Mar 27, 2012 Autodesk Softimage 2013 Announced!

More : Autodesk · News/Press Releases · Updates/Upgrades · ·

Autodesk Softimage 2013 Announced!

Autodesk® Softimage® 2013 software delivers powerful new creative toolsets, a new high-fidelity interactive environment, and extended customizability, helping artists and Technical Directors get more from the product.

Artists will enjoy greater creative freedom across the board: from the completely new CrowdFX simulation feature set; to a new high-quality viewport; to enhanced modeling, animation, physics, and selection tools. In addition, better interoperability with Autodesk® Maya® 2013 software and
Autodesk® 3ds Max® 2013 software; and extensions to the SDK (software development kit) help facilitate integration into existing pipelines.

Top Features and Benefits

Artists can now create sophisticated crowd simulations in a dedicated environment within Softimage. Using the power of the ICE (Interactive Creative Environment) multi-threaded particle system, artists can create massively complex effects with huge numbers of characters that react intelligently to their environment and each other. CrowdFX simulations can be easily exported to Maya 2013 for integration into existing Maya scenes.

High-Quality Viewport
A new High-Quality Viewport enables artists to refine their content more efficiently, by reducing the need to frequently preview using a software renderer. With the ability to evaluate their work interactively in an environment that closely mimics the rendered output, artists can make better creative decisions in less time.

Rigging and Animation Improvements
A large number of enhancements to the animation and rigging toolset help improve overall productivity for everyday animation workflows. The Animation Mixer, GATOR, the Dopesheet, the f- curve Editor, the Synoptic Editor, and Primitive Bones have all received attention. Among the list of enhancements are: the ability to easily retime f-curves with a new manipulator; support for Python™ scripting language in the Synoptic Editor; an option to add non-normalized weights when painting; the ability to include Animation Layers when creating clips; and a visual cue when Autokey is turned on.

New Modeling Tools
A number of new tools extend the renowned Softimage polygon modeling toolset. Built on the ICE Modeling framework introduced in Softimage 2012, the additions offer new options for thickness, hole capping, edge cutting, and extrusion. In addition, the interactive toolset gains an intuitive new Add Smooth Edge Loop tool, built on the new Softimage 2012 Tool SDK; with this tool, the contoured shape of the object is maintained when adding edge loops, meaning no extra work is required to make the mesh smooth or to keep the object’s continuity.

New Selection Tools
A wide range of new selection tools and workflows make creating different component selections significantly easier and faster, helping increase productivity for common and repetitive tasks. For example, with Quick Loop an artist can simply double-click on an edge, point, or polygon to define a loop, and shift+double-click to define a range. Other practical selection options are: Polygon Selection to Outline, Select Border, and Loops from Selection.

ICE Enhancements
Technical Directors (TDs) can now attach and run script code inside ICE Compound Property Pages. Using VBScript, Python, or Jscript, TDs can run callbacks, commands, and queries (such as “if conditions”) in order to modify the ICE Tree’s content or change a scene item or value. This offers greater ease and more control over the customization of productions and pipelines. In addition, Softimage 2013 delivers a number of enhancements within ICE to help increase artist productivity; among these are the ability to remember the view position when navigating compounds, and hotkeys for entering and exiting compounds.

SDK enhancements
Developers and TDs can now further extend and customize Softimage, thanks to a number of additions to the SDK (Software Development Kit). Highlights are: new view attributes, anchor points, and workgroup management features.

3ds Max Interaction Model
Artists familiar with 3ds Max can now get up to speed with Softimage faster, with the option to set familiar camera navigation, mouse manipulation, hotkeys, selection mode, and keyframing mode.

Sample Meshes and Scenes
New sample scenes help artists better deconstruct ICE modeling techniques, while new sample meshes—complete with UVs—provide quick starting points for modeling various characters and objects. Among the featured scenes are a human male, a car, a T. rex, a bull, a fish, a lizard, and a horse.

Scene and Data Management Enhancements
Multiple artists collaborating on a scene can now communicate important information to each other by adding Annotation Objects, taking the form of easily identifiable speech bubbles. In addition, new SDK access to Get and Set Viewport Memo Cams facilitates greater camera control.

Search Our Blog

Quadcopter Helicarrier


  Have you ever wondered what it would be like to use a quadcopter to launch another, smaller quadcopter? Well wonder no more, because Youtube channel owners 12InchDesign have done just such a feat, and posted the video to prove it.

Read more →

Marmalade at Microsoft Build 2015


The Microsoft Build Developer Conference in San Francisco is one of the biggest tech events of the year – the time when Microsoft reveal to the world their latest and greatest innovations and technologies including updates to Windows, Office and Azure.

Read more →

Limited Time Offer On DJI Quadcopters!


For a limited time, save up to 15% when you purchase selected DJI Phantom 2 quadcopters or the DJI Ronin Professional Handheld 3-Axis Gimbal Stabilizer.

Read more →

What If 3D Printing Was 100X Faster?


3D printing is really just 2D printing over and over … slowly. Joseph DeSimone went into detail about this during his talk at the TED2015 convention.

Read more →

ZBrush: The Ebola Virus


Digital artist and storyteller, Daniel Enrique de Leon, recently created a fantastic 3D animation of the Ebola virus’ molecular anatomy.

Read more →

News/Press Releases

Made With Marmalade – No Need for Native App Development
Feb 26, 2015 | Comments | Read more →

Motion Media is now the only reseller in the United States for native app development software Marmalade. The Marmalade SDK enables developers to deploy code across multiple platforms and devices from a single code base in C++, Lua, HTML or Objective-C.

Last Chance to Upgrade your Autodesk Software!
Jan 19, 2015 | Comments | Read more →

As of 1st February 2015 upgrade purchase options for all Autodesk non-current versions will come to an end. Customers would have to purchase a full perpetual license.

Qube! Brings Performance to Arch-Viz
Nov 21, 2014 | Comments | Read more →

As computer graphics have grown in prominence, rendering has become a double-edged sword for architectural designers. For firms like John McAslan + Partners conquering the time-intensive side of the process has lead them to solutions like PipelineFX’s Qube!, a professional render farm manager that has brought efficiency and speed back to their real desire: captivating visuals that will win them business.

Autodesk Retiring Subscription Center
Nov 17, 2014 | Comments | Read more →

On March 13, 2015, Autodesk will be retiring Subscription Center and directing you to the newly enhanced Autodesk Account, a personalized and easy-to-use portal.

The Foundry Acquires Mischief
Nov 13, 2014 | Comments | Read more →

The Foundry have acquired Made with Mischief, a company founded by Sarah Frisken.


Motion Media Does Art Walk
Apr 6, 2015 | Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!


Aja Ki Pro Rack Firmware Update
Feb 26, 2015 | Comments | Read more →

Ki Pro Rack v5.0 firmware is now available. Along with several improvements and fixes, this update adds the much-anticipated rollover recording functionality. Rollover recording allows a recording to start on one media module and seamlessly continue onto the second module once the first has reached capacity.

Zbrush 4R7 Released
Jan 30, 2015 | Comments | Read more →

ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn’t simply make a few minor changes but rather is packed with major additions. In fact, Zbrush 4R7 is one of the most extensive releases since ZBrush 4 came out.

Maxwell Render V3.1 Early Build Available Free
Dec 10, 2014 | Comments | Read more →

The Maxwell Render V3.1 early build is now available now for testing! Full release will be within the next few weeks. This update is free for V3 customers.

V-Ray 3.0 for 3ds Max Service Pack 1 Now Available
Dec 10, 2014 | Comments | Read more →

A free update to V-Ray 3.0 for 3ds Max Service Pack 1 is now available for download. Now is the perfect time to upgrade to 3.0.

3DxWare 10 from 3DConnexion
Nov 17, 2014 | Comments | Read more →

Designed from scratch, 3DxWare 10 isn’t just a new driver, it’s a whole new experience. Customize and optimize your 3Dconnexion 3D mouse for peak performance. Easily tailor settings and buttons to your application and needs. Take advantage of exciting new features. Design, create and navigate in brave new ways.

Latest Tweets

Error: Twitter did not respond. Please wait a few minutes and refresh this page.