One popular request on the Autodesk 3ds Max is the curvature map. While you can’t create procedural texture maps with Max Creation Graphs (at least not now) you can create modifiers that set the vertex color map and then use the vertex color map to drive materials. Continue reading “Curvature to Vertex Color Modifier”…
Apr 27, 2015 Curvature to Vertex Color Modifier
Apr 21, 2015 ZBrush: Beauty & Anatomical Details
Meet Ukrainian ZBrush artist, Alexey Kashpersky. Alexey creates digital visuals of anatomical body parts for Thomas Direct Studios and Radius Digital Science. If you are creeped out by doctors visits, his work may not be your cup of tea. These renders provide a glimpse into the workings of our bones, organs, cells, and appendages. Alexey’s complete body of work depicts usage of many different styles. His styles range from baroque style fantasy artwork, to the aforementioned medical illustrations. Born in 1986 in his native Ukraine, Alexey currently lives in New Jersey. Continue reading “ZBrush: Beauty & Anatomical Details”…
Apr 17, 2015 Autodesk 3ds Max 2016 Introduction
The 3ds Max Development team has been working overtime for almost a year to bring you the latest version of the Autodesk 3ds Max. We can’t wait to introduce it to you! Continue reading “Autodesk 3ds Max 2016 Introduction”…
Apr 13, 2015 New at NAB: Autodesk Maya & 3ds Max 2016!
At NAB, Autodesk representatives have a busy week ahead of them. Two exciting Autodesk updates to be released this week include Maya and 3ds Max 2016. Continue reading “New at NAB: Autodesk Maya & 3ds Max 2016!”…
Mar 16, 2015 GET STREAMLINED: RealFlow Video Tutorial
To peruse a case study featuring Brandon Young talking about working with the Caped Crusader’s awesome vehicle using RealFlow, click here… But first, check out this useful tutorial showcasing the workflow between RealFlow, 3ds Max, Krakatoa, Frost, After Effects and Vray! View after the jump.
Continue reading “GET STREAMLINED: RealFlow Video Tutorial”…
Aug 7, 2014 Cebas Grand Reveal @SIGGRAPH 2014 – Booth# 914!
cebas has TWO major announcements, showcasing its latest plugins: moskitoRenderTM and thinkingParticles 6TM.
cebas Visual Technology Inc will also be updating all of its finalRender fans previewing the flagship finalRender 4 GPUTM brand new feature additions.
mosktioRenderTM: The First Fully Featured GPU Renderer for 3ds Max
Come and watch cebas’ exclusive showcasing of its latest horsepower GPU-Only mosktioRenderTM. The GPU renderer that will replace your renderer without second guessing or regrets! mosktioRenderTM for 3ds Max uses Nvidia’s latest technology with the least amount of software and creative restrictions of all GPU-only renderers on the market!
thinkingParticles 6TM: You Are Your Own Magician!
thinkingParticlesTM is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects are home to thinkingParticles’ limitless ability to portray advanced physics-based particle effects that are simply mindblowing!
Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Version 6 covers almost any/all possible scenarios of, what is known as, the “multi-physics” effects.
finalRender 4 GPUTM: It’s Revolution Not Evolution!
cebas Visual Technology Inc will show its most advanced product in the making; finalRender 4 GPUTM. As a technology leader in the field of physically accurate rendering, cebas was the first to bring advanced global illumination rendering to 3ds Max in a new and unique way. And in continuing to offer groundbreaking technology, cebas is introducing a whole new approach to Physically accurate Global Illumination Rendering based on its unique and finalRender 4 GPUTM exclusive trueHybridTM rendering acceleration technology.
SIGGRAPH Visitors and thinkingParticles fans get to witness some of the industry’s best thinkingParticles visual effects and animations presented by the one and only Will Wallace! A VFX guru who has a portfolio full of amazing movie and game-title scenes as well as the creator of HouseFX – His latest DVD training package for destruction with thinkingParticles inside 3ds Max.
Brad Clark and the Animation World Network recently did an honest, in depth review of the Autodesk Entertainment Creation Suite Ultimate 2015. The review gives you a good insight into the improvements in the software as well as any shortcomings. Give it a read and let us know if you agree in the comments.
From the Review:
Rest in peace Softimage
Technically there is a 2015 version with updates, but this will be the last version of Softimage. As were many of you, I was shocked and saddened by the announcement that Softimage had reached end-of-life and was being discontinued. Looking to the bright side, I felt that maybe it was going to be a good thing and the fresh eyes looking over Maya and 3dsMax would bring some innovation to these somewhat old cranky workhorses. Time will tell, and until then we should focus on the 2015 release of the suite and welcome our Softimage users to the mix.
Last year during my review I mentioned that I was feeling studios might not be getting maximum benefit from the suite and missing out on tools that were better in one package than another. The old thinking that you’d Model in Max, Rig and Animate in Maya (the Softimage guys just laughed and went back to doing it all in one software) is now ready to be flipped around. With Maya 2015 once again getting a big modeling and simulation upgrade and with Max’s much improved UI love for big scene management and even faster viewport speed, in addition to adding python support, things are looking up for both camps.
After getting the suite installed, there were already a few service patches available and thankfully they installed right over the existing software…no need to waste time uninstalling the freshly installed software first.
Since Softimage is done, I didn’t install it. Sad yes, but in the past 10 years as much as I wanted to invest deeper time in it, no client ever asked and my time goes where the work is. So this will not include a review of Softimage. It is time to move forward. R.I.P Softimage.
I did install 3dsMax, Maya and MotionBuilder and will review the improvements and failings of this release. For those new to my reviews, I feel most of you can read the “what’s new” documents yourself and watch the nice updated movies but you come here to learn something that wasn’t included in the press release and that is what I aim for. I focus on my areas of interest and experience – character rigging, motion capture and overall workflow efficiency.
May 6, 2014 Updates: 3DS Max 2015 Service Pack 1
Service Pack 1 for Autodesk® 3ds Max® 2015 and Service Pack 1 for Autodesk® 3ds Max® Design 2015 have fixes for issues with stability, performance, interoperability, localization and workflows. These service packs also address the Heartbleed vulnerability – a security bug in the open-source OpenSSL cryptography library.
Feb 4, 2014 Chaos Group Ships V-Ray 3.0 for 3ds Max
Chaos Group V-Ray 3.0 for 3ds Max has been released.
This release marks the next step in V-Ray’s overall development, introducing widely acclaimed new features and improvements.
V-Ray 3.0 is the most complete lighting, shading and rendering toolkit, delivering a powerful new set of features focused on artist productivity and modern CG workflows.
V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies. These include:
- Render Mask – Users can define render regions using an object selection or image mask
- Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
- Max Ray Intensity – Will easily fix artifacts from over-bright sources
- Probabilistic Lights – Increases the speed of scenes with a high number of lights
- V-Ray RT GPU – Improved with support for Render Elements
- V-Ray Frame Buffer – Improved with added color correction controls
- Open Source Technologies
o Alembic integration with support for hair and particles
o Deep Data output support including OpenEXR 2.0
o Ptex object-space vector displacement support
o Open Shading Language (OSL) support for programmable shaders
o OpenColorIO support for advanced color management
For the complete list of new features, please visit V-Ray.com, the new home for the V-Ray community.