Fluid Dynamics

Dec 19, 2012 NextLimit RealFlow 2013 Technical Preview event

More : NextLimit · · · · ·

NextLimit RealFlow 2013 Technical Preview event

NextLimit held a RealFlow 2013 preview event in London on October 2012.

If you didn’t make it across the pond for the event, you can catch the technical preview below.

Jan 23, 2012 First Look: Realflow 2013!

More : Plugins · Videos · Visual Effects · ·

First Look: Realflow 2013!

Realflow 2013 is coming soon and here’s a look at the new HYBRIDO solver that will replace the current solver.  It looks pretty fast and amazing.  Check out all of the videos below for some sims.

For those of you interested, the new solver is an implicit solver, as opposite to the current one which is an explicit solver. Implicit solver means that just only a few simulation steps per frame are needed, and this means, of course, faster simulations. It means also that “bounciness” is totally removed. The current solver needs many many simulation steps if you want to remove “bounciness”, and even doing it you can’t remove it completely.

Continue reading “First Look: Realflow 2013!”…

Nov 21, 2011 Phoenix 2.0 Released!

More : Chaos Group · Updates/Upgrades · · · · ·

Phoenix 2.0 Released!

The new version of Phoenix FD, the powerful tool for fluid simulations, has arrived!

Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

General Overview Video By Michael McCarthy

Phoenix FD 2.0 for 3ds Max Key Features

Foam and splashes particle shader

Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

Simulation of foam and splashes

With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

GPU Preview improvements

In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

Render particles as smoke

New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

Particle export

The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution

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Deadline 8.0 is Coming Soon!

deadline8

Deadline 8 includes some really cool new features and is one of the biggest releases to come from Thinkbox Software in a few years. Along with tons of new updates and features, Deadline 8 also introduces the ground-breaking new Usage Based Licensing (UBL) feature – the new, simple way to utilize Deadline On Demand. That alone is worth keeping your Deadline maintenance renewed.

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How to Change your Autodesk Contract Manager

how to change your Autodesk contract manager header

We get asked a lot about how to change your Autodesk contract manager so I thought that I would post a short how-to. Let me start by saying that the easiest way for you to do change your contract manager is to contact Motion Media or email your sales rep and have them do it for you. But, if you don’t want to wait for them, here’s how you can do it yourself.

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Boris Continuum Complete (BCC) 10 Free Updated

BCC 10.0.1 Update

The new release of Boris Continuum Complete, BCC 10.0.1 is available free to all BCC 10 for Adobe users. It comes with Major speed, performance, and quality enhancements.

Read more →

Fume FX 4.0 for Maya Now Available!

FumeFX 4.0 for Maya

New features in FumeFX 4.0 for Maya, such as a faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many others will allow users to create more detailed simulations in less time.

Read more →

V-Ray 3.3 for Maya Released!

V-Ray 3.3 for Maya

haos Group V-Ray 3.3 for Maya has been released! The first thing users we’ll notice is speed. Most scenes render 20-50% faster with V-Ray 3.3 for Maya, and it’s a free update for V-Ray 3.X for Maya artists. A

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News/Press Releases


Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

V-Ray 3.2 for 3ds Max 2016 is Here
Jun 8, 2015 | 1 Comment | Read more →

V-Ray 3.2 for 3ds Max 2016 is VR-Ready and fully compatible with 3ds Max 2016. This free update for V-Ray 3.0 customers includes support for major VR formats, including Oculus Rift and Samsung Gear VR.

RealFlow Case Study: Carbon 3D
Jun 1, 2015 | No Comments | Read more →

When Carbon 3D announced its groundbreaking 3D printing process, CLIP, at a Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic depiction of how the printer works using RealFlow and other software.

Autodesk 360 MegaBots Design and Engineering Challenge
May 29, 2015 | No Comments | Read more →

Early last month, Autodesk wrapped up their MegaBots Design Challenge, and declared 3 winning designs. For those not in the know, MegaBots is a Bay Area based fighting robot company. Yes. A fighting robot company. Their goal is to create an entire league of manned mechanized machines of mayhem that will wow arenas full of spectators in epic scale paintball battles.

Events


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!

Updates/Upgrades


Boris Continuum Complete (BCC) 10 Free Updated
Mar 8, 2016 | No Comments | Read more →

The new release of Boris Continuum Complete, BCC 10.0.1 is available free to all BCC 10 for Adobe users. It comes with Major speed, performance, and quality enhancements.

Fume FX 4.0 for Maya Now Available!
Mar 3, 2016 | No Comments | Read more →

New features in FumeFX 4.0 for Maya, such as a faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many others will allow users to create more detailed simulations in less time.

V-Ray 3.3 for Maya Released!
Mar 1, 2016 | No Comments | Read more →

haos Group V-Ray 3.3 for Maya has been released! The first thing users we’ll notice is speed. Most scenes render 20-50% faster with V-Ray 3.3 for Maya, and it’s a free update for V-Ray 3.X for Maya artists. A

Substance Painter 1.7 Released!
Dec 17, 2015 | No Comments | Read more →

Allegorithmic has released Substance Painter 1.7, to close what has been a very fruitful year for the tool. Indeed Substance Painter has come quite a long way, and needless to say they plan on keeping the same pace in 2016! This update contains new features which are mostly about improving the artist’s workflow and adding quality content.

Get Substance Designer 5.2 Now
Aug 20, 2015 | No Comments | Read more →

The Substance Designer 5.2 update targets mostly the 3D view, graph, export and performance. Check it out.



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