Inspiration

Apr 5, 2017 New FumeFX Feature Film & Games Reel

More : Inspiration · Software · Videos · · · ·

New FumeFX Feature Film & Games Reel

There’s not much to be said about the new feature film and games reel from FumeFX, except that it is awesome! Check it out for yourselves below.

FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.

The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.

New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.

Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm.
Features such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.

The software comes in two flavors, FumeFX Max & FumeFX Maya. For more info get in touch with us.

Dec 8, 2016 Photorealism with Quixel Megascans & Redshift

More : Inspiration · Quixel · Software · · ·

Photorealism with Quixel Megascans & Redshift

Quixel Megascans & Redshift together at last!

One of the images below was created using Quixel Megascans & Redshift, can you tell which one?

Quixel Megascans & Redshift

One was photographed at a volcanic beach in Australia, the other was created from scratch on a computer in a garage in California. Using the latest tech in computer graphics, it is now possible to create photorealistic images in less than a day. Did you figure out which image is CG? If you’re not yet sure which image is CG, the right image was created with Quixel’s Megascans and rendered with Redshift 2.0. Congrats if you got it right!

Quixel is a tech company dedicated to developing blazingly fast workflows and tools for photorealistic graphics production. With its release of Megascans, the scan library now used by nearly every major game and film studio worldwide, environment creation has become faster, easier and more fun than ever. The scans plug into any modern renderer — in this case, Redshift.

Redshift is a GPU renderer that provides physically correct shaders and lighting, and as Megascans offers fully physically based scans, the process is as simple as plugging in the scans, adding a sun & sky, and hitting render. And as Redshift is the world’s fastest renderer, this 4K render finished in less than an hour with a single GeForce GTX 970 on a mid-tier computer — many times faster than traditional CPU rendering techniques.

Here’s another example. One is Quixel Megascans & Redshift, one is a photograph:

Quixel Megascans & Redshift

The images were created by one of the minds behind the Megascans 3D scan pipeline, Daniel Woje, who has more than 10 years of experience as an Environment Lead in the VFX industry. For these environments he used the volcanic scans already available in the Megascans library, and the goal was to faithfully capture the look of a photograph using nothing but similar looking scans, a modern renderer and a (highly trained) artistic eye. The complete Lava Field Ecosystem pack used in the creation of these scenes will be available this December.

In this example, the top image is a photograph. Did you get it right?

Jun 1, 2015 RealFlow Case Study: Carbon 3D

More : Inspiration · News/Press Releases · NextLimit ·

RealFlow Case Study: Carbon 3D

When Carbon 3D announced its groundbreaking 3D printing process, CLIP, at a Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic depiction of how the printer works using RealFlow and other software.


The Challenge
Fusion’s fluid & particle effects had to artfully represent the 3D printer’s unique chemical reaction of laser-lights and liquid resin that, as if by magic, creates a 3D object. With only three weeks to sim & render 1) a complex, original particle fx “nebula”, 2) a photo-real droplet traveling through space and 3) a viscous fluid elegantly interacting with intricately detailed ‘buckyball’ geometry, the challenge was intense.
The Process
Cinco created previz maya scenes containing a rising, intricate “buckyball” + cameras for all shots above the surface of the resin bath. Fusion devised a nebula particle system of 12 elements and more than 300 million particles, using RealFlow, Fume FX and Krakatoa. From each RealFlow particle set, different characters of swirly Fumefx sims were generated, some rapidly moving and dispersing, others slower and more concentrated on their sources. Fusion then varied the density slicing settings when generating Krakatoa particles, In the render, different elements were assigned different color variations with age, based on the approved color palette.
The photo real droplet was simmed at a high fps, rendered with shallow depth of field and some simulens lens flaring. Key to rendering transparent liquids is reflecting and refracting the environment. With this droplet coalescing at the center of a swirling nebula, that’s the environment Fusion used.
Several shots followed where the 3D printed buckyball ascends from its resin pool. The challenge was to make it feel like the buckyball was actually forming from an illuminated zone just below the fluid surface. Given the timeframe, this was best achieved not by morphing, but through lighting, shading and compositing. Despite complex geometry naturally capturing & containing liquid as the buckyball rose, the creative required any excess fluid to slip off the object just a little above the surface.
So Fusion created a scripted forcefield, “the cleaner”, affecting only particles touching the geo above the liquid surface. The cleaner pushed particles parallel to their colliding face, in a direction as parallel to vertically downward as possible. This gave the fluid a slightly lively movement, quite similar to the unique motion of excess resin in the actual printing process.

Read the full article and see the results here

Mar 12, 2015 Join the Motion Media Madness Bracket Challenge!

More : Events · Inspiration · · ·

Join the Motion Media Madness Bracket Challenge!

The Motion Media Madness Challenge is Here!

Fill out a bracket to compete against other MMM Challenge players for a chance to win one of three prizes!

Here’s how it works:

  1. Click on this link – Register Here – (takes you to cbssports.com)
  2. Sign up for an account, or login to your existing account.
  3. Use password: “MotionMedia2015” to get into our group.
  4. Use your expertise, or luck, to fill out your bracket. (You will get an email when the brackets are ready to be filled out. (Sunday March 15, 2015) If you’re signing up after that, you can just fill out the bracket.)
  5. Sit back and hope for the best.

What can I win?

  • Grand Prize – a CEL Robox 3D Printer (Value $1,899) Printer Details
  • Other prizes will be announced at a later date.

 Good Luck!


**Winners must be in the US to claim prizes**

Aug 12, 2014 Maxwell Render Client Reel

More : Inspiration · NextLimit · Sales · Software ·

Maxwell Render Client Reel

Maxwell Render Client Reel

The folks at Nextlimit Technologies have released the latest Maxwell Render reel with some really amazing looking work.  I would highly recommend giving it a look and considering Maxwell as your renderer of choice.

WHAT IS MAXWELL RENDER?

Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline.

Also, don’t miss the Maxwell Render & formZ bundle promo that we are running through August 31. Get both of these amazing programs at 30% off!

Maxwell Render and formZ Promo

Mar 18, 2014 Featured Customer: Barrow Neurological Institute & Autodesk Maya

More : Autodesk · Customers · Inspiration · Videos ·

Featured Customer: Barrow Neurological Institute & Autodesk Maya

In 1985, Barrow Neurological Institute (www.thebarrow.org) created its Neuroscience Publications department to produce educational content for neurosurgeons, physicians, and patients about neurological diseases and treatment options. In 2000, we started using Autodesk Maya to produce stereo 3D animations, illustrations, and VRs. Autodesk Maya has been a critical tool in the expansion of the field of medical educational content.

Surgical and video observation have limited usefulness because blood and tight surgical fields make it difficult to conceptualize the anatomy hidden from view. Traditional 2D illustrations are helpful for simplifying images, but are limited in their ability to reproduce 3D structures, movement, and alternate viewing angles.

Maya allows us to create accurate 3D anatomic structures that we can build upon and improve over time. Neurological structures are intricate and have complex relationships with one another, so manipulating these structures in 3D space affords the neurosurgeon a deeper understanding of the structure’s shape. The more knowledge the doctors can gain about anatomy and procedures in 3D, the safer and more successful they will be in their hands-on training.

Using Maya, we can quickly break down complex anatomical structures to their core elements by removing or hiding impeding constructs. We can overlay hidden structures and, because the structures were modeled in 3D, they automatically register in the correct orientation. We can look at the models from different views and animate their movements, making the anatomy or procedure easier to grasp because the viewer can witness its transition from one state to another. Maya also offers the option to output stereo 3D imagery, which is especially important to neurosurgeons who regularly use stereo microscopes intraoperatively to look at deep, narrow surgical fields.

Our department elected to use Maya because its speed and node-based architecture allow us to create complex deformations of detailed anatomical models. Its powerful scripting languages also allow us to automate and expand on features with ease, thereby shortening our production time.

Motion Media is always on top of the latest software updates, and their support has been instrumental in getting us set up quickly with Maya.. We look forward to continued growth and partnership with them in the years to come.

Mar 4, 2014 New Batman: Arkham Knight Game Announce Trailer

More : Games · Inspiration · ·

New Batman: Arkham Knight Game Announce Trailer

Just released by Warner Bros games today, enjoy…

Feb 26, 2014 Great Rythm & Hues Doc – Life After Pi

More : Inspiration · Visual Effects ·

Great Rythm & Hues Doc - Life After Pi

Came across this today online, it was released just a few days ago on YouTube, good insight into Rythm & Hues and the Life of Pi/Bankruptcy happenings.  Take a look if you have some time, it’s well worth it.

Life After Pi

Jan 17, 2014 Nice VFX Breakdown of a Mitsubishi Spot

More : Autodesk · Inspiration · Videos · Visual Effects ·

Nice VFX Breakdown of a Mitsubishi Spot

Art Director and Motion designer artist Gabriel Gemenez presents a VFX breakdown from the latest Mitsubishi commercial made by Studio Nitro.

Jan 16, 2014 More Behind the VFX of Star Trek: Into Darkness – Pixomondo Style

More : Inspiration · Videos · Visual Effects ·

More Behind the VFX of Star Trek: Into Darkness - Pixomondo Style

Yesterday we posted a VFX breakdown released by ILM from the upcoming film Star Trek: Into Darkness. Well today it’s Pixomondo’s turn. Check out the work they did on over 325 shots for the film.

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New FumeFX Feature Film & Games Reel

The new FumeFX feature film and games reel is pretty amazing. It showcases the powerful particle generation toolset they have for creating smoke, fire, sparks and more. Check it out!

Read more →

Blackmagic URSA Mini 4.6k Camera Test & Color Grade

Check out this video where the youtube channel Tested, takes a look at the Blackmagic URSA Mini 4.6k camera and puts it to the test. Take a look for yourself.

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Motion Media’s March Madness Challenge is Back!

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Read more →

Deadline 9 Now Available

Deadline 9

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Read more →

Photorealism with Quixel Megascans & Redshift

Using Quixel Megascans and Redshift you can create stunning photorealistic renderings using the GPU. Check out these images and see if you can tell which one’s real and which one’s CG.

Read more →


News/Press Releases


Motion Media’s March Madness Challenge is Back!
Mar 13, 2017 | No Comments | Read more →

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

Events


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!

Updates/Upgrades


Deadline 9 Now Available
Mar 9, 2017 | No Comments | Read more →

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Realflow 10 from Next Limit Has Arrived!
Dec 7, 2016 | No Comments | Read more →

Realflow 10 is much improved and faster with a lot of new features. Realflow 10 also has a new lower price! Check out the new Dyverso Multiphysics solver, three new daemons and more.

Phoenix FD Maya Beta Now Available
Dec 7, 2016 | No Comments | Read more →

Phoenix FD for Maya Beta. Phoenix FD can simulate smoke, liquids, ocean waves, splashes, spray, mist, and more. It’s been refined to give users the power they need, with tools that are fast, intuitive and interactive. We’ve also added online licensing as an option.

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

V-Ray Beta 3 for Revit Has Been Released
Jul 20, 2016 | No Comments | Read more →

V-Ray Beta 3 for Revit is now ready! Beta 3 runs noticeably faster — up to 30% faster. We’ve also refined the interface, improved interactive rendering and added support for Revit 2017.



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