News/Press Releases

Nov 21, 2014 Qube! Brings Performance to Arch-Viz

More : News/Press Releases · PipelineFX ·

Qube! Brings Performance to Arch-Viz

John McAslan + Partners taps PipelineFX’s Qube! to add speed and efficiency to creating captivating visuals.

Los Angeles, CA — As computer graphics have grown in prominence, rendering has become a double-edged sword for architectural designers. For firms like John McAslan + Partners conquering the time-intensive side of the process has lead them to solutions like PipelineFX’s Qube!, a professional render farm manager that has brought efficiency and speed back to their real desire: captivating visuals that will win them business.

Now in its 25th year, London’s John McAslan + Partners is a highly awarded (over 90 international design awards and counting), highly creative architecture firm specializing in the type of projects most companies only dream about. With recent designs for the redeveloped King’s Cross Station, and no less than 16 projects on site in Qatar, McAslan is sitting on a system that gets projects built. Behind this pipeline, Qube! directs their images and fly-through animations through an automated system of prioritization filters and job routing.


“We use it every day for global illumination and beauty passes,” said Luigi Mussardo, Senior 3D Animator/Technical Artist at John McAslan + Partners. “Because we need our workstations during business hours, we put Qube! to work after we leave and keep it on all night and weekend long. That power is a big reason why we don’t have to render everything in the cloud or pay others to do our animation jobs.”

McAslan + Partners saw Qube! as a chance to make sure work was always getting done, even when no one was watching. “The process of waiting for an image to render steals time that we could be using to make improvements to our work,” added Mussardo. “So if you have a system that can’t start a job again that has failed, or redirect it to a computer that’s not being used, even more time is lost. We saw Qube! as a way to get some back.”

The default render manager for 3ds Max made render farm management too expensive in both man hours and downtime. However, the process of trying to resolve some of its issues ended up a positive, as it led to a list of must-haves for what would become their solution – the top tier being stability, then artist-friendly and customizable.


“I’m a technically minded 3D artist, but certainly not trained in programming,” continued Mussardo. “With Qube!, I was able to set the system up and then use support whenever I was unsure about my next step. They respond so quickly, it rarely feels like there is a time zone difference.”

After installation, crashes became a thing of the past at McAslan + Partners, and with Qube!’s centralized approach the team has eliminated the need to re-send huge scene files to each worker every time there was a change. In the morning, when nodes are needed as workstations, Qube!’s ability to lock out certain computers from the render farm helps artists easily decide how they want their farm to behave.

As part of their deal with PipelineFX, McAslan + Partners was also one of the first companies to utilize the new “Qube! Designer” licensing option, which drops worker prices for design firms running one render job per host to $100 a year. Created to give design teams a leg up, Qube! Designer is a fully functional version of Qube! intended for designers who primarily use Autodesk 3ds Max and/or Adobe After Effects. The former, along with Chaos Group’s V-Ray, are big mainstays at McAslan + Partners, while the latter is being worked into their Qube! job types now.

“Qube! has been solid and reliable from our very first test,” said Mussardo. “And the fact that a 3D artist can manage it by himself makes it even better. It’s perfect for designers.”

Nov 17, 2014 Autodesk Retiring Subscription Center

More : Autodesk · News/Press Releases · Updates/Upgrades

Autodesk Retiring Subscription Center

Autodesk Retiring Subscription Center

On March 13, 2015, Autodesk will be retiring Subscription Center and directing you to the newly enhanced Autodesk Account, a personalized and easy-to-use portal.

Autodesk Account gives you the ability to effectively track and manage all of your Autodesk product licenses, services, and user benefits through a single personalized portal.

Log in to Autodesk Account at using your existing Autodesk ID to easily:

  • Manage access and permissions – view licenses and grant access to software and benefits
  • Download entitled products and trials – including product updates and enhancements
  • Track usage – of licenses, benefits and consumption to save costs and predict budgeting
  • Access help and support – build on your reseller support by giving them visibility into your direct help and support cases with Autodesk
  • Purchase or renew licenses – reseller contact information provided for efficient transactions
  • Update your profile – quickly view and update information so your profile is always current

Contact us if you have any questions.

Nov 13, 2014 The Foundry Acquires Mischief

More : News/Press Releases · Software · The Foundry · · · ·

The Foundry Acquires Mischief

The Foundry have acquired Made with Mischief, founded by Sarah Frisken.

Made with Mischief is a wholly owned subsidiary of The Foundry that makes clever, affordable applications for creative people. Mischief is a fun, easy-to-use pen-based sketching application for Mac and Windows. With its infinite canvas and infinite zoom, Mischief blends sophisticated underlying technology with an elegant, clean interface to create an experience like no other.


Oct 16, 2014 Carbon Scatter 2015

More : News/Press Releases · Software · Updates/Upgrades · ·

Carbon Scatter 2015

Carbon Scatter 2015 is shipping!

Scatter millions of instances in seconds – create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

Key benefits of Carbon Scatter 2015 include:

  • Render billions of polygons easily thanks to lightning fast instancing
  • Convert to native instances for rendering without Carbon Scatter
  • Render with any renderer including GPU path-tracers (Octane, VRayRT, …)
  • Populate millions of instances per second!
  • Use PlantFactory models and customize them using the Plant Editor*
  • Interactive population – change a setting, Carbon Scatter repopulates in a blink
  • Add/modify instances with your mouse using jitter, raise, repel, attract, lean… brushes
  • Populate in all directions around objects
  • Animate instances (including wind in plants) with full de-phasing control
  • Control placement, height, size, orientation… using bitmaps or procedural graphs
  • Create populations with multiple layers and control how they influence each other
  • Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
  • Ships with over 100 3D plant species (with variations!) and 130+ billboard trees


Sep 16, 2014 Cinema 4D & RealFlow Fluid Dimension Challenge

More : Maxon · News/Press Releases · NextLimit · Software · ·

Cinema 4D & RealFlow Fluid Dimension Challenge

Next Limit and Maxon team up to provide Cinema 4D users with an exciting opportunity to try their hand at 3D and fluid simulation!

In their FLUID DIMENSION CHALLENGE they invite Cinema 4D users to:

  • take a photo
  • convert it to 3D
  • add a RealFlow fluid simulation

Prizes over $5000 available!

Next Limit:
We are delighted to be able to open RealFlow up to Cinema users for this challenge. We hope they will enjoy it, and potentially add a new skill to their tool kit.
RealFlow and Cinema 4D are increasingly compatible with every release, and it is our intention to make fluid simulation as accessible as possible to Cinema users. 

Harald Egel, Managing Partner and CEO: “MAXON is happy to work hand-in-hand with industry partners like Maxwell by co-sponsoring this exciting challenge. We’re looking forward to seeing the amazing results that can be achieved with Cinema 4D and RealFlow!”

More Info

Sep 12, 2014 Blackmagic Design acquires eyeon Software, Inc.

More : Blackmagic Design · Eyeon · News/Press Releases · Visual Effects

Blackmagic Design acquires eyeon Software, Inc.

Blackmagic Design acquires eyeon Software, Inc.

Well this comes as a shock…Blackmagic Design announced today at IBC that they have acquired eyeon software to compliment DaVinci Resolvee 11 and their apparently growing software business.  What do you think? Is this going to be good for Fusion or bad?

Read the press release below.

IBC 2014, Amsterdam, Netherlands – September 12, 2014 – Blackmagic Design today announced its acquisition of eyeon Software, Inc., a leading developer of high end digital compositing, visual effects and motion graphics software for the feature film, commercial, television and broadcast industries. eyeon, headquartered in Toronto, Canada, is now a wholly owned subsidiary of Blackmagic Design.

eyeon’s Fusion 7 will be demonstrated on the Blackmagic Design IBC 2014 booth in Hall 7, Stand H20.

Fusion 7 is one of Hollywood’s leading visual effects compositing and motion graphics tools and has been used on thousands of feature film and television projects. Most recently, Fusion 7 has been used on feature films like Maleficent, Edge of Tomorrow, Sin City: A Dame to Kill For, The Amazing Spiderman 2, Captain America, Gravity and more.

Fusion 7 combines the best in motion graphics and high end visual effects compositing into a single application. In addition to its advanced compositing tools, Fusion 7 also includes comprehensive paint, rotoscope, keying, layering and titling tools, along with an amazing particle generator system. It can import geometry from other applications as well as create its own elements, like text and particles, from scratch. Elements can be composited together and quickly output using Fusion’s GPU accelerated render engine. Multiple renders can be combined in one project to render different aspects of the same scene. Fusion 7 goes beyond just compositing layers and has a full set of creation tools for building objects and scene elements in a 3D system that can handle millions of polygons with complex shading.

“We’re really excited about the acquisition of eyeon,” said Grant Petty, Blackmagic Design CEO. “Fusion compositing, 3D and motion graphics software has been used on some of Hollywood’s biggest visual effects blockbusters. When used together with DaVinci Resolve for editing and grading, Fusion also gives customers the world’s most advanced tools for 3D compositing, visual effects, motion graphics design and more!”

“Blackmagic Design is the most progressive company in professional post production today,” said Steve Roberts, CEO and founder of eyeon. “With their focus on developing the best solutions and a global network of offices, Blackmagic gives customers the products and services they deserve. The acquisition of eyeon will provide greater development and support of Fusion and Generation, where customers will now have more dynamic, comprehensive, and faster solutions for their creative needs.”

“Fusion 7’s great 3D improvements have added to our toolkit, giving us options that greatly expand our ability to quickly put together shots and make final adjustments without the need to go back into a 3D app for changes,” said David Stinnett, VFX Supervisor, Blur Studios, Thor: The Dark World and Amazing Spiderman 2. “Fusion 7 expands our ability to stay flexible for whatever the job demands.”

Continue reading “Blackmagic Design acquires eyeon Software, Inc.”…

Sep 10, 2014 2014 3D World CG Awards

More : Allegorithmic · Chaos Group · News/Press Releases · Plugins · Software · The Foundry · · ·

2014 3D World CG Awards

Motion Media is excited that some of our most popular brands and products have won awards in this year’s CG Awards.  We believe in helping our customer realize their goals in the simplest and most efficient way within their pipeline, and recommending new products that we believe can help is our job.

Best New Application

Substance Painter from Allegorithmic


Best Software Update

V-Ray 3.0 for 3ds Max


Best Software Innovation

Meshfusion for Modo


Aug 18, 2014 Autodesk Exchange Apps Hackathon

More : Apps · Autodesk · Events · News/Press Releases

Autodesk Exchange Apps Hackathon

Autodesk Exchange Apps Hackathon – Sep. 20 & 21

Announcing the Autodesk® Exchange Apps Hackathon – and an opportunity to receive up to US$100 per app published and win one of eight iPad minis!

Join Autodesk for this exciting online event September 20 & 21, 2014.

Register now and get started!

This event is for any publisher who would like to reach Autodesk customers to gain exposure and sales for their apps. Autodesk Exchange Apps provides a centralized storefront for Autodesk customers to find apps that enhance their productivity using their Autodesk products.

Apps can be for any industry – ranging from AEC and Infrastructure to Manufacturing to Media and Entertainment and be anything a customer will find useful:

Standalone applications
Cloud apps
Training tutorials
You may choose to publish a range of apps and web services – from free to trial to paid. For paid apps there is an additional incentive, plus you can now publish your paid apps on monthly subscription to make it easy for customers to try your product or web service.

What is the Autodesk® Exchange Apps Hackathon?

It is a community event held online over two days September 20 and 21, 2014. During this time you will have the opportunity to work closely with other members of the software development community and Autodesk engineers in real time developing new apps for Autodesk Exchange.

The event will be helpful and social – a mix of chat sessions, live Q&A sessions, you might even have private, one-on-one meetings with our specialists. You’ll meet other Publishers “virtually” and learn from their questions too. We’ll also have presentations on specific topics and videos. So, even if you complete your apps after the Hackathon event you can still benefit by learning how to make additional app submissions easier – and get to know the Autodesk Developer Network Exchange Apps team!

See the FAQ for full details.

Register for the Autodesk Exchange Apps Hackathon


Here you will find a collection of resources to help you prepare your App for publishing on Autodesk® Exchange Apps.

Whether this is your first time publishing apps for Autodesk Exchange Apps or if you have published apps before we recommend you start by reviewing the documentation and technical guidelines on the Autodesk Exchange Apps Developer Center.

For live presentations we recommend you view the Exchange Apps Webinar.   Here’s a breakdown of the topic segments:

  1. The growth and business aspects of Exchange Apps  by Jim Quanci: 1 minute to 17 minute mark.
  2. Upcoming new features by Jim Quanci: 17 minutes to 28 minute mark.
  3. Discussion and demo of new features of Exchange Apps – setting up simple copy protection mechanism, monthly subscription, web services, sample code demos for APIs.   Stephen Preston:  28 minutes – 59 minute mark.
  4.  Best Practices Tips and Tricks by Stephen Preston: 59 minutes to end.

Check out Instructional Videos.


Entitlement AP1 for AutoCAD and verticals desktop Apps

Useful blog posts:

How the IPN listener works and how to create one

Selling web services on monthly subscription

Check Entitlement API:   to check the entitlement of a user (for AutoCAD and vertical products) as the basis for a copy protection system for your application:

Part 1:  REST API to check entitlement of a user

Part 2:  OAuth API:  how to check the entitlement of a user using Autodesk OAuth to get the user ID (OAuth required for Revit and Inventor apps)

Part 3: How to protect my intellectual property of my app on Autodesk Exchange Apps

Register for the Autodesk Exchange Apps Hackathon

Aug 15, 2014 Zbrush 4R7 Has Been Announced

More : News/Press Releases · Pixologic ZBrush · Software · · ·

Zbrush 4R7 Has Been Announced

ZBrush 4R7

Pixologic is proud to announce ZBrush 4R7, which will be the final release in the ZBrush 4 series. More information about this version will be made available at a later date.

They are currently deep in development of the 64-bit version of ZBrush and 4R7 will be the final 32-bit version.

They will be releasing a 64-bit public beta of ZBrush 4R7 on the same day that the 32-bit version is officially released for both Windows and Macintosh.

They are happy to announce a collaboration with Luxion, creating a Bridge for seamless interaction between ZBrush and KeyShot.

A ZBrush Bridge and KeyShot package will be offered at an MSRP of $349. However, we will offer an introductory pricing of $249. This offer will be available upon the release of ZBrush 4R7.

Get ZBrush 4R7 Free when you purchase any new license of ZBrush 4R6!

Take a peek at what they’ve been up to with these images created by Joseph Drust, Paul Gaboury and Thomas Roussel using the new ZBrush features as well as the ZBrush to KeyShot Bridge:
ZBrush 4R7 Rendering
ZBrush 4R7 Rendering
ZBrush 4R7 Rendering
ZBrush 4R7 Rendering

ZBrush 4R7 FAQ

Q: When will ZBrush 4R7 be released?
A: Release date, upgrade instructions and feature list will be posted at a later date.

All registered users – including those who will purchase ZBrush between now and the release of ZBrush 4R7 – will receive the 4R7 update free of charge!

Q: What is a ”Public Beta”?
A: It’s a special edition of ZBrush 4R7 64-BIT. The features are exactly the same as the 32-BIT 4R7 version but we have updated the core of ZBrush to take full advantage of 64-BIT processing power and memory (RAM) capabilities.

Q: Is the KeyShot for ZBrush Bridge the KeyShot renderer?
A: No. The bridge only sends data from ZBrush to KeyShot. You still need to actually have KeyShot 5 or above installed on your computer in order for it to be able to render.

Q: What is “KeyShot for ZBrush”?
A: KeyShot for ZBrush will be the latest KeyShot version, designed to work exclusively with the “ZBrush to KeyShot” bridge. Both will be available concurrently with the release of ZBrush 4R7 and available at an introduction price of USD 249.

Q: If I already have KeyShot, can I get the ZBrush to KeyShot Bridge by itself?
A: Yes. The price for the Bridge by itself will be announced at a later date.

Q: Is “KeyShot for ZBrush” a full version of KeyShot?
A: YES! This special edition has all of KeyShot’s features but is designed to work exclusively with the “ZBrush to KeyShot Bridge”. (“KeyShot for ZBrush” is equivalent to KeyShot HD without the importers).

Q: Will ZBrush 5 have a 32-BIT version?
A: No. ZBrush 4R7 will be the last 32-BIT version.

Q: Which features will ZBrush 5 contain?
A: We are not announcing the features for ZBrush 5 yet, except that it will be 64-bits for Windows and Macintosh systems.

Aug 14, 2014 V-Ray Comes to The Foundry’s MODO, NUKE and KATANA

More : Chaos Group · News/Press Releases · Nuke · Software · The Foundry · ·

V-Ray Comes to The Foundry’s MODO, NUKE and KATANA

V-Ray Comes to The Foundry’s MODO, NUKE and KATANA

V-Ray is now available for a number of The Foundry’s key products. V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA will be unveiled for the first time at SIGGRAPH 2014 and can be seen in action at our booth (#501).
    • V-Ray | MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.

    • V-Ray | NUKE – Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray’s advanced ray tracing capabilities. Now in public beta.

  • V-Ray | KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.
Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is ready for purchase.
For information on V-Ray for KATANA, contact us.

Search Our Blog

New FumeFX Feature Film & Games Reel

The new FumeFX feature film and games reel is pretty amazing. It showcases the powerful particle generation toolset they have for creating smoke, fire, sparks and more. Check it out!

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Blackmagic URSA Mini 4.6k Camera Test & Color Grade

Check out this video where the youtube channel Tested, takes a look at the Blackmagic URSA Mini 4.6k camera and puts it to the test. Take a look for yourself.

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Motion Media’s March Madness Challenge is Back!

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

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Deadline 9 Now Available

Deadline 9

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

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Photorealism with Quixel Megascans & Redshift

Using Quixel Megascans and Redshift you can create stunning photorealistic renderings using the GPU. Check out these images and see if you can tell which one’s real and which one’s CG.

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News/Press Releases

Motion Media’s March Madness Challenge is Back!
Mar 13, 2017 | No Comments | Read more →

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!


Deadline 9 Now Available
Mar 9, 2017 | No Comments | Read more →

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Realflow 10 from Next Limit Has Arrived!
Dec 7, 2016 | No Comments | Read more →

Realflow 10 is much improved and faster with a lot of new features. Realflow 10 also has a new lower price! Check out the new Dyverso Multiphysics solver, three new daemons and more.

Phoenix FD Maya Beta Now Available
Dec 7, 2016 | No Comments | Read more →

Phoenix FD for Maya Beta. Phoenix FD can simulate smoke, liquids, ocean waves, splashes, spray, mist, and more. It’s been refined to give users the power they need, with tools that are fast, intuitive and interactive. We’ve also added online licensing as an option.

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

V-Ray Beta 3 for Revit Has Been Released
Jul 20, 2016 | No Comments | Read more →

V-Ray Beta 3 for Revit is now ready! Beta 3 runs noticeably faster — up to 30% faster. We’ve also refined the interface, improved interactive rendering and added support for Revit 2017.

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