Plugins

Oct 25, 2012 Sitni Sati releases FumeFX 3.5

More : Plugins · Software · Updates/Upgrades · Visual Effects · · · · ·

Sitni Sati releases FumeFX 3.5

FumeFX 3.5 has been released. It brings many improvements, including the boundless grid and Field3D support.

Customers can download FumeFX 3.5 from the Sitni Sati Members area.

What’s new in FumeFX 3.5

- Boundless grid with complete control over boundaries.
- Added support for Field3D file format.
- Changing the Effector’s name will automatically update its name inside the FumeFX UI.
- Continue from cache in a bigger grid.
- Volume emission with Object Source.
- MXS command ffxSilent – no Message box will show up (like Stop/Continue, etc).
- Multiple Scattering for PreviewWindow
- Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.
- Ability to imprint various info to the Preview Window output.
- From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,
- Paths will show inside the Asset Manager
- Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.
- Preview Window has a new menu option “Lock to Viewport”, so you can work on the scene setup in various viewports and PW will always display the chosen one.
- FumeFX Gravity parameter can have negative value
- Sim Loop Mode option to reset sim at the beginning of each loop.
- Added tooltips to output paths text boxes, so that users can see very long paths.
- Added support for picking groups of nodes from Scene Selection window. Works with:
- objects list
- illumination lights list
- object source objects list
- particle source particle list
- Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled (‘G’)

Oct 31, 2011 Export Projects from After Effects Directly to Cinema 4D with New Plugin

More : Adobe · Software · · ·

Export Projects from After Effects Directly to Cinema 4D with New Plugin

MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced immediate availability of a new plug-in for Adobe® After Effects® CS5 and CS5.5 that allows motion graphics artists to export projects directly into CINEMA 4D R13. This new capability broadens CINEMA 4D’s domination as the industry-leading 3D motion graphics toolkit, known for its seamless connectivity to popular 2D motion graphics and compositing tools. This new plugin is the perfect companion to the CINEMA 4D composition import already widely used by broadcast designers worldwide. With the combination of these two plugins, motion graphics artists working on Windows and Mac OS X will enjoy easy data exchange to and from both applications.

The CINEMA 4D export appears directly in the After Effects export menu and generates a .c4d file containing 3D layers, cameras, lights, solids, nulls and footage. Even nested compositions are supported. All major layer attributes including animations (rotation, position, parameter, anchor points, POI, etc.), expressions, layer parenting, layer locking and layer visibility are retained. Render and document settings in CINEMA 4D are adapted accordingly to the After Effects’ project settings.

“The After Effects-CINEMA 4D workflow is the proven choice for top motion design studios worldwide seeking to easily integrate their 3D and 2D workflows.” commented Harald Schneider, managing partner and CTO at MAXON. “We are pleased to offer our customers this new After Effects export plugin so they can benefit by the increased speed, efficiency and tight integration between these two powerhouse software packages.”

“CINEMA 4D is a 3D package After Effects users have already come to know and love because of its seamless integration into After Effects,” said Steve Forde, product manager for Adobe After Effects. “The ability to bring assets the other direction as well will certainly enhance productivity and further solidify CINEMA 4D as an ideal 3D solution for motion graphics artists.”

The new CINEMA 4D R13 exchange plug-in compatible with Adobe After Effects CS3, CS4, CS5 and CS5.5 is immediately available as a free download.

Apr 29, 2011 recoil Rigid-body Dynamics Plug-in for modo 501

More : Plugins · · · · ·

Luxology sm recoil Rigid body Dynamics Plug in for modo 501

Luxology recoil recoil Rigid body Dynamics Plug in for modo 501

The new recoil Plug-in from Eric Soulvie lets you perform rigid-body dynamics simulations right inside of modo. Now objects can collide, fall, slip and slide automatically within your modo scenes.

Full details and video demonstrations of Recoil here.

Get modo 501 at the Motion Media online Shop.

Meet Eric Soulvie

Creator of the recoil Rigid-body Dynamics Plug-in for modo 501

Eric Soulvie is an experienced 3D tools programmer based in Seattle, Washington. Eric has worked for Foundation Imaging (Roughnecks), ESC (The Matrix 2, 3), Blizzard Entertainment, Weta Digital (Avatar, Jumper, et. al. ) and many other production houses. Eric was also one of the original programmers on modo and used the modo Plug-in SDK to create the recoil Plug-in.

photo eric soulvie.260 recoil Rigid body Dynamics Plug in for modo 501

 

 

Apr 22, 2011 Sitni Sati Updates plug-ins for 3ds max 2012

More : Updates/Upgrades · · ·

top logo main Sitni Sati Updates plug ins for 3ds max 2012

Sitni Sati updates FumeFX 2.1c and AfterBurn 4.0d for use with 3ds Max 2012.

Current customers can download the updates from their Members login below.

http://www.afterworks.com/MEMBERS

Get your FumeFX and AfterBurn plugins at the Motion Media online shop.

 

Apr 15, 2011 Chaos Group Phoenix FD in Action! New Videos by Michael McCarthy

More : Chaos Group · Software · Visual Effects · · · · ·

Chaos Group Phoenix FD in Action! New Videos by Michael McCarthy

A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in.

Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy.

 

McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion.

To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here

Get Phoenix FD for 3ds Max at the Motion Media online shop!

Oct 26, 2010 Create a Retro Style Opening Sequence in After Effects

More : Plugins · ·

I just came across this new tutorial on Red Giant TV on how to create a cool retro style opening sequence using After Effects, & a few plugins from Red Giant.

Check it out here – http://www.redgiantsoftware.com/videos/redgianttv-video.php?id=56

Sep 14, 2010 Phoenix Fluid Dynamics for 3ds Max Upgrade

More : Updates/Upgrades · ·

phoenix blog Phoenix Fluid Dynamics for 3ds Max Upgrade
Chaosgroup has just released the first official upgrade for their new Fluid Dynamics plugin Phoenix

You can download the upgrade here (must be logged in).

Here are some of the new features and fixes you can now enjoy in Phoenix FD 1.1:

New features:

  • Ability to select which channels to be affected from the sources
  • Conservative advection (for slow motion and big scale simulations)
  • Support of Thinking Particles systems as sources

Modified features:

  • Improved multithreading of the simulation
  • FPS indicator of the GPU preview
  • Ability to change the channels presence during the simulation

Bugs fixed:

  • Memory leak when adaptive grid is used with smoke, UVW or fuel channel.
  • Crash when non solid object is used in brush mode
  • Artifacts when the light cache is combined with some GI settings. 
  • The texture modulation does not work with explicit coordinates (uvw channel)

Aug 24, 2010 V-Ray RT for Autodesk Maya Beta Program

More : Autodesk · Software · ·

RTforMaya1 V Ray RT for Autodesk Maya Beta Program

Chaosgroup announced V-Ray RT for Autodesk Maya

V-Ray RT for Autodesk Maya is now available for download and ready to be tested by all current V-Ray for Maya users.  Be among the first beta testers to experience the possibilities of this awaited rendering solution.

Join the V-Ray RT for Maya BETA Program

* You must be a current V-Ray for Autodesk Maya user and registered at the Chaos Group website

Aug 9, 2010 Choas Group releases Phoenix FD!

More : Autodesk · Software · ·

phoenix Choas Group releases Phoenix FD!

Hot news about the latest product developed by Chaos Group: the fluid dynamics plug-in for 3ds Max Phoenix FD is officially released and available from today, 9th of August 2010.

For more information visit Chaos Group here

May 21, 2010 FumeFX 2.0 for Autodesk 3ds Max is Here!!

More : Adobe · Autodesk · Software · Updates/Upgrades · ·

FumeFX2Large FumeFX 2.0 for Autodesk 3ds Max is Here!!

One of the most successful plug-ins is back with a new release.

Continue reading “FumeFX 2.0 for Autodesk 3ds Max is Here!!”…

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3Dean: Marvelous Designer 2 – Importing an Animated Character from 3ds Max 2013

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Learn to import an animated character from 3ds Max 2013 into Marvelous Designer 2

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V-Ray 1.6 for Sketchup Beta Now Open

vraysketchup

Chaos Group has announced the open beta for V-Ray 1.6 for Sketchup. This massive upgrade to V-Ray for SketchUp includes a series of new feature introductions that enhance visualization workflow and render quality (V-Ray RT®, V-Ray Dome Light), and streamline scene complexity (V-Ray Proxy).

Read more →

The Foundry Mari 2.0 Masking & Painting Tutorial

mari2tutorialzindagi

Check out this very cool The Foundry Mari tutorial from Jeff Kleinzweig, the lead artist at Zindagi Games.

Read more →

Mocha 3.2 Public Beta Now Open

Mocha Pro and Mocha AE Update

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Read more →

Try Modo 701 Free

modo701-trial

The Foundry and Luxology announced a free Modo 701 15 Day trial and a 30 Day production trial that is $25.  I suggest you head over to the Luxology site and get started as soon as you can. Plus, if you haven’t already, take the 701 Feature Tour, now with new videos.

Read more →


News/Press Releases


Maxon & Adobe Announce Cineware & Cinema 4D Lite
Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

iPad Version of “Animators Survival Kit” Coming Soon
Feb 21, 2013 | Comments | Read more →

The famous “Animators Survival Kit” written by Richard Williams is coming soon to the iPad. The price and exact date of release have not yet been determined, but the publisher, Faber and Faber, has indicated that it will be roughly timed with Williams’ 80th birthday next month.

Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST). Sign up today.

Learn Deep Compositing with NUKE
Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
Jul 10, 2012 | Comments | Read more →

Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
Jun 19, 2012 | Comments | Read more →

PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

Updates/Upgrades


Mocha 3.2 Public Beta Now Open
May 10, 2013 | Comments | Read more →

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Syntheyes is Now on Linux
Apr 23, 2013 | Comments | Read more →

The SynthEyes 3-D tracking application completes a triple-header with the introduction of its Linux version by developer Andersson Technologies LLC, joining the existing Windows and Mac OS X versions.

Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

Extension 2 for Autodesk® Maya® 2013 software is now available on the Autodesk Subscription Center. Extension 2 helps artists and studios with increased stability, usability, and performance.

New ArchiCAD Plugin for Maxwell Render
Jan 31, 2013 | Comments | Read more →

NextLimit has released a fully updated ArchiCAD plugin for Maxwell Render, available for download now from the customer gateway.

Matrox MXO2 Dock Now Shipping
Jan 22, 2013 | Comments | Read more →

Matrox is pleased to announce that Matrox MXO2 Dock is now available. The Matrox MXO2 Dock thunderbolt Accessory for Matrox MXO2 I/O Devices Delivers Convenience and Connectivity for MacBook Pro and MacBook Air Users



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