Art Director and Motion designer artist Gabriel Gemenez presents a VFX breakdown from the latest Mitsubishi commercial made by Studio Nitro.
Jan 17, 2014 Nice VFX Breakdown of a Mitsubishi Spot
Yesterday we posted a VFX breakdown released by ILM from the upcoming film Star Trek: Into Darkness. Well today it’s Pixomondo’s turn. Check out the work they did on over 325 shots for the film.
Jan 15, 2014 VFX Breadkdown – Star Trek: Into Darkness
Aug 15, 2013 Nvidia K600 and Mari Make a Pretty Sweet Team
Check out this video from the Nvidia booth at Siggraph with Scott Metzger, a pioneering VFX supervisor, who shows how the NVIDIA Quadro K6000 and its large 12GB frame buffer enables fully CG set development using ultra-high-resolution photography, 3D laser scanning techniques from the architecture world, and The Foundry MARI.
May 13, 2013 The Foundry Mari 2.0 Masking & Painting Tutorial
The tutorial covers: A custom shader in Mari that replicates our in-game physically based shader nearly identically. Paint diffuse, normal, specular, and roughness to describe any type of material simultaneously by using shared mask layers. Everything gets baked down to one material draw call.
Adjusting the brightness of the paint’s roughness map on the fire hydrant will transition through mips in the specular cubemap, effectively “blurring” the reflection. This can be seen more clearly on the example using the chrome sphere. Using the mask of rust as an input to the bump channel, painting rust will also affect the final normal map.
Apr 16, 2013 The Foundry 2013 Demo Reel
The Foundry showcased its new demo reel at NAB 2013 and it was pretty amazing. There is a lot of great work in there from our clients like Prime Focus, Hinge Digital, Framestore, Look Effects and more.
Mar 1, 2013 3ds Max, Maya and Softimage Technology Previews
These videos are a technology preview. Autodesk wishes to caution you that these previews reflect technology research, and that actual events or results could differ materially from the preview. Also, these previews are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.