Thinkbox Software

Mar 9, 2017 Deadline 9 Now Available

More : Featured · Thinkbox Software · Updates/Upgrades ·

Deadline 9 Now Available

What’s new in Deadline 9?

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database will use SSL certificates that can be password protected. In addition, new installation and configuration options have been added to better support distributed deployments.

Deadline’s Remote Command system now supports Remote Command encryption, and validation checks to confirm that the commands originated from the sender connected to the same Repository. Remote Command redirection is also supported via Deadline Pulse, allowing Remote Commands to be securely sent across different subnets.

A common interface is now included in all submitters for Draft – Deadline’s plug-in for automating deliverables – and for project management applications including Autodesk Shotgun, ftrack and NIM. You can now use additional applications and renderers with Deadline, including Altus, Cinebench, Clarisse’s CNode, Composite 2017, Corona 1.4 and 1.5, Episode, KeyShot, Media Encoder 2017, Microstation CONNECT, Redshift for Houdini, Redshift Standalone, Silhouette, SketchUp 2017, V-Ray’s vdenoise, and VRED. V-Ray DBR support has been included for modo and Rhino 5, the 3dsCmd plugin now supports Dynamic V-Ray DBR offloading, and a V-Ray standalone submitter has been added for The Foundry’s NUKE. Jigsaw rendering for Redshift For Maya and Tile rendering for Cinema 4D and VRED are now included in addition to Redshift exporting from Maya, and Renderman exporting from Houdini.

Note that if you’re using traditional floating licenses, a new 9.0 license is required to run this version. However, if you’re using Usage Based Licensing, your existing render time will still be compatible. In addition, the version of Draft that ships with Deadline 9.0 has been upgraded to 1.6, which will require a new license as well. Please contact our sales department to request updated floating licenses for Deadline and Draft.

Buy Deadline 9 Here

Maintenance users can download Deadline 9.0 from the following location:

https://thinkboxsoftware.app.box.com/s/7qu0aceguipuwitshig8qw3yqv1mp273

Apr 6, 2016 Deadline 8.0 is Coming Soon!

More : Software · Thinkbox Software ·

Deadline 8.0 is Coming Soon!

Deadline 8.0 is coming soon and you’re not going to want to miss it.

Deadline 8 includes some really cool new features and is one of the biggest releases to come from Thinkbox Software in a few years. Along with tons of new updates and features, Deadline 8 also introduces the ground-breaking new Usage Based Licensing (UBL) feature – the new, simple way to utilize Deadline On Demand.  That alone is worth keeping your Deadline maintenance renewed.

Deadline 8

Thinkbox’s UBL approach even extends to third-party tools such as The Foundry’s NUKE – all at the click of a button. Working either on-premise, remotely, on on the cloud, you can access the rendering time that you need, whatever the product, all at the click of a button.

CUTTING COSTS
Using UBL will only ever consume time during the minutes it renders: you’ll never end up paying for time you didn’t use. And what’s more, Deadline 8.0 works alongside existing licenses. Permanent licenses will always be preferred, so you won’t waste your resources elsewhere.

MORE TO COME
Deadline 8 also adds Proxy Server capabilities, the ability to control multiple farms from a single screen and Python sandboxing for increased stability.

Permanent licenses of Deadline are currently available for purchase or renewal at $185 USD, including one year of support and software updates. Starting April 15, 2016, Deadline will be priced at $195 USD per license. On-demand licensing will vary depending on usage.

Deadline 8.0 is due to launch on April 15.

Apr 14, 2014 Krakatoa for Cinema 4D is here

More : Maxon · News/Press Releases · Thinkbox Software · ·

Krakatoa for Cinema 4D is here

Thinkbox Software launched Krakatoa C4D (Krakatoa for Cinema 4D), the first version of its high-volume particle renderer for MAXON CINEMA 4D, which is compatible with R14 and R15 running on OSX and Windows operating systems. Also available for Autodesk®Maya® and Autodesk® 3ds Max®, Krakatoa provides a powerful pipeline for quickly acquiring, caching, transforming, modifying, shading and rendering billions of particles. Contact your Motion Media representative for pricing.

Krakatoa C4D key features include:

  • Point or voxel representation of particle data with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files.
  • Concurrent support for additive and volumetric shading models, with per-particle control over data including color, emission, absorption, density and more.
  • Support for various light scattering algorithms, high quality self-shadowing and occlusions from geometry objects.
  • Integration with the native particle systems of CINEMA 4D as well as with third party products like X-Particles by Insydium Ltd. and TurbulenceFD by Jawset Visual Computing.
  • Dedicated objects for quick conversion of mesh volumes and surfaces to point clouds.
  • Particle loader objects to read Krakatoa’s native .PRT file format as well as NextLimit RealFlow particle .BIN files and .CSV text files.
  • Tools for saving particles to disk and support for saving multiple variations of the same simulation with different initial seeding using Batch rendering or via network rendering with Thinkbox Deadline to achieve higher particle counts.
  • A powerful render-time particle repopulation option to produce high-density particle clouds from low count base simulations.
  • Dedicated tools for creating “sticky” Camera Projection mapping for advanced dissolving effects.

 

Krakatoa C4D

Krakatoa C4D

Image courtesy of Ata Albehany

Krakatoa C4D

Image courtesy of Wolfram Zwanziger, zwonull.com

“We recognize success for digital artists today depends on integrated solutions with the industry’s best tools,” said Harald Egel, MAXON co-founder and CEO. “Krakatoa is widely recognized as a leader in robust volumetric particle manipulation and rendering. The availability of Krakatoa for CINEMA 4D brings profound artistic freedom to VFX creatives.”

Mar 5, 2014 Come See the All New Deadline 6.1 Webinar

More : Software · Thinkbox Software · ·

Come See the All New Deadline 6.1 Webinar

Deadline 6.1 is coming! Come see Thinkbox Software’s biggest “minor” update in company history. With over 750 updates this Webinar will show you why you should be running Deadline 6.1 and Draft 1.1.

Wed, Mar 12, 2014 8:00 AM – 9:00 AM PDT (16:00 – 17:00 PM GMT)

Thu, Mar 13, 2014 11:00 AM – 12:00 PM PDT (19:00 – 20:00 GMT)

New Features: 

  • Increased Scheduling Control
  • Simplified Secondary Resource Allocation
  • Node-Based Job Dependency View
  • Asset and Script Dependencies
  • Updated RESTful API
  • Standalone Python API
  • Additional Cloud Provider Support
  • Maintenance Job Mode
  • Popup Message Notification System
  • “Jigsaw” Multi-Region Rendering for 3ds Max
  • V-Ray Distributed Rending (DBR) Support for Maya and 3ds Max
  • Expanded Product Support – Adobe After Effects CC, Smith Micro Software Anime Studio 9/9.5, MAXON CINEMA 4D 15, Side Effects Software Houdini 13, Side Effects Mantra Standalone 13, Next Limit Technologies Maxwell Renderer V3, The Foundry’s NUKE 8, Next Limit Technologies RealFlow 2013, Planetside Software Terragen 3, V-Ray 3 for 3ds Max, E-on Software Vue 2014 and Santiago Ogaz & co xNormal.
  • Deadline 6.1 incorporates Draft 1.1, the latest iteration of Thinkbox’s lightweight compositing and video processing plug-in designed to automate typical post-render tasks, which now includes improved OpenEXR support.

Apr 30, 2013 Krakatoa for Maya – An Introduction

More : Events · Thinkbox Software ·

Krakatoa for Maya - An Introduction

Krakatoa for Maya – An Introduction
Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) which will produce identical results given the same input data and settings.

Register for a session now by clicking a date below:

Tue, May 7, 2013 11:00 AM – 12:30 PM PDT
Wed, May 8, 2013 4:30 PM – 6:00 PM BST

Once registered you will receive an email confirming your registration
with information you need to join the Webinar.

Key features of Krakatoa MY include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Simultaneous support of both additive and volumetric shading models, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Dedicated particle loader object supporting Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Dedicated PRT Volume and PRT Fractal objects inside the Maya viewports provide procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle partitioning tools for caching multiple versions of the same simulation to combine into high-density particle clouds
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds

 

Krakatoa for Maya

Feb 25, 2013 Thinkbox Announces Krakatoa MY for Maya

More : News/Press Releases · Thinkbox Software · ·

Thinkbox Announces Krakatoa MY for Maya

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for the Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) and will produce identical results given the same input data and settings.

Key features of Krakatoa MY include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Simultaneous support of both additive and volumetric shading models, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Dedicated particle loader object supporting Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Dedicated PRT Volume and PRT Fractal objects inside the Maya viewports provide procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle partitioning tools for caching multiple versions of the same simulation to combine into high-density particle clouds
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds

“Versatility and performance have made Krakatoa a favorite tool among studios of all sizes for years. With the release of Krakatoa MY, we are thrilled to bring Maya users access to an efficient pipeline for particle effects creation, something they have been requesting for some time. We love feedback from our clients and are more than happy to go above and beyond to make whatever they want a reality so it’s exciting to see Krakatoa MY come to fruition,” said Chris Bond, founder, Thinkbox Software.

Krakatoa MY requires its own dedicated workstation license for interactive use inside of Autodesk Maya, but is compatible with the network rendering licenses used by the other Krakatoa implementations (Krakatoa SR and Krakatoa MX). Workstation and render license bundles are available at a reduced price.

Aug 2, 2012 First Look – Krakatoa SR2 for Maya

More : Software · Thinkbox Software · Videos ·

First Look - Krakatoa SR2 for Maya

Thinkbox Software released a video today showing a sneak peek at Krakatoa for Maya which they will be showing more of at Siggraph 2012 in Los Angeles.

Jul 25, 2012 Thinkbox Software announces Deadline 6.0

More : Thinkbox Software · · · · ·

Thinkbox Software announces Deadline 6.0

Thinkbox Software has announced the updated version of the company’s popular render farm management solution for Windows, Linux and Mac OSX-based render farms, Deadline 6.0.

Deadline 6.0 will be unveiled during the SIGGRAPH Conference at the Thinkbox Software booth (#937), located in the Los Angeles Convention Center August 7-9, 2012.

Deadline is a hassle-free render queue management solution that offers a host of options for render farms of all sizes, and the flexibility to run the software on the industry’s widest range of platforms and rendering packages. The latest version of the popular tool enhances user performance and lays the foundation for the next generation of render management capabilities.

Key new features in Deadline 6.0 include:

  • Redesigned GUI: New interface allows efficient and complete control over how data is viewed and the data is constantly live so there is almost zero refresh delay.
  • Back-end Flexibility: Redesigned back-end architecture supports multiple database models for broad scalability and data security.
  • Cloud Support: Integrates with third party cloud services so users can now directly control and manipulate remote slave renderers.
  • Improved Cross-Platform Compatibility: Completely revised interface across all platforms enables a consistent, robust and flexible user experience across Linux, Windows and Mac OS.

“Performance was a major goal when we were developing Deadline 6.0,” said Chris Bond, Founder, CEO and President of Thinkbox Software. “The Deadline 6.0 repository can now be run in the cloud which gives the users flexibility of using cloud computing resources, local machines or any combination they desire to process their tasks. The monitor operates in real time and is constantly refreshed for the most accurate view of the data both locally and from multiple physical locations. In addition to being cloud-friendly, the new back-end architecture also allows you maximum performance, reliability and security.”

During SIGGRAPH, Thinkbox Software will host training sessions and demos on the show floor in booth #937.

Apr 25, 2012 Thinkbox Software’s Krakatoa MX 2 on Maxunderground

More : Autodesk · Thinkbox Software · · ·

Thinkbox Software’s Krakatoa MX 2 on Maxunderground

Hristo Velev and Max Underground have put together an informative review of Thinkbox Software’s Krakatoa MX 2.

KRAKATOA™ MX is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit for Autodesk 3ds Max.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Read the review on the Max Underground website

 

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Deadline 9 Now Available

Deadline 9

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News/Press Releases


Motion Media’s March Madness Challenge is Back!
Mar 13, 2017 | No Comments | Read more →

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
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Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

Events


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!

Updates/Upgrades


Deadline 9 Now Available
Mar 9, 2017 | No Comments | Read more →

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

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Dec 7, 2016 | No Comments | Read more →

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Phoenix FD Maya Beta Now Available
Dec 7, 2016 | No Comments | Read more →

Phoenix FD for Maya Beta. Phoenix FD can simulate smoke, liquids, ocean waves, splashes, spray, mist, and more. It’s been refined to give users the power they need, with tools that are fast, intuitive and interactive. We’ve also added online licensing as an option.

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

V-Ray Beta 3 for Revit Has Been Released
Jul 20, 2016 | No Comments | Read more →

V-Ray Beta 3 for Revit is now ready! Beta 3 runs noticeably faster — up to 30% faster. We’ve also refined the interface, improved interactive rendering and added support for Revit 2017.



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