Apr 24, 2013 Autodesk VRED 2014 Webinar
Autodesk presented its latest Webinar, ‘Automotive visualization, new quality standards in Virtual Prototyping’, on 11 April, and it’s now available to watch online.
Virtual Prototyping is one of the most important steps in the development of a new car allowing the evaluation of a prototype in different aspects before it’s even built. Autodesk’s new VRED product line can be used throughout the whole design and construction process on a single data basis, without the need to re-do work.
This webinar will show you the capabilities of VRED and will cover:
- Working with a huge amount of data in real time
- High quality OpenGL rendering
- High quality, real time ray tracing rendering
- Reflection/refraction behaviour evaluation
- Surface analysis of direct NURBS data
- Measuring tools for gap analysis
- Accurate evaluation of light
- Evaluation of measured materials (BTF)
The Webinar will be presented by Autodesk’s Alexander Grasse, who was a co-founder and CTO of the recently acquired PI-VR; adding high-class, innovative visualization solutions which strengthen and expands the existing expertise and offerings of Autodesk visualization in the automotive sector. Alexander brings a wealth of experience to the development, testing and implementation of new features in VRED.
Alexander graduated in computer science at the University of Applied Science, Berlin in 2004 and received his Master of Science for computer graphics and visualization in 2009. He has more than 10 years of experience in the fields of virtual reality & high end visualization for automotive and specializes in rendering technologies. He has been Autodesk’s product line manager for automotive visualisation at Autodesk since January 2012.
To view Autodesk’s latest webinar on VRED 2014, please visit this page.
Apr 18, 2013 Learn to Destroy Buildings with Pulldownit for Maya
Ever wanted to destroy a building? Well make your dreams come true with Pulldownit 2.5 for Maya. Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulation. By using its technology, digital artists are able to simulate the collapse of buildings quickly and easily, cracking surfaces and/or fracturing any kind of brittle material. I highly suggest adding it to your arsenal of Maya weapons.
Check out this great case study of a building collapse done by Ivan Khmel.
Final Building Collapse:
Mar 25, 2013 Inspiration: Don’t Fail Idaho
Motion Media customer Buck Design creates a stunning video fr Drake Cooper and the J.A and Kathryn Albertson Foundation. Check it out below, and be inspired.
Mar 1, 2013 3ds Max, Maya and Softimage Technology Previews
These videos are a technology preview. Autodesk wishes to caution you that these previews reflect technology research, and that actual events or results could differ materially from the preview. Also, these previews are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.
Feb 22, 2013 Autodesk & Technicolor Team Up
The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing. Technicolor will be working closely with Autodesk and serving as a test site for the new software.
“It could be used in any number of ways,” he says. “It’s the flexibility of a having a range of options … which are as simple or complicated as you want. What we are working on is an explosion of creative tools that have never been accessible to the DP,” he adds. “It’s a way for them to be more engaged in the images that they authored in the first place.” Says Scott.
Read the full article at The Hollywood Reporter
Feb 19, 2013 Maxwell Render Plugin for Revit!
Nextlimit has released a new plugin for Maxwell Render giving Autodesk Revit users access to their beautiful rendering technology.
Revit users can now enjoy this new comfortable and timesaving workflow for editing and rendering scenes, using Maxwell Render directly from the Revit interface. Here are a few of the highlights:
- Compatibility with Revit 2012 and 2013 – any edition
- Support for Revit lights including IES
- Support for many built-in Revit materials
- Ability to override scene materials with MXM files
- Maxwell Grass
- Multilight read-back: changes made to lights in Multilight can be imported back into the Revit scene
- Easy access to the Maxwell material gallery directly from inside the Revit UI
For full release notes and plugin user guide please refer to their support center here
Other available plugins for Maxwell Render: