For Autodesk® Maya®, Autodesk® 3ds Max® and Autodesk® Mudbox® 2014 software customers with current Autodesk® Subscription, the latest extensions for Maya, 3ds Max and Mudbox will soon be available.
Take advantage of Autodesk Subscription to get your hands on the new animation capabilities and gain access to technology used by industry leading studios.
For more information on the Maya 2014 Extension please click here:
For more information on the 3ds Max 2014 Extension please click here:
For more information on the Mudbox 2014 Extension please click here:
Aug 12, 2013 Upcoming Maya, 3ds Max and Mudbox 2014 Extensions
Jul 1, 2013 Autodesk 3DS Max 2014 Service Pack 1
Users must have Autodesk 3ds Max 2014 / Autodesk 3ds Max Design 2014 installed prior to installing this Service Pack.
Important highlights include:
• Support for 3ds Max 2014;
• Support for MultiScatter instancing in V-Ray RT: The new service pack further improves the integration between V-Ray and MultiScatter allowing the user to effectively render millions of polygons of instanced geometry with V-Ray RT;
• Changed default settings of VFB’s sRGB button, “Don’t affect colors” option and “Gamma” value: V-Ray’s default settings have been modified to allow the use of Linear Workflow from the very beginning.
Also dont forget about the V-Ray for Freelancers promotion running! Get V-Ray for up to 30% off.
Mar 1, 2013 3ds Max, Maya and Softimage Technology Previews
These videos are a technology preview. Autodesk wishes to caution you that these previews reflect technology research, and that actual events or results could differ materially from the preview. Also, these previews are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.
Colin Senner has released Teague Scene Checker (for V-Ray) a script that checks your scene for known error causing problems with V-Ray as well as informs you of some things that are happening in your scene. The script currently checks for the following things and informs you so you can optimize the scene.
After numerous scenes with outrageous render times Teague decided to invest in a simple, easy-to-use tool to eliminate problems for its artists.
#INFO (These are just useful information to know, not really problems, just want to be aware of some of them)
- V-Ray fur object is in the scene
- V-Ray material has “Use Interpolation” on (Problematic for animation
- V-Ray light material has direct light on (can be problematic if there are a large number of faces on the object)
- Irradiance Map/LC Not set
- “Use Light Cache for glossy rays” is off
- Dynamic memory limit set very low
- VRayDisplacementMod is applied to objects
- VRayCarPaintMtl in the scene
- VRayFastSSS/2 materials in the scene
- Detects if you are using Linear Workflow and makes sure you have gamma 2.2 and “Don’t affect colors” (There are valid reasons to not have this ticked, but you already know that if you aren’t ticking it)
- Detail Enhancement is on in the Irradiance Map
- V-Ray material(s) with more than 32 subdivisions
- V-Ray light with high subdivisions (>24) found
- Architectural material found in the scene
- Autodesk_Generic material found in the scene (I’ve have lots of problems with this one. They are created automatically when importing geometry from Rhino)
#CRITICAL (Usually show stopping errors for V-Ray, crashes and the like or heavily un-optimized things that can skyrocket render times)
- Standard lights found without “VRayShadow” or “VRayShadowMap” for their shadow generator
- V-Ray material with “Use Irradiance Map” off (This thing along is why this script was written. I absolutely hate this, it has cost me so many hours figuring it out)
- Raytrace map found
- Mental Ray lights that are found and unsupported
Oct 17, 2012 Autodesk suggest that product update 11 for 3ds Max 2012 & 3ds Max Design 2012 should be uninstalled
Autodesk had previously released product update 11 for 3ds Max 2012, the update has been removed from the support downloads section.
Autodesk has suggested that customers who installed the update should uninstall it.
A new version will follow updating this release.
Oct 17, 2012 Maya BonusTools 2013 with Steven Roselle
Autodesk Maya Technical specialist Steven Roselle shares a workflow video with the new Maya BonusTools 2013.
Hi everyone. This will be a very quick post. I have two things to share with you…
1. The BonusTools installers for Maya 2013 Extension are now available. You can get them on the main BonusTools page (at the bottom) -> BonusTools Installers
B. I posted a movie of a couple of long time BonusTools that a lot of people are still unaware of. It’s actually two different but related tools called Draw Split and Draw Reduce. Here is a quick overview I put together a whille back.
Note: They are both plugins so you will need the correct version of BonusTools for whichever version of Maya you’re using.
*Bonus Tools 2013 is a free collection of useful Maya scripts and plug-ins.
*Bonus Tools are provided to you on an “AS-IS” basis; Autodesk® does not provide any support in connection with this collection of tools.