolset and the optical flow toolset. For ultimate controls over stereo sequences, Dimension can precisely construct disparity mapping for accurate per-pixel manipulation of the left and right eyes in true 3D space. Image sequences can also be processed to achieve numerous results far beyond stereoscopic requirements.

Dimension is designed to solve a number of common problems in stereoscopic film and broadcast production that would normally require a large amount of manual rotoscoping and paintwork to solve, such as:

  • Correcting vertical alignment mismatches due to misaligned 3D rigs which are a primary cause of viewer discomfort.
  • Modifying eye separation and convergence in post.
  • The ability to correct various types of mismatches between left/right eyes due to camera focus differences, mirror polarization differences, and camera sync timing issues by reconstruction of the mismatched parts or even the entire eye.
  • Creation of depth maps from stereo pairs which can later be used for post FX, such as depth of field blurring or the addition of atmospheric haze.

Dimension also adds new optical flow-based technology to flawlessly analyze image sequences for outstanding results:

  • Slow motion and nonlinear retiming of footage.
  • Scratch and dust removal from frames.
  • Grain reduction.
  • Recreating of missing or damaged frames.
  • Smoothing out of color fluctuations.
  • Adding motion blur and other vector effects.

Mar 19, 2012 Nuke 6.3v7 is now available

More : Nuke · The Foundry · Updates/Upgrades · Visual Effects · ·

Nuke 6.3v7 is now available

Nuke 6.3v7 update is free to customers on current maintenance.
Great new additions include:

  • Improved Photoshop® layered PSD reading
    • Access to layers in 16bit PSDs
    • Automatic layer / node-graph conversion via metadata embed
  • New industry standard colour management via OpenColorIO
    • Compatibility between The Foundry products: MARI, KATANA and HIERO
    • Compatibility between industry standard products: Silhouette and more
  • New UDIM functionality
    • Improving interoperability with MARI, in particular via the NUKE<>MARI bridge
  • Extended RenderMan® integration for greater control – NUKEX only
    • Inject and manipulate RIB files and statements

The Foundry Nuke

NukeX

 

Mar 2, 2012 Eyeon Fusion 6.31 is now available

More : Eyeon · Updates/Upgrades · Visual Effects · · ·

Eyeon Fusion 6.31 is now available

Fusion® is a full-featured, node-based compositing system. From its roots as an in-house visual effects solution for eyeon CEO, Steve Roberts and his production studio NYPD, to a leading international power house application, eyeon Fusion is the world’s first node-based compositor. Renowned as a full-featured, highly interactive 3D compositing system, Fusion has been battle tested the world over. Delivering day in and day out on major blockbuster films, stereoscopic productions, game cinematics, broadcast and special event productions, motion graphics and 3D titling, Fusion services a plethora of additional industries, such as medical imaging or architectural design.

NEW Fusion 6.31 list of what’s new in this release:

  • New Manual and Help system
  • New video training pages
  • Expanded Deep Channels – forward & back vector and disparity
  • Multi-Channel viewer
  • Rotoscoping export (SSF) updated including animation & double polyline
  • RED HDRI Modes and Multi track support
  • Jpeg 2000 loading and saving
  • Vector and disparity loading and saving from EXR files
  • Expanded Fuse scripting and OpenCL 1.2 support
  • Enhancements to Timeline feature set
  • Updated spline controls and shaping
  • Optimization to QuickTime handling

Feb 22, 2012 Pixologic announces ZBrush 4R3

More : News/Press Releases · Pixologic ZBrush · Updates/Upgrades · · · ·

Pixologic announces ZBrush 4R3

Pixologic has announced the upcoming release of ZBrush 4R3.This update includes new features and expands the features introduced in previous versions.

Enhancements Include:

  • FiberMesh
  • Vector Displacement Maps
  • BPR to Geo
  • NoiseMaker
  • Interface Enhancements
  • Auto Updating

ZBrush 4R3  is scheduled for release on Tuesday, February 28, 2012   It will be a free update for all registered users. Update instructions will be provided at time of release.

More details at ZBrush Central.

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New FumeFX Feature Film & Games Reel

The new FumeFX feature film and games reel is pretty amazing. It showcases the powerful particle generation toolset they have for creating smoke, fire, sparks and more. Check it out!

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Blackmagic URSA Mini 4.6k Camera Test & Color Grade

Check out this video where the youtube channel Tested, takes a look at the Blackmagic URSA Mini 4.6k camera and puts it to the test. Take a look for yourself.

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Motion Media’s March Madness Challenge is Back!

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Read more →

Deadline 9 Now Available

Deadline 9

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Read more →

Photorealism with Quixel Megascans & Redshift

Using Quixel Megascans and Redshift you can create stunning photorealistic renderings using the GPU. Check out these images and see if you can tell which one’s real and which one’s CG.

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News/Press Releases


Motion Media’s March Madness Challenge is Back!
Mar 13, 2017 | No Comments | Read more →

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

Events


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!

Updates/Upgrades


Deadline 9 Now Available
Mar 9, 2017 | No Comments | Read more →

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Realflow 10 from Next Limit Has Arrived!
Dec 7, 2016 | No Comments | Read more →

Realflow 10 is much improved and faster with a lot of new features. Realflow 10 also has a new lower price! Check out the new Dyverso Multiphysics solver, three new daemons and more.

Phoenix FD Maya Beta Now Available
Dec 7, 2016 | No Comments | Read more →

Phoenix FD for Maya Beta. Phoenix FD can simulate smoke, liquids, ocean waves, splashes, spray, mist, and more. It’s been refined to give users the power they need, with tools that are fast, intuitive and interactive. We’ve also added online licensing as an option.

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

V-Ray Beta 3 for Revit Has Been Released
Jul 20, 2016 | No Comments | Read more →

V-Ray Beta 3 for Revit is now ready! Beta 3 runs noticeably faster — up to 30% faster. We’ve also refined the interface, improved interactive rendering and added support for Revit 2017.



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