Mar 27, 2012 Autodesk Softimage 2013 Announced!

More : Autodesk · News/Press Releases · Updates/Upgrades · ·

Autodesk Softimage 2013 Announced!

Autodesk® Softimage® 2013 software delivers powerful new creative toolsets, a new high-fidelity interactive environment, and extended customizability, helping artists and Technical Directors get more from the product.

Artists will enjoy greater creative freedom across the board: from the completely new CrowdFX simulation feature set; to a new high-quality viewport; to enhanced modeling, animation, physics, and selection tools. In addition, better interoperability with Autodesk® Maya® 2013 software and
Autodesk® 3ds Max® 2013 software; and extensions to the SDK (software development kit) help facilitate integration into existing pipelines.

Top Features and Benefits

Artists can now create sophisticated crowd simulations in a dedicated environment within Softimage. Using the power of the ICE (Interactive Creative Environment) multi-threaded particle system, artists can create massively complex effects with huge numbers of characters that react intelligently to their environment and each other. CrowdFX simulations can be easily exported to Maya 2013 for integration into existing Maya scenes.

High-Quality Viewport
A new High-Quality Viewport enables artists to refine their content more efficiently, by reducing the need to frequently preview using a software renderer. With the ability to evaluate their work interactively in an environment that closely mimics the rendered output, artists can make better creative decisions in less time.

Rigging and Animation Improvements
A large number of enhancements to the animation and rigging toolset help improve overall productivity for everyday animation workflows. The Animation Mixer, GATOR, the Dopesheet, the f- curve Editor, the Synoptic Editor, and Primitive Bones have all received attention. Among the list of enhancements are: the ability to easily retime f-curves with a new manipulator; support for Python™ scripting language in the Synoptic Editor; an option to add non-normalized weights when painting; the ability to include Animation Layers when creating clips; and a visual cue when Autokey is turned on.

New Modeling Tools
A number of new tools extend the renowned Softimage polygon modeling toolset. Built on the ICE Modeling framework introduced in Softimage 2012, the additions offer new options for thickness, hole capping, edge cutting, and extrusion. In addition, the interactive toolset gains an intuitive new Add Smooth Edge Loop tool, built on the new Softimage 2012 Tool SDK; with this tool, the contoured shape of the object is maintained when adding edge loops, meaning no extra work is required to make the mesh smooth or to keep the object’s continuity.

New Selection Tools
A wide range of new selection tools and workflows make creating different component selections significantly easier and faster, helping increase productivity for common and repetitive tasks. For example, with Quick Loop an artist can simply double-click on an edge, point, or polygon to define a loop, and shift+double-click to define a range. Other practical selection options are: Polygon Selection to Outline, Select Border, and Loops from Selection.

ICE Enhancements
Technical Directors (TDs) can now attach and run script code inside ICE Compound Property Pages. Using VBScript, Python, or Jscript, TDs can run callbacks, commands, and queries (such as “if conditions”) in order to modify the ICE Tree’s content or change a scene item or value. This offers greater ease and more control over the customization of productions and pipelines. In addition, Softimage 2013 delivers a number of enhancements within ICE to help increase artist productivity; among these are the ability to remember the view position when navigating compounds, and hotkeys for entering and exiting compounds.

SDK enhancements
Developers and TDs can now further extend and customize Softimage, thanks to a number of additions to the SDK (Software Development Kit). Highlights are: new view attributes, anchor points, and workgroup management features.

3ds Max Interaction Model
Artists familiar with 3ds Max can now get up to speed with Softimage faster, with the option to set familiar camera navigation, mouse manipulation, hotkeys, selection mode, and keyframing mode.

Sample Meshes and Scenes
New sample scenes help artists better deconstruct ICE modeling techniques, while new sample meshes—complete with UVs—provide quick starting points for modeling various characters and objects. Among the featured scenes are a human male, a car, a T. rex, a bull, a fish, a lizard, and a horse.

Scene and Data Management Enhancements
Multiple artists collaborating on a scene can now communicate important information to each other by adding Annotation Objects, taking the form of easily identifiable speech bubbles. In addition, new SDK access to Get and Set Viewport Memo Cams facilitates greater camera control.

Leave a Response

Search Our Blog

iToo Software Call for Submissions!


iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Read more →

Available now – V-Ray 3.4 for 3ds Max and Maya


V-Ray 3.4 for 3ds Max and Maya is now available as a free upgrade. All you have to do is login to your Chaos Group account and download it, it’s that simple.

Read more →

Digital Restoration with PFClean


There’s a very interesting story on the Pixel Farm’s website about the use of PFClean on restoring digital footage. In this case it was used by a company called Realworks on a documentary about the life of Heinrich Himmler.

Read more →

Deadline 8.0 is Coming Soon!


Deadline 8 includes some really cool new features and is one of the biggest releases to come from Thinkbox Software in a few years. Along with tons of new updates and features, Deadline 8 also introduces the ground-breaking new Usage Based Licensing (UBL) feature – the new, simple way to utilize Deadline On Demand. That alone is worth keeping your Deadline maintenance renewed.

Read more →

How to Change your Autodesk Contract Manager

how to change your Autodesk contract manager header

We get asked a lot about how to change your Autodesk contract manager so I thought that I would post a short how-to. Let me start by saying that the easiest way for you to do change your contract manager is to contact Motion Media or email your sales rep and have them do it for you. But, if you don’t want to wait for them, here’s how you can do it yourself.

Read more →

News/Press Releases

iToo Software Call for Submissions!
Jun 9, 2016 | No Comments | Read more →

iToo software is looking for submissions for their showreel for 2016. If you have any Archviz, Animation, VFX or other shots you’d like included, get in touch with them today.

Autodesk Subscription Changes Coming Soon.
Dec 17, 2015 | No Comments | Read more →

Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of Maintenance Subscription contracts after expiration and all subscription agreements must be renewed on time. It is crucial that you do not miss your renewal date! Read on to get more information.

Atomos Shogun Studio
Jun 17, 2015 | No Comments | Read more →

Just Announced! The Atomos Shogun Studio is the word’s first all-in-one 4K/HD, 2ch, dual 7” 3RU rack recorder, monitor, and playback deck!

V-Ray 3.2 for 3ds Max 2016 is Here
Jun 8, 2015 | 1 Comment | Read more →

V-Ray 3.2 for 3ds Max 2016 is VR-Ready and fully compatible with 3ds Max 2016. This free update for V-Ray 3.0 customers includes support for major VR formats, including Oculus Rift and Samsung Gear VR.

RealFlow Case Study: Carbon 3D
Jun 1, 2015 | No Comments | Read more →

When Carbon 3D announced its groundbreaking 3D printing process, CLIP, at a Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic depiction of how the printer works using RealFlow and other software.


Motion Media Does Art Walk
Apr 6, 2015 | No Comments | Read more →

Last Thursday the Seattle Motion Media Project space launched at the Seattle Pioneer Square Art Walk with a soft opening. The Motion Media Project space featured the work of visual artist, Robbie Schroeder.

Webinar: Network Attached Storage for Creative Workflows
Apr 1, 2015 | No Comments | Read more →

We want to teach you about Seagate NAS Solutions! Join Motion Media and Seagate to learn about how Seagate NAS solutions are ideal for all creative environments from Game Development, VFX and Animation to Post Production.

Motion Media Presents Robbie Schroeder!
Mar 23, 2015 | No Comments | Read more →

On April 2nd, Motion Media Project presents the work of Seattle artist, Robbie Schroeder. Join us at our Seattle, Pioneer Square gallery space for the April 2nd Pioneer Square Art Walk.

Motion Media’s Top 8 GDC Picks
Mar 13, 2015 | No Comments | Read more →

Motion Media attended the GDC 2015 last week. We went, we saw, we conquered. Now we are catching up on our sleep. Check out out top 8 picks for the most exciting attractions featured at the convention hall.

Join the Motion Media Madness Bracket Challenge!
Mar 12, 2015 | No Comments | Read more →

Register for the Motion Media Madness Bracket Challenge and you would win a Robox 3D Printer or other great prizes. Challenge the Motion Media team along with your peers to see who is the best at guessing who’s going to win!


Available now – V-Ray 3.4 for 3ds Max and Maya
Jun 6, 2016 | No Comments | Read more →

V-Ray 3.4 for 3ds Max and Maya is now available as a free upgrade. All you have to do is login to your Chaos Group account and download it, it’s that simple.

Boris Continuum Complete (BCC) 10 Free Updated
Mar 8, 2016 | No Comments | Read more →

The new release of Boris Continuum Complete, BCC 10.0.1 is available free to all BCC 10 for Adobe users. It comes with Major speed, performance, and quality enhancements.

Fume FX 4.0 for Maya Now Available!
Mar 3, 2016 | No Comments | Read more →

New features in FumeFX 4.0 for Maya, such as a faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many others will allow users to create more detailed simulations in less time.

V-Ray 3.3 for Maya Released!
Mar 1, 2016 | No Comments | Read more →

haos Group V-Ray 3.3 for Maya has been released! The first thing users we’ll notice is speed. Most scenes render 20-50% faster with V-Ray 3.3 for Maya, and it’s a free update for V-Ray 3.X for Maya artists. A

Substance Painter 1.7 Released!
Dec 17, 2015 | No Comments | Read more →

Allegorithmic has released Substance Painter 1.7, to close what has been a very fruitful year for the tool. Indeed Substance Painter has come quite a long way, and needless to say they plan on keeping the same pace in 2016! This update contains new features which are mostly about improving the artist’s workflow and adding quality content.

Latest Tweets

  • I liked a @YouTube video Bernie Sanders - National Live Stream Address
    about 1 week ago
  • Awesome stuff from one of our clients!
    about 1 week ago
  • The Foundry released the second installment of the MODO 10 Series, MODO 10.1. Included with your Modo 10 purchase. @TheFoundryTeam #modo
    about 2 weeks ago
  • Check out this advanced Pan & Zoom with Boris Continuum Complete & Media Composer. w @borisfx
    about 2 weeks ago
  • Call for Submissions for @itoosoft 2016 showreel. Get yourself some industry attention!
    about 2 weeks ago