vfx

Mar 14, 2013 The Foundry MARI 2.0 is out now

More : Luxology · The Foundry · · · · · · · · · · · · · · · · · · · ·

The Foundry MARI 2.0 is out now

The Foundry have released MARI 2.0

New features include:

  • Procedural Layers - A powerful procedural engine is built into the heart of the layer stack; offering fluid, GPU accelerated real time procedural noises, patterns, projections and more. Procedural layers mean artists can easily create the look they want, seamlessly blending procedural and painted detail with the same toolkit.
  • Mask groups - In MARI 2.0, rather than a single mask per layer, each layer’s mask is a full layer stack in its own right. Artists can use blending, groups, adjustments and procedurals in their masks for a much more flexible, and non-destructive, workflow.
  • Shared layers - We don’t think artists should have to waste time keeping track of how and where they have reused layers and masks. MARI 2.0 introduces a unique layer concept, shared layers, to ensure that artists can spend more time painting. A shared layer is one that appears multiple times in the same stack, or is shared between stacks, and is automatically and instantly updated wherever it is used.
  • Streamlined layer view – With powerful grouping, tagging and filtering options, the layer view in MARI 2.0 means even highly complex stacks are easy to navigate and control.

Customers on active maintenance can Download MARI 2.0 now!

Feb 25, 2013 An Open Letter to Ang Lee

More : Inspiration · News/Press Releases · ·

An Open Letter to Ang Lee

Reposted with permission:

Dear Mr. Lee,

When asked about the bankruptcy of Rhythm + Hues, the visual effects house largely responsible for making your film “life of Pi” as incredible as it was, you said:

“I would like it to be cheaper and not a tough business [for VFX vendors]. It’s easy for me to say, but it’s very tough. It’s very hard for them to make money. The research and development is so expensive; that is a big burden for every house. They all have good times and hard times, and in the tough times, some may not [survive].”

I just want to point out that while, yes R&D can be expensive and yes it takes a lot of technology and computing power to create films like yours, it is not computer chips and hard drives that are costing you so very much money.  It is the artists that are helping you create your film.

So when you say  “I would like it to be cheaper,” as an artist I take that personally.   It took hundreds of hours from skilled artists and hard-working coordinators and producers to craft the environments and performances in life of Pi.  Not to mention the engineers that wrote all of that proprietary code and build the R+H pipeline.  That is where your money went.  I’d say, judging from the night you just had, you got one hell of a deal.

Incidentally, those were the same gorgeous sunsets and vistas that your DP Claudio Miranda took credit for without so much as a word of thanks to those artists.  And the same animated performances that helped win you the best director statue.  Nice of you to mentionthe pool crew, but maybe you could have thanked the guys and gals who turned that pool in to an ocean and put a tiger in to that boat?

It was world class work, after all.  And after a fabulously insulting and dismissive introduction from the cast of the avengers, at least two of whom spent fully half of their film as a digitally animated character, R+H won for it’s work on your very fine piece of cinema.  And just as the bankruptcy was about to be acknowledged on a nationally-televised platform, the speech was cut short.  By the Jaws theme.

If this was meant as a joke, we artists are not laughing.

Mr. Lee, I do believe that you are a thoughtful and brilliant man. And a gifted filmmaker.  But I also believe that you and everyone in your tier of our business is fabulously ignorant to the pain and turmoil you are putting artists through.  Our employers scramble to chase illegal film subsidies across the globe at the behest of the film studios.  Those same subsidies raise overhead, distort the market, and cause wage stagnation in what are already trying economic times.  Your VFX are already cheaper than they should be.  It is disheartening to see how blissfully unaware of this fact you truly are.

By all accounts, R+H is a fantastic place to work; a truly great group of people who treat their employees with fairness and respect.  Much like Zoic Studios, the fabulous company that I am proud to work for.  But I am beginning to wonder if these examples of decency will be able to survive in such a hostile environment.  Or if the horror stories of unpaid overtime and illegal employment practices will become the norm, all because you and your fellow filmmakers “would like it to be cheaper.”

I for one won’t stand for it.  Please join me.

Warmest regards and congratulations,
Phillip Broste
Lead Compositor

Dec 19, 2012 NextLimit RealFlow 2013 Technical Preview event

More : NextLimit · · · · ·

NextLimit RealFlow 2013 Technical Preview event

NextLimit held a RealFlow 2013 preview event in London on October 2012.

If you didn’t make it across the pond for the event, you can catch the technical preview below.

May 16, 2012 Motion Media Client Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

More : Autodesk · Inspiration · Visual Effects · · · · · ·

Motion Media Client Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

David Cullipher, founder and creative director, explains how the team at Sabertooth uses Autodesk 3ds Max to create interactive projects including HBO Go’s Game of Thrones interactive viewing experience and a US Army game called ‘At the Ready’.

May 8, 2012 V-Ray Now Available with Support for 3ds Max 2013

More : Chaos Group · Updates/Upgrades · · ·

V-Ray Now Available with Support for 3ds Max 2013

Chaos Group releases an update to V-Ray for 3ds Max, offering an extensive list of new features and improvements.

New features:
• Support for 3ds Max 2013
• Support for the new shading features of Hair & Fur in 3ds Max 2013
• VRayOrnatrixMod: support for Ornatrix 2.0
• Added a “Matte for reflection/refraction” option to the VRayWrapperMtl material and the V-Ray object settings
• V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer
• V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers)

Modified features:
• VRayOrnatrixMod: support for Ornatrix thickness maps
• Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function
• Support for motion blur of V-Ray mesh lights;
• Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc.) in specific situations
• VRayHDRI: added crop/place options to VRayHDRI;
• VRayHDRI: added Output and curves rollout to VRayHDRI;
• VRayHDRI: added Output and curves rollout to VRayHDRI;
• vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr
• VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray
• VRayPtex: increased the default cache size for VRayPtex textures
• V-Ray scene converter: now converts IES lights and Mental Ray Sun/Sky in a Daylight system
• V-Ray RT GPU: support for sub-pixel filtering
• V-Ray RT GPU: ability to use full resolution textures
• V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage

The update is free to registered V-Ray for 3ds Max users and can be downloaded from the Chaos Group website.

Apr 11, 2012 Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk’s 3ds max.

More : Autodesk · Plugins · Software · Updates/Upgrades · Visual Effects · · ·

Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max.

FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner

New in FumeFX 3.0

Effectors  – With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector’s gizmo.

RenderWarps – This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

N-Sim – Enables artists to connect several grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launching.

GPU accelerated Preview Window – providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time with supported Fermi based graphics cards. FumeFX also supports preview with geometry included in simulation.

Mar 27, 2012 eyeon Releases the Next Dimension

More : Eyeon · Software · Visual Effects · · ·

eyeon Releases the Next Dimension

eyeon Software Inc. has proudly announced the shipping release of eyeon Dimension. Heralded by many since its debut at IBC last September as an industry game-changer, Dimension’s stereoscopic technology is, at its core, an advanced optical flow-based science that offers two series of tools, the disparity toolset and the optical flow toolset. For ultimate controls over stereo sequences, Dimension can precisely construct disparity mapping for accurate per-pixel manipulation of the left and right eyes in true 3D space. Image sequences can also be processed to achieve numerous results far beyond stereoscopic requirements.

Dimension is designed to solve a number of common problems in stereoscopic film and broadcast production that would normally require a large amount of manual rotoscoping and paintwork to solve, such as:

  • Correcting vertical alignment mismatches due to misaligned 3D rigs which are a primary cause of viewer discomfort.
  • Modifying eye separation and convergence in post.
  • The ability to correct various types of mismatches between left/right eyes due to camera focus differences, mirror polarization differences, and camera sync timing issues by reconstruction of the mismatched parts or even the entire eye.
  • Creation of depth maps from stereo pairs which can later be used for post FX, such as depth of field blurring or the addition of atmospheric haze.

Dimension also adds new optical flow-based technology to flawlessly analyze image sequences for outstanding results:

  • Slow motion and nonlinear retiming of footage.
  • Scratch and dust removal from frames.
  • Grain reduction.
  • Recreating of missing or damaged frames.
  • Smoothing out of color fluctuations.
  • Adding motion blur and other vector effects.

Mar 19, 2012 Nuke 6.3v7 is now available

More : Nuke · The Foundry · Updates/Upgrades · Visual Effects · ·

Nuke 6.3v7 is now available

Nuke 6.3v7 update is free to customers on current maintenance.
Great new additions include:

  • Improved Photoshop® layered PSD reading
    • Access to layers in 16bit PSDs
    • Automatic layer / node-graph conversion via metadata embed
  • New industry standard colour management via OpenColorIO
    • Compatibility between The Foundry products: MARI, KATANA and HIERO
    • Compatibility between industry standard products: Silhouette and more
  • New UDIM functionality
    • Improving interoperability with MARI, in particular via the NUKE<>MARI bridge
  • Extended RenderMan® integration for greater control – NUKEX only
    • Inject and manipulate RIB files and statements

The Foundry Nuke

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Mar 2, 2012 Eyeon Fusion 6.31 is now available

More : Eyeon · Updates/Upgrades · Visual Effects · · ·

Eyeon Fusion 6.31 is now available

Fusion® is a full-featured, node-based compositing system. From its roots as an in-house visual effects solution for eyeon CEO, Steve Roberts and his production studio NYPD, to a leading international power house application, eyeon Fusion is the world’s first node-based compositor. Renowned as a full-featured, highly interactive 3D compositing system, Fusion has been battle tested the world over. Delivering day in and day out on major blockbuster films, stereoscopic productions, game cinematics, broadcast and special event productions, motion graphics and 3D titling, Fusion services a plethora of additional industries, such as medical imaging or architectural design.

NEW Fusion 6.31 list of what’s new in this release:

  • New Manual and Help system
  • New video training pages
  • Expanded Deep Channels – forward & back vector and disparity
  • Multi-Channel viewer
  • Rotoscoping export (SSF) updated including animation & double polyline
  • RED HDRI Modes and Multi track support
  • Jpeg 2000 loading and saving
  • Vector and disparity loading and saving from EXR files
  • Expanded Fuse scripting and OpenCL 1.2 support
  • Enhancements to Timeline feature set
  • Updated spline controls and shaping
  • Optimization to QuickTime handling

Feb 22, 2012 Pixologic announces ZBrush 4R3

More : News/Press Releases · Pixologic ZBrush · Updates/Upgrades · · · ·

Pixologic announces ZBrush 4R3

Pixologic has announced the upcoming release of ZBrush 4R3.This update includes new features and expands the features introduced in previous versions.

Enhancements Include:

  • FiberMesh
  • Vector Displacement Maps
  • BPR to Geo
  • NoiseMaker
  • Interface Enhancements
  • Auto Updating

ZBrush 4R3  is scheduled for release on Tuesday, February 28, 2012   It will be a free update for all registered users. Update instructions will be provided at time of release.

More details at ZBrush Central.

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3Dean: Marvelous Designer 2 – Importing an Animated Character from 3ds Max 2013

fa_md01

Learn to import an animated character from 3ds Max 2013 into Marvelous Designer 2

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V-Ray 1.6 for Sketchup Beta Now Open

vraysketchup

Chaos Group has announced the open beta for V-Ray 1.6 for Sketchup. This massive upgrade to V-Ray for SketchUp includes a series of new feature introductions that enhance visualization workflow and render quality (V-Ray RT®, V-Ray Dome Light), and streamline scene complexity (V-Ray Proxy).

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The Foundry Mari 2.0 Masking & Painting Tutorial

mari2tutorialzindagi

Check out this very cool The Foundry Mari tutorial from Jeff Kleinzweig, the lead artist at Zindagi Games.

Read more →

Mocha 3.2 Public Beta Now Open

Mocha Pro and Mocha AE Update

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

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Try Modo 701 Free

modo701-trial

The Foundry and Luxology announced a free Modo 701 15 Day trial and a 30 Day production trial that is $25.  I suggest you head over to the Luxology site and get started as soon as you can. Plus, if you haven’t already, take the 701 Feature Tour, now with new videos.

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News/Press Releases


Maxon & Adobe Announce Cineware & Cinema 4D Lite
Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

iPad Version of “Animators Survival Kit” Coming Soon
Feb 21, 2013 | Comments | Read more →

The famous “Animators Survival Kit” written by Richard Williams is coming soon to the iPad. The price and exact date of release have not yet been determined, but the publisher, Faber and Faber, has indicated that it will be roughly timed with Williams’ 80th birthday next month.

Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST). Sign up today.

Learn Deep Compositing with NUKE
Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
Jul 10, 2012 | Comments | Read more →

Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
Jun 19, 2012 | Comments | Read more →

PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

Updates/Upgrades


Mocha 3.2 Public Beta Now Open
May 10, 2013 | Comments | Read more →

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Syntheyes is Now on Linux
Apr 23, 2013 | Comments | Read more →

The SynthEyes 3-D tracking application completes a triple-header with the introduction of its Linux version by developer Andersson Technologies LLC, joining the existing Windows and Mac OS X versions.

Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

Extension 2 for Autodesk® Maya® 2013 software is now available on the Autodesk Subscription Center. Extension 2 helps artists and studios with increased stability, usability, and performance.

New ArchiCAD Plugin for Maxwell Render
Jan 31, 2013 | Comments | Read more →

NextLimit has released a fully updated ArchiCAD plugin for Maxwell Render, available for download now from the customer gateway.

Matrox MXO2 Dock Now Shipping
Jan 22, 2013 | Comments | Read more →

Matrox is pleased to announce that Matrox MXO2 Dock is now available. The Matrox MXO2 Dock thunderbolt Accessory for Matrox MXO2 I/O Devices Delivers Convenience and Connectivity for MacBook Pro and MacBook Air Users



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