Maya 2015

Oct 14, 2014 Upcoming Event – Maya 2015 Up Close & Personal

More : Autodesk · Events · Software ·

Upcoming Event - Maya 2015 Up Close & Personal

See Maya 2015 Up Close & Personal

Come see Autodesk Maya product specialist Marcel DeJong show off some of the latest and greatest features of Maya 2015. Marcel really knows his stuff and this is the perfect place to learn more about Maya 2015 and ask those burning questions you’ve always wanted answered.

Here’s what he’ll be showing:

  • Maya 2015 and Maya 2015 Extension
  • Xgen
  • Bifrost
  • Recap
  • 3D printing
  • Sketchbook
  • FBXreview
  • Plus more.

Motion Media will be providing food and drink for the event from 7-7:30 or so, and then Marcel will show the goods after that. Be sure and show up on time so you don’t miss anything.

It’s in the Demille Theatre

Presenter

Marcel de Jong, Sr. Technical Specialist, Autodesk North America

Marcel de Jong specializes in Autodesk Maya and Mudbox for the film and television industries. His background is in industrial design at which point he used Autodesk Studio before working as a digital FX consultant for studios such as DreamWorks, Digital Domain, Warner Digital, and Sony Image Works.

“Maya allows me to mock up concept sketches and models in 3D with a great amount of detail in less than a day. This enables me to make all of the creative decisions very early on in the process”

When is it?

On Oct 21, 2014 from 7:00 PM to 9:00 PM PDT

Venue

The Culver Studios DeMille Theatre
9336 W Washington Blvd
Culver City, CA 90232

Directions (pdf)

Theatre Location (pdf)

Who Should Attend?

Animators,Illustrators, Designers, Previsualization Artists, and anybody who works creatively with imagery.

How to Register

The event is free, but space is limited. Mark your calendar (October 21, 2014, 7pm PDT) and reserve your spot asap at:
Event Registration

Add this to your calendar: Google,
Outlook,
iCal,
Yahoo!.

Apr 15, 2014 Autodesk Maya 2015 Now Available!

More : Autodesk · Software · Updates/Upgrades · Visual Effects · · · · · · · ·

Autodesk Maya 2015 Now Available!
Autodesk has also released Maya 2015!
Customers with subscription can download Maya 2015 from the Autodesk Subscription Center.
This release delivers powerful new toolsets across the board for artists tasked with creating
complex, high-quality assets.

  • The Bifröst Simulation Platform brings new capabilities for simulating and rendering photorealistic liquids.
  • Additionally, the XGen Arbitrary Primitive Generator lets you use instanced geometry to create and groom hair and fur, as well as create foliage and vegetation for environments.
  • Geodesic Voxel Binding  for skinning offers an innovative method for binding complex geometry to joint skeletons with ease.
  • Support for Pixar’s OpenSubdiv libraries, enhanced Modeling tools, and new UV options accelerate performance to keep you productive.
  • New support in Viewport 2.0 for major effects, rendering and texturing workflows means you can work in a real-time environment with significant performance gains.
  • Also, use the new ShaderFX editor to create and preview advanced HLSL, GLSL and CgFX shaders in Viewport 2.0.

Mar 19, 2014 Autodesk Maya 2015

More : Autodesk · Software · Updates/Upgrades · Videos ·

Autodesk Maya 2015

Maya 2015 delivers on so many levels. From the small changes that make your everyday workflow smoother, to the new and exciting tools that will introduce you to a new way of working. Maya 2015 helps make dealing with complexity, simple.

The Maya 2015 Effect

With the Bifrost Procedural Effects Platform, XGen Arbitrary Primitive Generator technology and updates to the Bullet Physics plug-in, Maya 2015 is making a big splash in the world of VFX.

BiFrost in Maya 2015


XGen Arbitrary Primitive Generator

Create hair, fur and feathers or large vegetative landscapes with access to the same tools as the pros at Walt Disney and Pixar Animation Studios. No need to slow down your computer by overloading the memory – XGen creates the geometry procedurally at render time.

Bullet Physics

Create complex, highly realistic dynamic and kinematic simulations with the Maya Bullet Physics engine.

Geodesic Voxel Binding

Get your characters ready for production faster (often with only a few clicks) with this innovative new skinning method for binding standard and non-standard geometry to joint skeletons.

ShaderFX

No need to spend hours creating lines of code. You can now create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time node-based visual shader editor.

Viewport 2.0

Things just got real! Viewport 2.0 now supports: particles, Maya nHair, Maya nCloth, Maya Fluid Effects, Maya Paint Effects, Maya Toon, projections, and the Wrinkle deformer. And with many Maya artists choosing 2.0 already – we’ve decided to make life simpler for you by making Viewport 2.0 the standard Maya viewport in Maya 2015.


A Solid Foundation

With so much brand-new technology, Maya 2015 is a leap forward to a new way of working.

For more information on Maya 2015 call us today – 888-542-8941.

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