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Gigatexel engine—Create massive amounts of detail—in the range of billions of texels—to help produce highly detailed assets.
Edge hardness, creasing & smoothing support—Import and work with models created in Autodesk® 3ds Max®, Autodesk® Maya® or Autodesk® Softimage® software that contain edges with hardness, creasing, and smoothing data.
Combine Bump and Normal maps—Combine painted bump map detail with extracted normal map detail to produce a single normal map—even in tangent space.
Enhanced tiling—More easily paint and sculpt tiled detail to create seamlessly repeating textures and maps. Duplicate and Flip—More easily duplicate objects, and optionally flip them to create mirrored versions.