Events

Jul 8, 2014 Sneak Peek: Colorway from The Foundry

More : Events · News/Press Releases · Software · The Foundry ·

Sneak Peek: Colorway from The Foundry

The Foundry is just giving us a sneak peek at their newest software COLORWAY!  We don’t know very much, but they’re having a free live event online to reveal more about it. Here’s what they had to say:

“The work never stops at The Foundry and we have two brand new products due for delivery before the year is out. We announced NUKE STUDIO at NAB and last week revealed our teaser video for COLORWAY – an application that aids creativity and focuses the decision making process. We’ll be revealing much more in our live event on Thursday at 7:30pm BST.”

Bookmark this page as we’ll update it as new information comes along.

CLICK HERE TO REGISTER FOR THE LIVE EVENT

Jun 30, 2014 Webinar: The Realflow 2014 to Cinema 4D Pipeline

More : Events · Maxon · NextLimit · Software · ·

Webinar: The Realflow 2014 to Cinema 4D Pipeline

Join Motion Media and NextLimit as we show you the all new RealFlow 2014 and how it integrates with Cinema 4D.  Learn about the RealFlow 2014 Renderkit (RFRK) and the Connectivity Plugins (CP).

Learn about RealFlow 2014:
– The difference between the connectivity plugins and the RFRK
– Basic import features & file formats of the connectivity plugins
– How to export point level animation
– The new RealFlow MeltMaterial
– Connecting RealFlow particles wtih PyroCluster
– The Basic RFRK workflow
– Meshing in Cinema 4D
– Work with vertex maps
– Importing particle data
– And more

Dec 16, 2013 Autodesk Meet the Experts Webinar Series: Creature Sculpting and Modeling Techniques

More : Autodesk · Events · Tutorials · · · · · ·

Autodesk Meet the Experts Webinar Series: Creature Sculpting and Modeling Techniques

Autodesk Meet the Expert Webinar Series

Tuesday, December 17, 1:00 PM–2:00 PM PST/ 4:00–5:00 PM EST​

In this webinar, we examine a creature modeling and detailing workflow using Autodesk® Mudbox® and Autodesk® Maya® software. 

Topics covered include concept techniques in Autodesk® SketchBook® Pro software, creating freely in Mudbox without the worry of the underlying topology, and new retopology techniques that allow for the creation of an animation and rig-ready mesh.

This webinar also takes an in-depth look at the processes of sculpting, detailing, and painting to bring a creature look and style to life.  Hosted by Craig Barr.​

Webinar will be in English only

Register Now for the Free Webinar Here.

Nov 12, 2013 Motion Media Black Friday Sale

More : Events · Sales ·

Motion Media Black Friday Sale

It’s Back!

Motion Media is having our exclusive Black Friday sale again this year

Don’t miss out on HUGE SAVINGS off your favorite creative software & hardware.

Why Sign Up?

  • Unheard of savings
  • Exclusive deals only available for members
  • Get Sneak Peeks of what’s coming.
  • Because, who doesn’t like to be a VIP?

Recently Added Participating Vendors

  • Chaos Group
  • Autodesk
  • Video CoPilot
  • DigiEffects
  • Maxon
  • Luxion
  • LaCie
  • E-On Software
  • Atomos
  • Stay Tuned for more….

SIGN UP NOW!

Sep 9, 2013 Webinar: Modeling Urban Environments with CityEngine & LumenRT

More : Events · · ·

Webinar: Modeling Urban Environments with CityEngine & LumenRT

Procedurally modeling Urban Environments with Esri CityEngine

CityEngine is the tool of choice for 3D Urban environment content for movies, games, and commercials. Don’t waste time modeling hundreds or even thousands of buildings and streets by hand. Using CityEngine’s rule-based modeling, an arbitrary number of buildings can be created automatically from a set of rules describing building types. Thanks to these procedural modeling techniques, a city model can remain flexible throughout the production process. Professionals modeling 3D Cities turn to CityEngine to maximize time and investment where manual 3D modeling would otherwise be too costly. Once your 3D City Model is complete, exporting to third party modeling software, rendering or game-engine of choice is simple using python, the CityEngine SDK, traditional 3D formats, or E-on Software’s LumenRT plugin for Geodesign.

Join us for a closer look at how Procedural Modeling can benefit your 3D production pipeline.

When: Thursday Sept. 19, 1pm PST

This webinar covers:

  • Procedurally modeling urban environments
  • Harnessing Existing City Data to automate the 3D City Modeling Process
  • Creating Realistic, Futuristic, and Fantasy Cities in 3D
  • The New Features for the upcoming CityEngine 2013 release
  • How to share 3D city scenes in the browser (WebGL)
  • How CityEngine can be fully Integrated with E-on Software’s LumenRT

LumenRT GeoDesign is a plug-in extension for LumenRT that delivers high-fidelity Immersive Nature for ESRI CityEngine users.

Seamlessly integrated into ESRI CityEngine (the leading solution for City Planners and Urban Design), LumenRT GeoDesign adds rich natural elements including wind-blown plants and trees, moving vehicles, animated people, lights, water, and skies directly to CityEngine scenes.

With a single command, the entire scene is transformed into an immersive, interactive LiveCube™ allowing clients, customers, contractors, and colleagues to explore designs in vivid photorealistic 3D. With LumenRT GeoDesign, users can:

  • Create urban scenes surrounded in a complete natural environmental context
  • Perform lighting and time-of-day shadow studies
  • Add wave-animated water such as ponds, lakes, and rivers
  • Build detailed streets and intersections complete with moving vehicles and street lighting Design parks and forests with thousands of wind-animated trees
  • Author attention grabbing videos and images for presentations
  • Share designs with anyone using a PC or Mac

Presenters:

Geoff Taylor: Solutions Engineer (3D Markets) at Esri

Geoff Taylor is a Solution Engineer for Esri’s 3D markets. Working out of Esri’s Redlands, California office, he supports the 3D workforce in the movie, TV, gaming, and architectural industries with their 3D urban design needs & CityEngine implementation.

David Burdick: Vice President of Marketing E-on Software.

Jul 12, 2013 SIGGRAPH 2013 Parties and Special Events

More : Autodesk · Chaos Group · Events · Luxology · Maxon · Nuke · The Foundry · · · · · · · · · ·

SIGGRAPH 2013 Parties and Special Events

SIGGRAPH 2013 is almost here and so are the special industry parties and events.

Below is the list of happenings.

The Foundry Meet-Up @ SIGGRAPH 2013
Date: Monday, 22 July
Time: 7pm till end
Where: Rose Terrace at The House of Blues, Anaheim, 1530 Disneyland Dr, Anaheim, CA 92802
Register Now

Autodesk User Group in Anaheim, CA
Date: Tuesday, 23 July
Time: Registration: 6pm – 7pm
Where: City National Grove of Anaheim 2200 East Katella Avenue Anaheim, CA 92806 USA
Register Now

Chaos Group to Preview V-Ray 3.0 for 3ds Max at SIGGRAPH 2013
Date: Wednesday, 24 July
Time: 11.30 – 12. 00 pm & 3.30 – 4.00 pm
Where: SIGGRAPH show floor – BOOTH 110

Luxology MODO User Group @ SIGGRAPH 2013
Date: Wednesday, 24 July
Time: 6.45pm – 9.00pm
Where: Doubletree Suites by The Hilton, Tuscany Ballroom DE, 2085 S Harbor Blvd, Anaheim, CA 92802
Register Now

Next Limit SIGGRAPH 2013 Party
Date: Wednesday, 24 July
Time: 6.30 – 9.00 p.m.
Where: Bar Louie, 321 W Katella Ave Suite #212, Anaheim, CA 92802
Register Now: RSVP Required contact Motion Media

NVIDIA LIMELIGHT – Maxon, Cebas and more..
Date: Wednesday, 24 July
Time: 6:00 – 9:00pm
Where: Anaheim Marriott, Platinum 5 Ballroom
Register Now: Usually at Event

Chaos Group V-Ray User Event, Los Angeles
Date: Friday, 26 July
Time: 6:00 – 7:00 pm – Registration, 7:00 – 9:00 pm – Presentations
Where: The Gnomon School of Visual Effects, Los Angeles, CA
Register Now

May 30, 2013 Webinar: Autodesk Smoke and Budget Conscious Retail Commercials

More : Autodesk · Events · Smoke · ·

Webinar: Autodesk Smoke and Budget Conscious Retail Commercials

Join Autodesk Expert Rob O’Neill and Nicky Liddell from boutique post house, Concrete Wednesday in Melbourne, Australia as they examine the work involved in putting together budget-conscious retail commercials with Autodesk Smoke.

Rob O’Neill and Nicky Liddell will show how the powerful creative toolset of Autodesk Smoke was used to finish budget-conscious retail commercials for Opel and Bayer.

During this hour-long in-depth session, we look at some of the techniques owner and Smoke Artist Nicky Liddell employed making these spots – from lighting and texturing in Autodesk® Maya® to editing, compositing, from fixing to finishing – a little bit of everything that Autodesk Smoke has to offer!

Attend this webinar to find out how Autodesk Smoke can help editors who want to do more than just edit.

More info on Autodesk Smoke

Webinar will be in English only.

When: Tuesday June 11
Time: 1:00-2:00 PDT

Autodesk Smoke Webinar

Apr 30, 2013 Krakatoa for Maya – An Introduction

More : Events · Thinkbox Software ·

Krakatoa for Maya - An Introduction

Krakatoa for Maya – An Introduction
Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8 and Oblivion, as well as the upcoming Star Trek – Into Darkness, Man of Steel, After Earth, and more!

Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) which will produce identical results given the same input data and settings.

Register for a session now by clicking a date below:

Tue, May 7, 2013 11:00 AM – 12:30 PM PDT
Wed, May 8, 2013 4:30 PM – 6:00 PM BST

Once registered you will receive an email confirming your registration
with information you need to join the Webinar.

Key features of Krakatoa MY include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Simultaneous support of both additive and volumetric shading models, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Dedicated particle loader object supporting Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Dedicated PRT Volume and PRT Fractal objects inside the Maya viewports provide procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle partitioning tools for caching multiple versions of the same simulation to combine into high-density particle clouds
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds

 

Krakatoa for Maya

Mar 12, 2013 First Look at Modo 701

More : Events · Luxology · The Foundry ·

First Look at Modo 701

MODO 701 is on its way!

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST).

Space is limited, so register for the webcast today.

What’s new in MODO 701? here’s a sneak peek…

  • New procedural particle engine with an easy to use preset workflow.
  • Audio playback and sound channel modifier – bringing animations to life.
  • Schematic improvements – reducing scene graph complexity.
  • Large scene performance improvements by as much as 175x
  • Preview render synchronization improvements, over 50x faster in large scenes.
  • Dedicated dynamics simulation layer that significantly improves performance.
  • Simplified complexity of materials and layered shaders.
  • New Python interpreter that makes python execution many times faster.
  • Unlimited network rendering.
  • Soon to be released LINUX operating system support.
  • AND LOTS MORE…

Find out more, register for the webcast and check out the first sneak peek video here

Sep 4, 2012 Learn Deep Compositing with NUKE

More : Events · Nuke · The Foundry ·

Learn Deep Compositing with NUKE

Learn About Deep Compositing With Nuke

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Join Motion Media, along with Deke from The Foundry, and get a hands on view of what deep compositing is, how it works in Nuke, and how you might be able to use it.

Exploring the Deep Toolset inside Nuke & Beyond

  • Pros/Cons of using deep compositing, why do you need them and when.
  • How to create deep files in Maya/Prman to use in Nuke
  • Compositing, modifying and holdouts utilizing deep
  • Faking other effects with Deep toolset like smoke, light volumetrics and fog
  • OpenEXR 2.0 preview with future Nuke versions

This is not a hands on class, but it is a presentation geared towards learning.

If you have any questions, feel free to contact us at customers@motionmedia.com

There will be drinks and light snacks provided.

What is Deep Compositing?

Deep compositing allows artists working with CGI material to process and composite ‘deep images’ containing multiple opacity or colour samples per pixel at different depths. As well as enabling new creative possibilities in compositing, such as volumetric effects, the technique leads to higher-quality imagery when integrating and finishing CGI rendered elements. Furthermore, by increasing the amount of useful data available in compositing, the toolset provides greater efficiencies by reducing the amount of rerendering typically required from CGI departments. For example, the generation of holdout mattes for individual CGI objects or characters can then be performed within NUKE itself. Such savings can run into hundreds of hours on large-scale projects that prominently feature CGI assets.

Presented By Deke Kincaid, Creative Specialist

Deke Kincaid is a Creative Specialist at the Foundry. He has worked in feature film and commercial production for 12 years. Originating from the east coast of the US, he lives in Los Angeles California and has worked at a wide variety of visual effects and creative studios including Motion Theory, Weta Digital, Rhythm & Hues, Method, Technicolor and Asylum VFX

Search Our Blog

New FumeFX Feature Film & Games Reel

The new FumeFX feature film and games reel is pretty amazing. It showcases the powerful particle generation toolset they have for creating smoke, fire, sparks and more. Check it out!

Read more →

Blackmagic URSA Mini 4.6k Camera Test & Color Grade

Check out this video where the youtube channel Tested, takes a look at the Blackmagic URSA Mini 4.6k camera and puts it to the test. Take a look for yourself.

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Motion Media’s March Madness Challenge is Back!

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Read more →

Deadline 9 Now Available

Deadline 9

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Read more →

Photorealism with Quixel Megascans & Redshift

Using Quixel Megascans and Redshift you can create stunning photorealistic renderings using the GPU. Check out these images and see if you can tell which one’s real and which one’s CG.

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News/Press Releases


Motion Media’s March Madness Challenge is Back!
Mar 13, 2017 | No Comments | Read more →

Motion Media’s March Madness Challenge – Do you have what it takes to pick them all? Join Motion Media and our customers in a challenge to pick the most correct games in the 2017 College Basketball playoffs and you could win a 5TB Lacie Rugged hard drive!

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

Events


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!

Updates/Upgrades


Deadline 9 Now Available
Mar 9, 2017 | No Comments | Read more →

The latest version of our scalable high-volume compute management solution – Deadline 9.0 is now available. This new version introduces additional security features and UI improvements. For improved security of your render farm, all connections from Deadline to the Deadline database…

Realflow 10 from Next Limit Has Arrived!
Dec 7, 2016 | No Comments | Read more →

Realflow 10 is much improved and faster with a lot of new features. Realflow 10 also has a new lower price! Check out the new Dyverso Multiphysics solver, three new daemons and more.

Phoenix FD Maya Beta Now Available
Dec 7, 2016 | No Comments | Read more →

Phoenix FD for Maya Beta. Phoenix FD can simulate smoke, liquids, ocean waves, splashes, spray, mist, and more. It’s been refined to give users the power they need, with tools that are fast, intuitive and interactive. We’ve also added online licensing as an option.

Maxon Announces Cinema 4D R18 – New Features
Jul 25, 2016 | No Comments | Read more →

Maxon announced the release of Cinema 4D R18 today at Siggraph in Anaheim. After watching some of the demos and reading a bit about it, the new features look pretty great. Take a look at the press release below from Maxon, and check out this Promo to find out how you can get a free copy of Cinema 4D R18.

V-Ray Beta 3 for Revit Has Been Released
Jul 20, 2016 | No Comments | Read more →

V-Ray Beta 3 for Revit is now ready! Beta 3 runs noticeably faster — up to 30% faster. We’ve also refined the interface, improved interactive rendering and added support for Revit 2017.



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