Mar 27, 2012 Autodesk Softimage 2013 Announced!

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Autodesk Softimage 2013 Announced!

Autodesk® Softimage® 2013 software delivers powerful new creative toolsets, a new high-fidelity interactive environment, and extended customizability, helping artists and Technical Directors get more from the product.

Artists will enjoy greater creative freedom across the board: from the completely new CrowdFX simulation feature set; to a new high-quality viewport; to enhanced modeling, animation, physics, and selection tools. In addition, better interoperability with Autodesk® Maya® 2013 software and
Autodesk® 3ds Max® 2013 software; and extensions to the SDK (software development kit) help facilitate integration into existing pipelines.

Top Features and Benefits

CrowdFX
Artists can now create sophisticated crowd simulations in a dedicated environment within Softimage. Using the power of the ICE (Interactive Creative Environment) multi-threaded particle system, artists can create massively complex effects with huge numbers of characters that react intelligently to their environment and each other. CrowdFX simulations can be easily exported to Maya 2013 for integration into existing Maya scenes.

High-Quality Viewport
A new High-Quality Viewport enables artists to refine their content more efficiently, by reducing the need to frequently preview using a software renderer. With the ability to evaluate their work interactively in an environment that closely mimics the rendered output, artists can make better creative decisions in less time.

Rigging and Animation Improvements
A large number of enhancements to the animation and rigging toolset help improve overall productivity for everyday animation workflows. The Animation Mixer, GATOR, the Dopesheet, the f- curve Editor, the Synoptic Editor, and Primitive Bones have all received attention. Among the list of enhancements are: the ability to easily retime f-curves with a new manipulator; support for Python™ scripting language in the Synoptic Editor; an option to add non-normalized weights when painting; the ability to include Animation Layers when creating clips; and a visual cue when Autokey is turned on.

New Modeling Tools
A number of new tools extend the renowned Softimage polygon modeling toolset. Built on the ICE Modeling framework introduced in Softimage 2012, the additions offer new options for thickness, hole capping, edge cutting, and extrusion. In addition, the interactive toolset gains an intuitive new Add Smooth Edge Loop tool, built on the new Softimage 2012 Tool SDK; with this tool, the contoured shape of the object is maintained when adding edge loops, meaning no extra work is required to make the mesh smooth or to keep the object’s continuity.

New Selection Tools
A wide range of new selection tools and workflows make creating different component selections significantly easier and faster, helping increase productivity for common and repetitive tasks. For example, with Quick Loop an artist can simply double-click on an edge, point, or polygon to define a loop, and shift+double-click to define a range. Other practical selection options are: Polygon Selection to Outline, Select Border, and Loops from Selection.

ICE Enhancements
Technical Directors (TDs) can now attach and run script code inside ICE Compound Property Pages. Using VBScript, Python, or Jscript, TDs can run callbacks, commands, and queries (such as “if conditions”) in order to modify the ICE Tree’s content or change a scene item or value. This offers greater ease and more control over the customization of productions and pipelines. In addition, Softimage 2013 delivers a number of enhancements within ICE to help increase artist productivity; among these are the ability to remember the view position when navigating compounds, and hotkeys for entering and exiting compounds.

SDK enhancements
Developers and TDs can now further extend and customize Softimage, thanks to a number of additions to the SDK (Software Development Kit). Highlights are: new view attributes, anchor points, and workgroup management features.

3ds Max Interaction Model
Artists familiar with 3ds Max can now get up to speed with Softimage faster, with the option to set familiar camera navigation, mouse manipulation, hotkeys, selection mode, and keyframing mode.

Sample Meshes and Scenes
New sample scenes help artists better deconstruct ICE modeling techniques, while new sample meshes—complete with UVs—provide quick starting points for modeling various characters and objects. Among the featured scenes are a human male, a car, a T. rex, a bull, a fish, a lizard, and a horse.

Scene and Data Management Enhancements
Multiple artists collaborating on a scene can now communicate important information to each other by adding Annotation Objects, taking the form of easily identifiable speech bubbles. In addition, new SDK access to Get and Set Viewport Memo Cams facilitates greater camera control.

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News/Press Releases


Qube! Brings Performance to Arch-Viz
Nov 21, 2014 | Comments | Read more →

As computer graphics have grown in prominence, rendering has become a double-edged sword for architectural designers. For firms like John McAslan + Partners conquering the time-intensive side of the process has lead them to solutions like PipelineFX’s Qube!, a professional render farm manager that has brought efficiency and speed back to their real desire: captivating visuals that will win them business.

Autodesk Retiring Subscription Center
Nov 17, 2014 | Comments | Read more →

On March 13, 2015, Autodesk will be retiring Subscription Center and directing you to the newly enhanced Autodesk Account, a personalized and easy-to-use portal.

The Foundry Acquires Mischief
Nov 13, 2014 | Comments | Read more →

The Foundry have acquired Made with Mischief, a company founded by Sarah Frisken.

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E-On Software has released Carbon Scatter 2015 – With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

Cinema 4D & RealFlow Fluid Dimension Challenge
Sep 16, 2014 | Comments | Read more →

Over $5000 worth of prizes available in the Cinema 4D & Realflow Fluid Dimension Challenge – Next Limit and Maxon team up to provide Cinema 4D users with an exciting opportunity to try their hand at 3D and fluid simulation!

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Autodesk Meet the Experts Webinar
Oct 8, 2014 | Comments | Read more →

Check out this free webinar from Autodesk – In this webinar you will get an exclusive look behind the scenes at the different areas of film making and how everything comes together to make a finished film.

What’s New in Cinema 4D R16 Webinar – Wed. Sep 24
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Get a general overview of CINEMA 4D R16’s powerful new 3D animation, rendering, modeling and texturing tools. New features include built-in motion tracking, multi-layer reflections, PolyPen,and a host of new workflow enhancements enabling you to achieve far more with less effort.

Autodesk Exchange Apps Hackathon
Aug 18, 2014 | Comments | Read more →

Announcing the Autodesk® Exchange Apps Hackathon – and an opportunity to receive up to US$100 per app published and win one of eight iPad minis! This event is for any publisher who would like to reach Autodesk customers to gain exposure and sales for their apps. Autodesk Exchange Apps provides a centralized storefront for Autodesk customers to find apps that enhance their productivity using their Autodesk products.

Sneak Peek: Colorway from The Foundry
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The Foundry is just giving us a sneak peek at their newest software COLORWAY! We don’t know very much, but they’re having a free live event online to reveal more about it. Read the full post to see what they had to say.

Updates/Upgrades


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Nov 17, 2014 | Comments | Read more →

On March 13, 2015, Autodesk will be retiring Subscription Center and directing you to the newly enhanced Autodesk Account, a personalized and easy-to-use portal.

Carbon Scatter 2015
Oct 16, 2014 | Comments | Read more →

E-On Software has released Carbon Scatter 2015 – With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

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Genarts Sapphire 8 Coming in December
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