SUNNYVALE, Calif., April 21, 2015 /PRNewswire/ — To improve data consolidation and maximize performance, Splash Entertainment, an animation studio involved in distribution, post production, online content creation and video on demand (VOD), moved away from older, mismatched storage solutions and switched to Motion Media’s new 4K Studio Bundle, which is built upon Infortrend’s EonStor DS storage systems. The bundle also includes solutions from Infortrend’s technology partners, namely Tiger Technology’s Workflow Controller and ATTO’s 16Gb/s FC connectivity and offers users in the media and entertainment (M&E) industry with some of the strongest features available. Continue reading “Motion Media’s 4k Bundle”…
Apr 22, 2015 Motion Media’s 4k Bundle
Apr 2, 2015 The RealFlow Deliciously Viscous Challenge!
Mar 31, 2015 Motion Media’s Top 5 Gaming Trends
Check out Motion Media’s top 5 game picks for 2015. Granted, we are most excited about Kerbal Space Program because … SPACE! SPACE TRAVEL! If we had planned our future better, we would be training at NASA right now instead of writing about playing Kerbal Space Program. Let dreamers dream! Continue reading “Motion Media’s Top 5 Gaming Trends”…
Mar 18, 2015 Digital Art Contest for Seattle-based Creators!
Motion Media announces its first digital art contest launching March 18th, ending June 11th. We are looking for artists to feature in our new gallery space on Pioneer Square in Seattle. Our gallery space is a registered Art Walk stop. We want to feature the work of Seattle’s premiere digital artist on July 2nd (the first Thursday in July). Your work will hang in our space for the month of July – and to kick off the event, we will host a happy hour the evening of the Art Walk. If we choose to show you on July 2nd, we will print work selected for the show and frame those pieces as needed on our dime. That stuff is expensive and time consuming!
If you are interested in entering the contest, please send a selection of 5 pieces, plus your resume and a short bio blurb to firstname.lastname@example.org. We accept 2D, 3D, video, and more. For extra consideration, follow us on twitter (motionmediallc) and facebook (Motion Meda, LLC) and tweet/post a status about why you deserve to win the contest. In your status, @ us, and include the hashtag #MMGallery. The contest ends June 11th! We will notify you of the winner on this date.
Thanks for participating!
*Please submit work at the following resolution: 9000×6000 @300dpi for 30×20 inches.
Mar 17, 2015 Ken Zimmerman Wins ASAI Award of Excellence
Recently, the American Society of Architectural Illustrators selected Motion Media customer, Ken Zimmerman of Zimmerman Visual, for its annual “Architecture In Pespective” publication and exhibit. To give a little context, each year, ASAI‘s jury of architects, designers and illustrators selects 60 works from around the world to participate in the event. As one might imagine, each selection is considerably excellent. Continue reading “Ken Zimmerman Wins ASAI Award of Excellence”…
Mar 13, 2015 Marmalade App – Trouble With Robots
“Trouble With Robots (TWR) is a collectible card game with real-time strategic battles. That in itself, stands out compared to other CCG or RTS games”
Ed Mandy – Lead Programmer, Art Castle
The Trouble With Robots by Art Castle is the product of a turbulent marriage between fantasy and science fiction where they are battling for the custody of a land not dissimilar to Middle Earth. This awesome adaption from the classic PC game combines action with strategy to create card carnage with a dash of humour throughout for good measure. The aim of TWR is to collect and utilise your deck of cards to defeat the hordes of emotionless robots steaming towards you in the heat of battle.
Ed Mandy, Lead Programmer at Art Castle told App of the Week, “We are very proud of a quote given by Richard Garfield, who has created some amazing games such as Magic: The Gatheringand King of Tokyo”:
“It is terrific to be able to play Trouble With Robots again – it is overdue for iOS. It surprised me that it still feels unlike anything else I have played, I would have expected some other game developers to use this obviously good game formula to make a bunch of exciting new games. I hope that it gets the success and attention it deserves – and inspires the new games which >I< deserve!”
Continue reading “Marmalade App – Trouble With Robots”…
Oct 1, 2014 Hiero & HieroPlayer 1.9 Released
Hiero & HieroPlayer 1.9
The Foundry has just announced that HIERO & HIEROPLAYER 1.9 are now available!
Dramatic playback performance improvements make HIERO & HIEROPLAYER 1.9’s maximum frame rate performance up to 3X faster, coupled with A/V playback sync and SDI out improvements, client attend sessions are now easier than ever!
- PBO (Pixel Buffer Object) based texture uploads – decrease upload times from the RAM cache to the graphics card on Windows and Linux.
- 3-channel, 10-bit dpx material handling improvements – increase RAM cache playback capacity and make upload times faster by up to 2X the previous version.
- Allocated memory recycling – improves decode and rendering performance through more efficient use of cache space.
- Audio video playback synchronisation – both in viewer and for SDI out audio video playback has been improved to give more accurate and aligned results.
- Audio levels to match – accurate audio level monitoring with reduced clipping – check your speaker volume!
As an active maintenance customer, you can be one of the first to get HIERO 1.9 for free.
Don’t have Hiero & HieroPlayer 1.9? Buy it here.
Sep 12, 2014 Blackmagic Design acquires eyeon Software, Inc.
Blackmagic Design acquires eyeon Software, Inc.
Well this comes as a shock…Blackmagic Design announced today at IBC that they have acquired eyeon software to compliment DaVinci Resolvee 11 and their apparently growing software business. What do you think? Is this going to be good for Fusion or bad?
Read the press release below.
IBC 2014, Amsterdam, Netherlands – September 12, 2014 – Blackmagic Design today announced its acquisition of eyeon Software, Inc., a leading developer of high end digital compositing, visual effects and motion graphics software for the feature film, commercial, television and broadcast industries. eyeon, headquartered in Toronto, Canada, is now a wholly owned subsidiary of Blackmagic Design.
eyeon’s Fusion 7 will be demonstrated on the Blackmagic Design IBC 2014 booth in Hall 7, Stand H20.
Fusion 7 is one of Hollywood’s leading visual effects compositing and motion graphics tools and has been used on thousands of feature film and television projects. Most recently, Fusion 7 has been used on feature films like Maleficent, Edge of Tomorrow, Sin City: A Dame to Kill For, The Amazing Spiderman 2, Captain America, Gravity and more.
Fusion 7 combines the best in motion graphics and high end visual effects compositing into a single application. In addition to its advanced compositing tools, Fusion 7 also includes comprehensive paint, rotoscope, keying, layering and titling tools, along with an amazing particle generator system. It can import geometry from other applications as well as create its own elements, like text and particles, from scratch. Elements can be composited together and quickly output using Fusion’s GPU accelerated render engine. Multiple renders can be combined in one project to render different aspects of the same scene. Fusion 7 goes beyond just compositing layers and has a full set of creation tools for building objects and scene elements in a 3D system that can handle millions of polygons with complex shading.
“We’re really excited about the acquisition of eyeon,” said Grant Petty, Blackmagic Design CEO. “Fusion compositing, 3D and motion graphics software has been used on some of Hollywood’s biggest visual effects blockbusters. When used together with DaVinci Resolve for editing and grading, Fusion also gives customers the world’s most advanced tools for 3D compositing, visual effects, motion graphics design and more!”
“Blackmagic Design is the most progressive company in professional post production today,” said Steve Roberts, CEO and founder of eyeon. “With their focus on developing the best solutions and a global network of offices, Blackmagic gives customers the products and services they deserve. The acquisition of eyeon will provide greater development and support of Fusion and Generation, where customers will now have more dynamic, comprehensive, and faster solutions for their creative needs.”
“Fusion 7’s great 3D improvements have added to our toolkit, giving us options that greatly expand our ability to quickly put together shots and make final adjustments without the need to go back into a 3D app for changes,” said David Stinnett, VFX Supervisor, Blur Studios, Thor: The Dark World and Amazing Spiderman 2. “Fusion 7 expands our ability to stay flexible for whatever the job demands.”
Aug 7, 2014 Cebas Grand Reveal @SIGGRAPH 2014 – Booth# 914!
cebas has TWO major announcements, showcasing its latest plugins: moskitoRenderTM and thinkingParticles 6TM.
cebas Visual Technology Inc will also be updating all of its finalRender fans previewing the flagship finalRender 4 GPUTM brand new feature additions.
mosktioRenderTM: The First Fully Featured GPU Renderer for 3ds Max
Come and watch cebas’ exclusive showcasing of its latest horsepower GPU-Only mosktioRenderTM. The GPU renderer that will replace your renderer without second guessing or regrets! mosktioRenderTM for 3ds Max uses Nvidia’s latest technology with the least amount of software and creative restrictions of all GPU-only renderers on the market!
thinkingParticles 6TM: You Are Your Own Magician!
thinkingParticlesTM is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects are home to thinkingParticles’ limitless ability to portray advanced physics-based particle effects that are simply mindblowing!
Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Version 6 covers almost any/all possible scenarios of, what is known as, the “multi-physics” effects.
finalRender 4 GPUTM: It’s Revolution Not Evolution!
cebas Visual Technology Inc will show its most advanced product in the making; finalRender 4 GPUTM. As a technology leader in the field of physically accurate rendering, cebas was the first to bring advanced global illumination rendering to 3ds Max in a new and unique way. And in continuing to offer groundbreaking technology, cebas is introducing a whole new approach to Physically accurate Global Illumination Rendering based on its unique and finalRender 4 GPUTM exclusive trueHybridTM rendering acceleration technology.
SIGGRAPH Visitors and thinkingParticles fans get to witness some of the industry’s best thinkingParticles visual effects and animations presented by the one and only Will Wallace! A VFX guru who has a portfolio full of amazing movie and game-title scenes as well as the creator of HouseFX – His latest DVD training package for destruction with thinkingParticles inside 3ds Max.