The Foundry showcased its new demo reel at NAB 2013 and it was pretty amazing. There is a lot of great work in there from our clients like Prime Focus, Hinge Digital, Framestore, Look Effects and more.
Apr 16, 2013 The Foundry 2013 Demo Reel
Dec 13, 2012 The Foundry NUKE 7.0v2 out now
Sep 4, 2012 Learn Deep Compositing with NUKE
Learn About Deep Compositing With Nuke
Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.
Join Motion Media, along with Deke from The Foundry, and get a hands on view of what deep compositing is, how it works in Nuke, and how you might be able to use it.
Exploring the Deep Toolset inside Nuke & Beyond
- Pros/Cons of using deep compositing, why do you need them and when.
- How to create deep files in Maya/Prman to use in Nuke
- Compositing, modifying and holdouts utilizing deep
- Faking other effects with Deep toolset like smoke, light volumetrics and fog
- OpenEXR 2.0 preview with future Nuke versions
This is not a hands on class, but it is a presentation geared towards learning.
If you have any questions, feel free to contact us at email@example.com
There will be drinks and light snacks provided.
What is Deep Compositing?
Deep compositing allows artists working with CGI material to process and composite ‘deep images’ containing multiple opacity or colour samples per pixel at different depths. As well as enabling new creative possibilities in compositing, such as volumetric effects, the technique leads to higher-quality imagery when integrating and finishing CGI rendered elements. Furthermore, by increasing the amount of useful data available in compositing, the toolset provides greater efficiencies by reducing the amount of rerendering typically required from CGI departments. For example, the generation of holdout mattes for individual CGI objects or characters can then be performed within NUKE itself. Such savings can run into hundreds of hours on large-scale projects that prominently feature CGI assets.
Presented By Deke Kincaid, Creative Specialist
Deke Kincaid is a Creative Specialist at the Foundry. He has worked in feature film and commercial production for 12 years. Originating from the east coast of the US, he lives in Los Angeles California and has worked at a wide variety of visual effects and creative studios including Motion Theory, Weta Digital, Rhythm & Hues, Method, Technicolor and Asylum VFX
Jun 7, 2012 The Foundry Nuke Update (6.3v8)
Mar 19, 2012 Nuke 6.3v7 is now available
Nuke 6.3v7 update is free to customers on current maintenance.
Great new additions include:
- Improved Photoshop® layered PSD reading
- Access to layers in 16bit PSDs
- Automatic layer / node-graph conversion via metadata embed
- New industry standard colour management via OpenColorIO
- Compatibility between The Foundry products: MARI, KATANA and HIERO
- Compatibility between industry standard products: Silhouette and more
- New UDIM functionality
- Improving interoperability with MARI, in particular via the NUKE<>MARI bridge
- Extended RenderMan® integration for greater control – NUKEX only
- Inject and manipulate RIB files and statements
Yes, we know. The Foundry Nuke is, in a single word, awesome. It’s also expensive, though we can give you a quote below the list price of $3800. If you can’t manage such a large upfront expenditure, Motion Media will work with you to help you get financing for as much as 100% of your purchase. If you qualify, you could own the Foundry Nuke for as little as $61 per month. That’s a deal that’s hard to walk away from.
What Is So Special about the Foundry Nuke?
The Foundry Nuke 6.3 and its upgrade, Nukex, can be used for post-production work in film, commercials, and television. Users rave about the audio scratch track, the wide range of user presets, the displacement shader, and the deep compositing capabilities, to name just a few of the most popular features. Intuitive and easy to use, this program should be readily available to anyone who edits and finishes video productions.
Mar 5, 2012 San Francisco Training on Nuke and NukeX
If you’re still not sure about the Foundry Nuke and how it could benefit you, come to the Motion Media sponsored 3/30/12, A Day with the Nuke. You will learn all about the Nuke and NukeX from renowned trainer Steve Wright. Come to learn about the Nuke’s astounding features and how you can use them to enhance the quality of your feature film. For more information about the seminar or to sign up for the event, visit us online or call us at 310-450-4000.
Is NukeX Worth the Extra Money?
Here at Motion Media where we want to help make your picture the best it can possibly be, we believe that upgrading to NukeX is well worth the money. NukeX gives you all the reliable features you’ve come to expect from Nuke, but it also includes and integrated 3D camera tracker, a depth generator, and FURNACECORE, the main features of the Foundry’s Academy Award furnace technology. This is one upgrade you won’t want to pass up.
Jan 31, 2012 Class: Nuke for After Effects Users in Seattle
Motion Media & renowned NUKE Trainer Steve Wright head to SEATTLE on Feb. 10th, 2012 to bring you this unique Friday class that will explore and demonstrate the key features of Nuke as compared to After Effects, and equip attending artists with a basic understanding of Nuke’s powerful workflow.
Nuke has become the power driver of visual effects compositing today and is now used in virtually all the major studios around the world. However, there are thousands of digital artists using After Effects for their visual effects shots. While AE is a venerable compositing program with a long line of loyal users, when it comes to complex vfx shots Nuke’s node-based compositing approach is faster and therefore a more cost effective tool for visual effects shots. In this class we will see why it is that Nuke performs highly complex tasks faster and with unmatched feature film quality while addressing the following topics:
- What is node-based compositing
- Getting Familiar with the Nuke GUI
- Why Nuke’s 32 bit color space creates superior quality
- Color correcting tools that make the shot
- The power of an integrated 3D compositing environment
- Working with multichannel EXR images
- Working with High Dynamic Range images
- The joy of an integrated stereo workflow
- What is NukeX: camera tracker and Furnace Core plugins
Jan 18, 2012 3 Day Nuke Training with Steve Wright
3-DAY NUKE CLASS
Motion Media & renowned NUKE Trainer Steve Wright bring you this unique Friday, Saturday and Sunday class that will explore and demonstrate the key features of Nuke and equip attending artists with a basic understanding of Nuke’s powerful workflow. Prerequisites for the class are a solid background in compositing visual effects using programs such as Shake, Combustion, Digital Fusion, Motion, Flame, Toxik or After Effects.
Who Should Take This Class
This class assumes that you already have a basic understanding of the concepts of 2D compositing of visual effects using one of the packages mentioned above and want to learn about Nuke’s powerful capabilities including its 3D compositing workflow!
More and more work is being shifted from the costlier and more time consuming 3D part of the production pipeline into the quicker and more cost-effective compositing end of the pipeline. Nuke provides the perfect conduit for this to happen.
Many large VFX studios are also looking at ways to transition from their in-house legacy software that requires a steep learning curve to a broader market pool of talented VFX professionals and are acquiring Nuke site licenses. The latest examples being ILM, Weta Digital and Intelligent Creatures.
To future-proof your career in visual effects compositing sign up for a Nuke class today!
Dec 10, 2011 Spotlight: Shade VFX Uses Nuke on The Muppets
Shade teamed up with Walt Disney Pictures and Producer/Supervisor Janet Muswell Hamilton to create 82 visual effects shots; ranging from matte paintings, to CG fx and Muppet enhancements. Shade is extremely proud to have contributed to such a heartwarming show, and to have been a small part of the Henson and Muppets legacy.
Watch a breakdown of a couple VFX Shots Here - http://vimeo.com/32932720