Eyeon Software hosted this webinar featuring the visual effects creation for Orphan Black. Presented by Intelligent Creatures utilizing eyeon Software products including: Fusion, Generation and Dimension.
Yesterday we posted a VFX breakdown released by ILM from the upcoming film Star Trek: Into Darkness. Well today it’s Pixomondo’s turn. Check out the work they did on over 325 shots for the film.
Jan 15, 2014 VFX Breadkdown – Star Trek: Into Darkness
Aug 15, 2013 Nvidia K600 and Mari Make a Pretty Sweet Team
Check out this video from the Nvidia booth at Siggraph with Scott Metzger, a pioneering VFX supervisor, who shows how the NVIDIA Quadro K6000 and its large 12GB frame buffer enables fully CG set development using ultra-high-resolution photography, 3D laser scanning techniques from the architecture world, and The Foundry MARI.
May 13, 2013 The Foundry Mari 2.0 Masking & Painting Tutorial
The tutorial covers: A custom shader in Mari that replicates our in-game physically based shader nearly identically. Paint diffuse, normal, specular, and roughness to describe any type of material simultaneously by using shared mask layers. Everything gets baked down to one material draw call.
Adjusting the brightness of the paint’s roughness map on the fire hydrant will transition through mips in the specular cubemap, effectively “blurring” the reflection. This can be seen more clearly on the example using the chrome sphere. Using the mask of rust as an input to the bump channel, painting rust will also affect the final normal map.
Apr 16, 2013 The Foundry 2013 Demo Reel
The Foundry showcased its new demo reel at NAB 2013 and it was pretty amazing. There is a lot of great work in there from our clients like Prime Focus, Hinge Digital, Framestore, Look Effects and more.