Users must have Autodesk 3ds Max 2014 / Autodesk 3ds Max Design 2014 installed prior to installing this Service Pack.
Jul 1, 2013 Autodesk 3DS Max 2014 Service Pack 1
Jun 28, 2013 ZBrush 4R6 Available Now!
Pixologic releases another FREE update to ZBrush.
Huge list of updates but one stands out and that is ZRemesher, the almost magic like new retopology tool.
Read Below for the full details and check out the Video of Zremesher from Ryan Kingslien of zbrushworkshops.com.
Quote from ZBrushcentral:
ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity.
The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.
Discover what has been added in this latest release: Continue reading “ZBrush 4R6 Available Now!”…
Dec 21, 2012 Pixologic announce the release of ZBrush 4R5!
ZBrush 4R5 continues to expand on creative freedom with new features for sculpting, rendering and overall quality of life. These new features were designed to let you be an artist first and foremost, giving you more freedom to explore new ideas!
ZBrush 4R5 is a free-of-charge update for all registered ZBrush users.
If you have ZBrush 4R4, use the Zplugin >> Auto Update >> Check new updates button from within ZBrush. (Alternatively, browse to your ZBrush 4R4 folder and run the ZUpgrader application.*)
If you have ZBrush 4, 4R2, 4R2b or 4R3 (or have 4R4 and would like a full installer rather than updater) follow the steps here: CLICK HERE
If you have ZBrush 3.5 or below, Submit a Support Ticket.
Sep 25, 2012 Extension for Autodesk Maya 2013 Released!
Customers with active Maya subscription can now download that latest extension for Maya 2013.
- Next-Gen Viewport Display and Shading* - Take advantage of Microsoft® DirectX® 11 technology with the new Maya DX11Shader. Offering you real-time, centralized, easy-to-control shader effects such as crack-free tessellation, vector displacement maps, translucence, reflections, and shadows, the DX11Shader is built with a new API (application programming interface) that exposes DirectX 11 natively in Maya with HLSL (High Level Shading Language) support.
- Scene Assembly Tools for Smarter Data – Creating large, complex worlds is now easier. Scene Assembly tools provide a mechanism for representing production assets in Maya as discrete elements. Each has complete support for multiple representations. You can easily swap between different representations—for example, various levels of detail selecting the most appropriate balance between fidelity and performance for the task at hand.
Login to Autodesk Subscription and download Extension for Autodesk Maya 2013
May 16, 2012 Motion Media Client Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects
David Cullipher, founder and creative director, explains how the team at Sabertooth uses Autodesk 3ds Max to create interactive projects including HBO Go’s Game of Thrones interactive viewing experience and a US Army game called ‘At the Ready’.
Feb 29, 2012 Luxology’s modo 601 Now Available!
Luxology® LLC today announced the immediate availability of modo® 601, a landmark release of its award-winning, artist-friendly 3D content creation software.
modo 601 includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization.
modo 601’s new feature and workflow improvements include: Continue reading “Luxology’s modo 601 Now Available!”…