Steven Messing, the Visual Effects Art Director on Prometheus tells the guys who make Cinema 4D about his experience using the software on Prometheus and showcases some pretty cool pics from the movie. Check it out.
Ridley was very proud of the original Engineer’s spaceship (known as the Juggernaut) but he felt it looked primitive by today’s standards,“ said Messing. “He wanted to convey a more believable level of scale and detail. He also asked us to give the Pilot’s Chamber set a facelift to include a finer degree of mechanical filigree, and create additional set pieces to support specific story points in the script.” Steven produced roughly 200 unique images for the film including matte paintings, key-frame story boards, set designs and visual effects paint-overs of final CG shots.
Messing spent weeks refining CG models that relied extensively on the UV texture displacement maps and intuitive MoGraph module in CINEMA 4D to create the new Pilot’s Chamber set. This included creating scale models of the center dais, desk console, sleeping pods and chamber walls. With fellow designer, Ben Procter, Messing also helped refine the Pilot’s chair that rises from the center dais in the Juggernaut.









