Overview and FumeFX for Maya key features here.
May 29, 2013 FumeFX 3.5 for Maya
Oct 25, 2012 Sitni Sati releases FumeFX 3.5
FumeFX 3.5 has been released. It brings many improvements, including the boundless grid and Field3D support.
Customers can download FumeFX 3.5 from the Sitni Sati Members area.
What’s new in FumeFX 3.5
– Boundless grid with complete control over boundaries.
– Added support for Field3D file format.
– Changing the Effector’s name will automatically update its name inside the FumeFX UI.
– Continue from cache in a bigger grid.
– Volume emission with Object Source.
– MXS command ffxSilent – no Message box will show up (like Stop/Continue, etc).
– Multiple Scattering for PreviewWindow
– Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.
– Ability to imprint various info to the Preview Window output.
– From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,
– Paths will show inside the Asset Manager
– Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.
– Preview Window has a new menu option “Lock to Viewport”, so you can work on the scene setup in various viewports and PW will always display the chosen one.
– FumeFX Gravity parameter can have negative value
– Sim Loop Mode option to reset sim at the beginning of each loop.
– Added tooltips to output paths text boxes, so that users can see very long paths.
– Added support for picking groups of nodes from Scene Selection window. Works with:
– objects list
– illumination lights list
– object source objects list
– particle source particle list
– Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled (‘G’)
MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced immediate availability of a new plug-in for Adobe® After Effects® CS5 and CS5.5 that allows motion graphics artists to export projects directly into CINEMA 4D R13. This new capability broadens CINEMA 4D’s domination as the industry-leading 3D motion graphics toolkit, known for its seamless connectivity to popular 2D motion graphics and compositing tools. This new plugin is the perfect companion to the CINEMA 4D composition import already widely used by broadcast designers worldwide. With the combination of these two plugins, motion graphics artists working on Windows and Mac OS X will enjoy easy data exchange to and from both applications.
The CINEMA 4D export appears directly in the After Effects export menu and generates a .c4d file containing 3D layers, cameras, lights, solids, nulls and footage. Even nested compositions are supported. All major layer attributes including animations (rotation, position, parameter, anchor points, POI, etc.), expressions, layer parenting, layer locking and layer visibility are retained. Render and document settings in CINEMA 4D are adapted accordingly to the After Effects’ project settings.
“The After Effects-CINEMA 4D workflow is the proven choice for top motion design studios worldwide seeking to easily integrate their 3D and 2D workflows.” commented Harald Schneider, managing partner and CTO at MAXON. “We are pleased to offer our customers this new After Effects export plugin so they can benefit by the increased speed, efficiency and tight integration between these two powerhouse software packages.”
“CINEMA 4D is a 3D package After Effects users have already come to know and love because of its seamless integration into After Effects,” said Steve Forde, product manager for Adobe After Effects. “The ability to bring assets the other direction as well will certainly enhance productivity and further solidify CINEMA 4D as an ideal 3D solution for motion graphics artists.”
The new CINEMA 4D R13 exchange plug-in compatible with Adobe After Effects CS3, CS4, CS5 and CS5.5 is immediately available as a free download.
Apr 29, 2011 recoil Rigid-body Dynamics Plug-in for modo 501
The new recoil Plug-in from Eric Soulvie lets you perform rigid-body dynamics simulations right inside of modo. Now objects can collide, fall, slip and slide automatically within your modo scenes.
Meet Eric Soulvie
Creator of the recoil Rigid-body Dynamics Plug-in for modo 501
Eric Soulvie is an experienced 3D tools programmer based in Seattle, Washington. Eric has worked for Foundation Imaging (Roughnecks), ESC (The Matrix 2, 3), Blizzard Entertainment, Weta Digital (Avatar, Jumper, et. al. ) and many other production houses. Eric was also one of the original programmers on modo and used the modo Plug-in SDK to create the recoil Plug-in.
Apr 22, 2011 Sitni Sati Updates plug-ins for 3ds max 2012
Sitni Sati updates FumeFX 2.1c and AfterBurn 4.0d for use with 3ds Max 2012.
Current customers can download the updates from their Members login below.
A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in.
Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy.
McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion.
To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here
Check it out here – http://www.redgiantsoftware.com/videos/redgianttv-video.php?id=56
Sep 14, 2010 Phoenix Fluid Dynamics for 3ds Max Upgrade
Chaosgroup has just released the first official upgrade for their new Fluid Dynamics plugin Phoenix.
You can download the upgrade here (must be logged in).
Here are some of the new features and fixes you can now enjoy in Phoenix FD 1.1:
- Ability to select which channels to be affected from the sources
- Conservative advection (for slow motion and big scale simulations)
- Support of Thinking Particles systems as sources
- Improved multithreading of the simulation
- FPS indicator of the GPU preview
- Ability to change the channels presence during the simulation
- Memory leak when adaptive grid is used with smoke, UVW or fuel channel.
- Crash when non solid object is used in brush mode
- Artifacts when the light cache is combined with some GI settings.
- The texture modulation does not work with explicit coordinates (uvw channel)
Aug 24, 2010 V-Ray RT for Autodesk Maya Beta Program
Chaosgroup announced V-Ray RT for Autodesk Maya
V-Ray RT for Autodesk Maya is now available for download and ready to be tested by all current V-Ray for Maya users. Be among the first beta testers to experience the possibilities of this awaited rendering solution.
Join the V-Ray RT for Maya BETA Program
* You must be a current V-Ray for Autodesk Maya user and registered at the Chaos Group website