Mari

May 13, 2013 The Foundry Mari 2.0 Masking & Painting Tutorial

More : Inspiration · The Foundry · Tutorials · Videos ·

The Foundry Mari 2.0 Masking & Painting Tutorial

Check out this very cool The Foundry Mari tutorial from Jeff Kleinzweig, the lead artist at Zindagi Games.

The tutorial covers: A custom shader in Mari that replicates our in-game physically based shader nearly identically. Paint diffuse, normal, specular, and roughness to describe any type of material simultaneously by using shared mask layers. Everything gets baked down to one material draw call.

Adjusting the brightness of the paint’s roughness map on the fire hydrant will transition through mips in the specular cubemap, effectively “blurring” the reflection. This can be seen more clearly on the example using the chrome sphere. Using the mask of rust as an input to the bump channel, painting rust will also affect the final normal map.

Mar 14, 2013 The Foundry MARI 2.0 is out now

More : Luxology · The Foundry · · · · · · · · · · · · · · · · · · · ·

The Foundry MARI 2.0 is out now

The Foundry have released MARI 2.0

New features include:

  • Procedural Layers - A powerful procedural engine is built into the heart of the layer stack; offering fluid, GPU accelerated real time procedural noises, patterns, projections and more. Procedural layers mean artists can easily create the look they want, seamlessly blending procedural and painted detail with the same toolkit.
  • Mask groups - In MARI 2.0, rather than a single mask per layer, each layer’s mask is a full layer stack in its own right. Artists can use blending, groups, adjustments and procedurals in their masks for a much more flexible, and non-destructive, workflow.
  • Shared layers - We don’t think artists should have to waste time keeping track of how and where they have reused layers and masks. MARI 2.0 introduces a unique layer concept, shared layers, to ensure that artists can spend more time painting. A shared layer is one that appears multiple times in the same stack, or is shared between stacks, and is automatically and instantly updated wherever it is used.
  • Streamlined layer view – With powerful grouping, tagging and filtering options, the layer view in MARI 2.0 means even highly complex stacks are easy to navigate and control.

Customers on active maintenance can Download MARI 2.0 now!

Dec 18, 2012 The Foundry MARI 1.6 is now available

More : Luxology · The Foundry · · · · ·

The Foundry MARI 1.6 is now available

The Foundry have released MARI 1.6
The latest version of their production proven 3D digital paint tool, designed from the ground up so artists can spend more time being creative and less time managing technical issues.
MARI 1.6 brings AMD graphics card support, flowmap tools and more..

WHAT’S NEW IN MARI 1 .6?

  • AMD graphics card support Radeon HD 7850, HD 7950 and FirePro W7000, W8000 and W9000 have been officially tested and added to the Tested Graphics Cards list.
  • Vector Paint and Vector Inspector tools give you the ability to create flow and normal maps to specify the direction of paint flow on a model, and to monitor changes easily with the inspector.
  • Vector paint blending modes help create flow and normal maps with the specialised Vector Paint tool.
  • Vector shading modules assist in creating flow and normal maps by setting the vector field information, displaying flow visualisation.
  • New brush cursor options mean the brush cursor for the Paint tool can be changed to display an outline of the currently selected brush.
  • Projection Cube and Projection Sphere shader modules allow you to project cube map or spherical texture files onto geometry for a faster workflow.
  • New options in the Hue filter and the Diffuse HSV shader module allow you to specify desaturation calculations based on HSV or HSL values.

Customers on active maintenance can Download MARI 1.6 here.

Dec 5, 2012 The Foundry “Honeymoon” Promos

More : Sales · Software · The Foundry · · · ·

The Foundry "Honeymoon" Promos

Check out great savings with amazing offers on NUKE, HIERO, MARI & modo

In case you didn’t notice, The Foundry and Luxology just got married. They’re in their Honeymoon period, and are too happy to keep it to themselves!

To celebrate we’re offering all our customers huge discounts on NUKE, HIERO, MARI and modo until 21st December.

The Honeymoon Suite

Our Honeymoon Suite consists of NUKE, MARI and modo – buy together and you can save over 30% on the list price!

Browse the Honeymoon Suite

Perfect Partners

Not only that, we are also offering 30% off our Perfect Partners, NUKE & HIERO, when bought together. That’s a node-locked bundle of NUKE and HIERO for just $6880 or a floating bundle for only $8630.

Browse Perfect Partners Deals

40% Off modo

We are also offering 40% off modo, that’s an individual licence for just $717 or a floating licence for only $897.

Get 40% off Modo

Nov 12, 2012 Luxology modo 601 SP4 is available

More : Luxology · Software · The Foundry · Updates/Upgrades · · · · ·

Luxology modo 601 SP4 is available

Luxology has released another update to modo 601.

Registered modo 601 customers will find Service Pack 4 on their registered products download section.

modo 601 SP4 changes and corrections detail list.

Aug 8, 2012 Introducing MARI 1.5

More : Software · The Foundry · Updates/Upgrades ·

Introducing MARI 1.5

MARI is a production proven 3D digital paint tool, designed from the ground up to let you spend more time being creative and less time managing technical issues. Not only is MARI capable of handling super high-resolution textures and millions of polygons, it is open, scriptable and interacts well with other VFX tools and Photoshop, letting you work the way you want to.

Introducing MARI 1.5

Now being used for high-end digital painting on more than just film VFX thanks to new feature additions including:

  • Overlapping UV - Save time with new support for overlapping UVs that allows the same texture to be re-used across 3D models in shared UV space, giving you the freedom of a smooth and robust workflow.
  • Maya Texture Export - Seamlessly handle patch-based textures with new Maya texture export functionality.
  • Shadow Support - MARI’s new shadow support lets you cast real-time shadows on objects from multiple light sources, increasing the realism of the render and allowing you to see the impact of dramatic lighting on textures.
  • DDS Cubemap Support - Create amazing environment effects and accurately match the final look of assets with new cube map support.
  • Mirroring in the Paint Buffer - Paint symmetrical objects faster with new mirroring support in MARI’s paint buffer.
  • Normal Mapping functionality - Paint normal maps on the fly from bump maps to simplify and give flexibility to the artistic process.
  • Photoshop ABR brush import - Import custom brushes from Photoshop and MARI remembers them, letting you paint freely with the familiar tools you know and love.
  • Luminosity paint through - Get results faster with MARI’s new Luminosity paint through mode, letting you move from luminosity to alpha, adding live transparencies quickly and easily without having to jump back and forth from Photoshop.

Jul 19, 2012 Huge Sale on Mari – 1 Day Only!

More : Sales · The Foundry · ·

Huge Sale on Mari - 1 Day Only!

Motion Media is offering a whopping 40% off all node-locked MARI purchases for one day only – August 2nd-3rd 9am to 9am. You don’t want to miss this sweet pre-Siggraph sale.

MARI Sale Price – $858 + $330 = $1,188 normally $1980

Buy MARI Here

What is Mari?

Designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists, MARI is a 3D digital paint tool that will revolutionise your workflow. Capable of handling vast numbers of pixels, MARI out performs all other paint tools in speed, flexibility and processing capabilities. MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way.

MARI 1.4 introduces Adobe® Photoshop® layered PSD import and export functionality, OpenColorIO, triplanar projection and masked filters. Designed to speed up workflows, standardise colour management, and be even easier to use and more flexible than ever before, MARI 1.4 is an ideal tool for every artist in your pipeline.

Nov 30, 2011 The Foundry Introduces MARI 1.4!

More : Software · The Foundry · Updates/Upgrades · Visual Effects ·

The Foundry Introduces MARI 1.4!

Three Musketeers: © Summit Entertainment & Constantin Films. Images courtesy of Mr. X.

Introducing MARI 1.4
Scalable and future proof. The ideal paint tool for 3D artists

MARI has been designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists. It is capable of handling vast numbers of pixels, and out performs all other paint tools in speed, flexibility and processing capabilities.

Continue reading “The Foundry Introduces MARI 1.4!”…

Aug 31, 2011 Improve Efficiency with Nuke <> Mari Bridge

More : Events · The Foundry · · ·

Improve Efficiency with Nuke  Mari Bridge

Join us for this Free webcast on September 8 at 1pm PST and learn how you can integrate Mari into your Nuke workflow to save time and frustration with 3D Projections and painting. Learn how the Nuke <> Mari Bridge uses a quick and simple method for exchanging files between Nuke and Mari and how you can increase your productivity by using it.

What Is It?

The NUKE <> MARI Bridge delivers a focused workflow to provide NUKE artists with MARI’s dedicated 3D paint tools, making digital environment and projection work more efficient and final composited scenes more believable. The workflow allows compositing artists to address common challenges faced when using 3D projection techniques to build digital environments.

Concepts we will be covering in this sesssion:

  • Setting up the bridge between Nuke & Mari
  • Basic paint features of Mari for compositors that are not familiar with the product
  • Setting up a camera projection environment in Nuke for matte painters
  • Sending projection setups to Mari for paint fix work
  • Round trip back to Nuke for the final composite

Who Should Attend?

This class is ideal for any compositor looking at how to use MARI for projection and matte painting in combination with NUKE. We’ll get you up and running in no time!

Presented By Deke Kincaid, Creative Specialist

Deke Kincaid is a Creative Specialist at the Foundry. He has worked in feature film and commercial production for 12 years. Originating from the east coast of the US, he lives in Los Angeles California and has worked at a wide variety of visual effects and creative studios including Motion Theory, Weta Digital, Rhythm & Hues, Method, Technicolor and Asylum VFX

The Details

Date & Time: September 8th, 1pm PST
Where: Online

reg now btn Improve Efficiency with Nuke <> Mari Bridge

Aug 31, 2011 Nuke & NukeX Summer Deal Extended

More : Maxon · The Foundry · · · ·

Nuke & NukeX Summer Deal Extended

Good news! The Foundry has extended their Nuke Summer Deals until the end of September, so you still have time to get an amazing deal on a NUKEX upgrade. There are two summer deals, The Works and The Projection Package.

The Works from The Foundry

  • Nuke to NukeX upgrade
  • Mari
  • Furnace
  • Two (2) Renders
  • 1 year maintenance

The Foundry Projection Package

  • Nuke to NukeX upgrade
  • Mari
  • 1 year maintenance

For more info on the Nuke/Nukex Summer deals, click here.

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3Dean: Marvelous Designer 2 – Importing an Animated Character from 3ds Max 2013

fa_md01

Learn to import an animated character from 3ds Max 2013 into Marvelous Designer 2

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V-Ray 1.6 for Sketchup Beta Now Open

vraysketchup

Chaos Group has announced the open beta for V-Ray 1.6 for Sketchup. This massive upgrade to V-Ray for SketchUp includes a series of new feature introductions that enhance visualization workflow and render quality (V-Ray RT®, V-Ray Dome Light), and streamline scene complexity (V-Ray Proxy).

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The Foundry Mari 2.0 Masking & Painting Tutorial

mari2tutorialzindagi

Check out this very cool The Foundry Mari tutorial from Jeff Kleinzweig, the lead artist at Zindagi Games.

Read more →

Mocha 3.2 Public Beta Now Open

Mocha Pro and Mocha AE Update

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Read more →

Try Modo 701 Free

modo701-trial

The Foundry and Luxology announced a free Modo 701 15 Day trial and a 30 Day production trial that is $25.  I suggest you head over to the Luxology site and get started as soon as you can. Plus, if you haven’t already, take the 701 Feature Tour, now with new videos.

Read more →


News/Press Releases


Maxon & Adobe Announce Cineware & Cinema 4D Lite
Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

iPad Version of “Animators Survival Kit” Coming Soon
Feb 21, 2013 | Comments | Read more →

The famous “Animators Survival Kit” written by Richard Williams is coming soon to the iPad. The price and exact date of release have not yet been determined, but the publisher, Faber and Faber, has indicated that it will be roughly timed with Williams’ 80th birthday next month.

Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST). Sign up today.

Learn Deep Compositing with NUKE
Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
Jul 10, 2012 | Comments | Read more →

Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
Jun 19, 2012 | Comments | Read more →

PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

Updates/Upgrades


Mocha 3.2 Public Beta Now Open
May 10, 2013 | Comments | Read more →

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Syntheyes is Now on Linux
Apr 23, 2013 | Comments | Read more →

The SynthEyes 3-D tracking application completes a triple-header with the introduction of its Linux version by developer Andersson Technologies LLC, joining the existing Windows and Mac OS X versions.

Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

Extension 2 for Autodesk® Maya® 2013 software is now available on the Autodesk Subscription Center. Extension 2 helps artists and studios with increased stability, usability, and performance.

New ArchiCAD Plugin for Maxwell Render
Jan 31, 2013 | Comments | Read more →

NextLimit has released a fully updated ArchiCAD plugin for Maxwell Render, available for download now from the customer gateway.

Matrox MXO2 Dock Now Shipping
Jan 22, 2013 | Comments | Read more →

Matrox is pleased to announce that Matrox MXO2 Dock is now available. The Matrox MXO2 Dock thunderbolt Accessory for Matrox MXO2 I/O Devices Delivers Convenience and Connectivity for MacBook Pro and MacBook Air Users



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