Thinkbox Software

Apr 30, 2013 Krakatoa for Maya – An Introduction

More : Events · Thinkbox Software ·

Krakatoa for Maya - An Introduction

Krakatoa for Maya – An Introduction
Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) which will produce identical results given the same input data and settings.

Register for a session now by clicking a date below:

Tue, May 7, 2013 11:00 AM – 12:30 PM PDT
Wed, May 8, 2013 4:30 PM – 6:00 PM BST

Once registered you will receive an email confirming your registration
with information you need to join the Webinar.

Key features of Krakatoa MY include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Simultaneous support of both additive and volumetric shading models, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Dedicated particle loader object supporting Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Dedicated PRT Volume and PRT Fractal objects inside the Maya viewports provide procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle partitioning tools for caching multiple versions of the same simulation to combine into high-density particle clouds
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds

 

 Krakatoa for Maya   An Introduction

Feb 25, 2013 Thinkbox Announces Krakatoa MY for Maya

More : News/Press Releases · Thinkbox Software · ·

Thinkbox Announces Krakatoa MY for Maya

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for the Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) and will produce identical results given the same input data and settings.

Key features of Krakatoa MY include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Simultaneous support of both additive and volumetric shading models, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Dedicated particle loader object supporting Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Dedicated PRT Volume and PRT Fractal objects inside the Maya viewports provide procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle partitioning tools for caching multiple versions of the same simulation to combine into high-density particle clouds
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds

“Versatility and performance have made Krakatoa a favorite tool among studios of all sizes for years. With the release of Krakatoa MY, we are thrilled to bring Maya users access to an efficient pipeline for particle effects creation, something they have been requesting for some time. We love feedback from our clients and are more than happy to go above and beyond to make whatever they want a reality so it’s exciting to see Krakatoa MY come to fruition,” said Chris Bond, founder, Thinkbox Software.

Krakatoa MY requires its own dedicated workstation license for interactive use inside of Autodesk Maya, but is compatible with the network rendering licenses used by the other Krakatoa implementations (Krakatoa SR and Krakatoa MX). Workstation and render license bundles are available at a reduced price.

Aug 2, 2012 First Look – Krakatoa SR2 for Maya

More : Software · Thinkbox Software · Videos ·

First Look - Krakatoa SR2 for Maya

Thinkbox Software released a video today showing a sneak peek at Krakatoa for Maya which they will be showing more of at Siggraph 2012 in Los Angeles.

Jul 25, 2012 Thinkbox Software announces Deadline 6.0

More : Thinkbox Software · · · · ·

Thinkbox Software announces Deadline 6.0

Thinkbox Software has announced the updated version of the company’s popular render farm management solution for Windows, Linux and Mac OSX-based render farms, Deadline 6.0.

Deadline 6.0 will be unveiled during the SIGGRAPH Conference at the Thinkbox Software booth (#937), located in the Los Angeles Convention Center August 7-9, 2012.

Deadline is a hassle-free render queue management solution that offers a host of options for render farms of all sizes, and the flexibility to run the software on the industry’s widest range of platforms and rendering packages. The latest version of the popular tool enhances user performance and lays the foundation for the next generation of render management capabilities.

Key new features in Deadline 6.0 include:

  • Redesigned GUI: New interface allows efficient and complete control over how data is viewed and the data is constantly live so there is almost zero refresh delay.
  • Back-end Flexibility: Redesigned back-end architecture supports multiple database models for broad scalability and data security.
  • Cloud Support: Integrates with third party cloud services so users can now directly control and manipulate remote slave renderers.
  • Improved Cross-Platform Compatibility: Completely revised interface across all platforms enables a consistent, robust and flexible user experience across Linux, Windows and Mac OS.

“Performance was a major goal when we were developing Deadline 6.0,” said Chris Bond, Founder, CEO and President of Thinkbox Software. “The Deadline 6.0 repository can now be run in the cloud which gives the users flexibility of using cloud computing resources, local machines or any combination they desire to process their tasks. The monitor operates in real time and is constantly refreshed for the most accurate view of the data both locally and from multiple physical locations. In addition to being cloud-friendly, the new back-end architecture also allows you maximum performance, reliability and security.”

During SIGGRAPH, Thinkbox Software will host training sessions and demos on the show floor in booth #937.

Apr 25, 2012 Thinkbox Software’s Krakatoa MX 2 on Maxunderground

More : Autodesk · Thinkbox Software · · ·

Thinkbox Software’s Krakatoa MX 2 on Maxunderground

Hristo Velev and Max Underground have put together an informative review of Thinkbox Software’s Krakatoa MX 2.

KRAKATOA™ MX is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit for Autodesk 3ds Max.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Read the review on the Max Underground website

 

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Krakatoa for Maya – An Introduction

krakatoamaya

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

Read more →


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Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

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Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

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Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
Jul 10, 2012 | Comments | Read more →

Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
Jun 19, 2012 | Comments | Read more →

PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

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Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

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