Pixologic ZBrush

Dec 21, 2012 Pixologic announce the release of ZBrush 4R5!

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Pixologic announce the release of ZBrush 4R5!

ZBrush 4R5 continues to expand on creative freedom with new features for sculpting, rendering and overall quality of life. These new features were designed to let you be an artist first and foremost, giving you more freedom to explore new ideas!

ZBrush 4R5 is a free-of-charge update for all registered ZBrush users.

If you have ZBrush 4R4, use the Zplugin >> Auto Update >> Check new updates button from within ZBrush. (Alternatively, browse to your ZBrush 4R4 folder and run the ZUpgrader application.*)

If you have ZBrush 4, 4R2, 4R2b or 4R3 (or have 4R4 and would like a full installer rather than updater) follow the steps here: CLICK HERE

If you have ZBrush 3.5 or below, Submit a Support Ticket.

Key Features… Continue reading “Pixologic announce the release of ZBrush 4R5!”…

Aug 14, 2012 ZBrush 4r4 Floating Licenses Now Available

More : Pixologic ZBrush · Software · Updates/Upgrades ·

ZBrush 4r4 Floating Licenses Now Available

Pixologic announced today that Floating licenses are now available for 4R4 customers.

ZBrush 4R4 P2 is now available for floating license customers. Please have your organization’s IT manager or person in charge of your floating licenses Submit a Ticket at support.pixologic.com. For fastest processing, specify the “Floating Licenses” department when creating your ticket. Be sure to also include your organization’s name.

Don’t have a copy yet?  Buy ZBrush 4R4 at Motion Media.

Jul 26, 2012 ZBrush 4r4 is Here!

More : Pixologic ZBrush · Smoke · Updates/Upgrades · · ·

ZBrush 4r4 is Here!

Pixologic has announced the release of ZBrush 4R4 for both Windows & Mac.

ZBrush 4R4 continues expanding on creative freedom with a focus on model topology and detail creation. These new features were developed to let you be an artist first and foremost, while also helping give you ever more freedom to explore new ideas!

Major Features

IMM
Insert Multi Mesh Brushes combine entire libraries of objects into a single brush. Select from any object within the brush, then insert it into your model. Easily convert any Tool to an Insert brush with a single click. If your Tool has multiple SubTools, an Insert Multi Mesh brush will be created, allowing you to select from any of its objects at any time.

Tri IMM
Tri Part Multi Mesh Brushes advances the Insert Brush features even further, using PolyGroups to define end cap objects along with a middle segment. When you draw a curve, the end caps will be placed at either end with the middle segment being duplicated along the curve’s length. Instantly build chains, zippers and other complex shapes in full 3D. In addition to Tri IMM, the new Curve Brushes can be used to draw almost anything!

QRemesher Alpha
The new QRemesher frees you from the complex tasks of creating new model topology. QRemesher can automatically or semi-automatically clean up your mesh topology. Special automasking and other control features including curve guides let you control the retopology, when necessary, to get the best results quickly and easily.

Topology Brush
The new Topology Brush provides manual control over topology creation for those times when you wish to re-topologize your work with precision. It uses ZBrush 4R4’s optimized curve engine to let you draw new polygons on the fly, after which a simple click on the support surface instantly generates the new polygons — with or without thickness. Build form-fitting props complete with thickness or redesign a partial surface, ready to replace part of your existing mesh.

Mesh Fusion
Mesh Fusion swaps part of your model’s surface with another piece of topology, automatically bridging the polygons to maintain a seamless mesh. Simply define PolyGroups on your model and then replace those areas with a new mesh! ZBrush merges the new element into the support mesh by bridging the polygons at the insertion boundary. Read more »

Grid System
Reference Images can now be applied to the ZBrush Grids. Load your images for the front, side and top views to more easily create artwork based on references. This even works with Shadow Box. Different images may even be assigned to opposite sides of each plane, giving you the effect of a reference cube surrounding your sculpt. Additionally, your model or even a simple plan with a texture applied on it can be snapshot to the Bakckground image so that if follows your camera rotations.

UndoHistory
With over 10,000 available steps gives you virtually unlimited Undo capabilities. This History is saved as part of the ZBrush Project format, meaning that your steps will be maintained even across multiple sessions. A History slider makes it easy to scrub through your Undo History, you can play through the steps like a movie. In fact, you can even make a movie out of your History, complete with special controls to optimize (or replace) camera movement, object centering and more. The result is a far more enjoyable playback than if you had simply recorded your sculpting session using traditional video capture.

TransPose Enhancements
TransPose now provides a world axis selector so that you can switch to any working plane orientation with a single click, or snap the Action Line to your surface normal anywhere on the model. In addition, there are new Inflate and Flatten functions which are especially useful for hard surface sculpting.

DynaMesh Enhancements
DynaMesh nowprovides increased resolution (up to 2048) and the capability to combine SubTools using DynaMesh — even defining specific SubTools as negative volumes. You can accomplish amazing things simply by combining basic shapes in original ways.

While these major new features and enhancements are the most noticeable, they are nowhere near being everything that ZBrush 4R4 brings to the table. You can see a list of many more features that have been designed to make your life easier or open up new avenues for creativity here.

May 1, 2012 ZBrush & Mass Effect 3

More : Pixologic ZBrush · · · ·

ZBrush & Mass Effect 3

Pixologic had the pleasure of interviewing some of the character artists on Bioware’s Mass Effect 3. They posted some super cool hi-res images from the game and their characters and gave some great insight into their process.

Read the Interview Here

masseffect3 1 ZBrush & Mass Effect 3

Feb 22, 2012 Pixologic announces ZBrush 4R3

More : News/Press Releases · Pixologic ZBrush · Updates/Upgrades · · · ·

Pixologic announces ZBrush 4R3

Pixologic has announced the upcoming release of ZBrush 4R3.This update includes new features and expands the features introduced in previous versions.

Enhancements Include:

  • FiberMesh
  • Vector Displacement Maps
  • BPR to Geo
  • NoiseMaker
  • Interface Enhancements
  • Auto Updating

ZBrush 4R3  is scheduled for release on Tuesday, February 28, 2012   It will be a free update for all registered users. Update instructions will be provided at time of release.

More details at ZBrush Central.

Jan 24, 2012 ZBrush 4R2b Download Available Now

More : Pixologic ZBrush · Updates/Upgrades

ZBrush 4R2b Download Available Now

Pixologic has released an update to ZBrush 4R2 so you don’t have to wait until R5 to get some of these amazing new features.  ZBrush 4R2b is pretty revolutionary and is well worth the free downloadable update.

But that’s not all! ZBrush4 R2b also includes exciting new features that are designed to push your artwork to ever greater heights! FiberMesh to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications.

  • New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.
  • MicroMesh support to render fibers or single polygons as another 3D object.
  • New set of BPR filters and operators to greatly improve your final ZBrush renders.
  • BPR Global Shadow and Ambient Occlusion settings which simplify shadow management.
  • New Cavity Mixer which to define different material shaders based on the mesh cavities.
  • Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
  • Surface Smoothness feature detects mesh curvature for Mask creation.
  • New global deformation with Transpose Curve deformation and UnClip.
  • Improved Mask operations with Shrink and Extend.
  • Topology editing additions: Group Mask and Edgeloop Mask Border.
  • New JPEG Exporter with Crop, Preview and adjustment settings.
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.

For anyone who already has ZBrush 4R2 installed, an Updater is available now in the Pixologic Download Center. Please carefully read the instructions that are provided with the Updater.

Jan 23, 2012 ZBrush 4R2b Update Released

More : Pixologic ZBrush · Updates/Upgrades ·

ZBrush 4R2b Update Released

Pixologic is releasing their ZBrush 4R2b update today.  The update is simply a download patch  from the Pixologic website that will get you some of the awesome hair and fur features that they have been touting.  The download is being released at some point today so check here periodically.

Jan 17, 2012 The Best of CG 2011 from CG Society

More : Chaos Group · Inspiration · Pixologic ZBrush · ·

The Best of CG 2011 from CG Society

CG Society has put together a list of the top 20 CG related products, movies and games from 2011 and compiled them into this nice list for us to read.  Some notable entries are ZBrush 4R2 coming in at number 2, and V-Ray for Maya coming in at number 19. Check out the entire list here.  Is there something missing from the list?

From CG Society:

CGSociety has very great pleasure in presenting the Top 20 list for 2011. In collating this retrospective as voted by you, the CGSociety community, we called out for nominations between November 8 and December 23 on a thread especially opened on CGTalk. Items could be anything related to the Computer Graphics industry. It could be software releases, new hardware, movies, games, short films, in fact any product that made our lives better or filled us with awe while in the pursuit and creation of better CG and VFX. Over 12,200 people viewed and contributed to the thread and now, at the start of the next adventure in 2012, we can present the 2011 Retrospective Top 20 article.

 

Oct 19, 2011 ZBrush Concept Sculpting & Maquettes

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ZBrush Concept Sculpting & Maquettes

Bryan Wynia from Sony Santa Monica brings you this 3 week summer class at CG Workshop.  Learn how Bryan, a ZBrush master and Pixologic demonstrator, goes through the process of creating his 3D creature concepts in ZBrush.

Work alongside Bryan as he helps you find references, brainstorm, create thumbnails and practice speed-sculpting your concepts. He’ll then help you select your strongest idea to refine and evolve, polypaint and render ready for your final image.

Bryan has taught a number of classes and workshops, and is respected both as a creator, and as a trainer in ZBrush concept creation. His work has featured in Famous Monsters of Filmland, Imagine FX, 3D Artist and 3D World Magazines.

To sign up for the workshop, visit CG Workshops.

You can also buy ZBrush 4 R2 from Motion Media if you don’t already have it and want to create your own creatures.

Oct 19, 2011 ZBrush Dinosaurs used for Discovery Show

More : Pixologic ZBrush · · ·

ZBrush Dinosaurs used for Discovery Show

Discovery Channel’s Dinosaur Revolution showcases the work of the world’s best dinosaur illustrators and animators along with fossil research to show what the life of dinosaurs was really like.  The series features never-before-seen behaviors of these amazing creatures.

ZBrush artist Vlad Konstantinov, along with a world-wide collaborative team  contriubuted to the modeling and texturing of over 100 creatures for the show. Check out the video below to see some of their work.

Vlad originally posted some of his work on the ZBrush community, which can be seen here.  For full credits on the show, see the bottom of this post.

Wanna create work like Vlad?  Get your own copy of  ZBrush for Windows or ZBrush for Mac here.

Full Credits:

David Krentz: Director/Modeling and Texturing Art Direction and vision, modeling and detailing.

Douglas Martin: VFX supervisor

Modeling and Detailing:
Angie Rodrigues
Vlad Konstantinov
David Marmor
Mark Dubeau
Barret Wingrad III
Kris Kelly
Aaron Hamman

Color Design:
Ricardo Delgado
Angie Rodrigues
David Krentz

Texture Painting and Shader Development:
Angie Rodrigues
Bryant Hardwick
Kris Kelly
Aaron Hamman

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3Dean: Marvelous Designer 2 – Importing an Animated Character from 3ds Max 2013

fa_md01

Learn to import an animated character from 3ds Max 2013 into Marvelous Designer 2

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V-Ray 1.6 for Sketchup Beta Now Open

vraysketchup

Chaos Group has announced the open beta for V-Ray 1.6 for Sketchup. This massive upgrade to V-Ray for SketchUp includes a series of new feature introductions that enhance visualization workflow and render quality (V-Ray RT®, V-Ray Dome Light), and streamline scene complexity (V-Ray Proxy).

Read more →

The Foundry Mari 2.0 Masking & Painting Tutorial

mari2tutorialzindagi

Check out this very cool The Foundry Mari tutorial from Jeff Kleinzweig, the lead artist at Zindagi Games.

Read more →

Mocha 3.2 Public Beta Now Open

Mocha Pro and Mocha AE Update

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Read more →

Try Modo 701 Free

modo701-trial

The Foundry and Luxology announced a free Modo 701 15 Day trial and a 30 Day production trial that is $25.  I suggest you head over to the Luxology site and get started as soon as you can. Plus, if you haven’t already, take the 701 Feature Tour, now with new videos.

Read more →


News/Press Releases


Maxon & Adobe Announce Cineware & Cinema 4D Lite
Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

iPad Version of “Animators Survival Kit” Coming Soon
Feb 21, 2013 | Comments | Read more →

The famous “Animators Survival Kit” written by Richard Williams is coming soon to the iPad. The price and exact date of release have not yet been determined, but the publisher, Faber and Faber, has indicated that it will be roughly timed with Williams’ 80th birthday next month.

Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

Krakatoa for Maya – An Introduction – Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST). Sign up today.

Learn Deep Compositing with NUKE
Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
Jul 10, 2012 | Comments | Read more →

Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
Jun 19, 2012 | Comments | Read more →

PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

Updates/Upgrades


Mocha 3.2 Public Beta Now Open
May 10, 2013 | Comments | Read more →

Release News: mocha v3.2 public beta Imagineer Systems is happy to be releasing a public beta version of mocha Pro and mocha AE v3.2. This new point release includes significant features and fixes for all users.

Syntheyes is Now on Linux
Apr 23, 2013 | Comments | Read more →

The SynthEyes 3-D tracking application completes a triple-header with the introduction of its Linux version by developer Andersson Technologies LLC, joining the existing Windows and Mac OS X versions.

Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

Extension 2 for Autodesk® Maya® 2013 software is now available on the Autodesk Subscription Center. Extension 2 helps artists and studios with increased stability, usability, and performance.

New ArchiCAD Plugin for Maxwell Render
Jan 31, 2013 | Comments | Read more →

NextLimit has released a fully updated ArchiCAD plugin for Maxwell Render, available for download now from the customer gateway.

Matrox MXO2 Dock Now Shipping
Jan 22, 2013 | Comments | Read more →

Matrox is pleased to announce that Matrox MXO2 Dock is now available. The Matrox MXO2 Dock thunderbolt Accessory for Matrox MXO2 I/O Devices Delivers Convenience and Connectivity for MacBook Pro and MacBook Air Users



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Getting Started with ZBrush