Mar 27, 2012 Autodesk Maya 2013 Announced!

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Autodesk Maya 2013 Announced!

Autodesk® Maya® 2013 software delivers practical toolsets to help facilities create and maintain the modern, open pipelines they need to address today’s challenging productions. Powerful new toolsets for dynamic simulation, animation, and rendering help artists realize new levels of creativity while offering the enhanced productivity that will help keep them on schedule and within budget. In addition, the Open Data initiative introduced in Maya 2013 helps facilitate data-centric, nonlinear workflows. With it, content creators can work in parallel to finish faster and more easily handle the massive complexity requirements they face.

Top Features and Benefits

Maya nHair
More realistic hair and other curve-based dynamics are now possible with the new Maya® nHair module for the Maya® Nucleus unified simulation framework. Now fully integrated with other Nucleus modules, nHair can interact bidirectionally with both Maya® nCloth and Maya® nParticles, enabling artists to create complex simulations with multiple dynamic entities all working together. Artists can use a common system of fields, forces, and constraints for all Nucleus modules, helping lower the learning curve as new modules are introduced.

Viewport 2.0 Enhancements
With the addition of high-quality depth sorting, together with support for image planes and animation ghosting, Viewport 2.0 now offers a more functionally complete high-performance, high- quality viewport. With Viewport 2.0, artists can evaluate their work in a higher fidelity interactive environment in order to make better creative decisions. In addition, the same hardware rendering technology can be used to batch render larger-than-screen-size frames, producing high-quality animatics and previsualizations in less time.

New Node Editor
A new Node Editor with three different levels of detail helps artists and technical directors to more easily create, edit, and debug node networks. Drag-and-drop connection editing reduces dependence on the Connection Editor, enabling nodes to be rewired in a more intuitive environment, while color coding for different data types provides helpful information at a glance.

Bullet Physics
Artists can now use the high-performance open source AMD Bullet Physics engine to simulate both soft and rigid bodies in a single system. Featuring discrete and continuous 3D collision detection, Bullet enables artists working in both game development and visual effects to create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons. Bullet is available on
Microsoft® Windows® (64-bit only), Linux®, and Mac OS® X operating systems; OpenCL
acceleration on Windows and Linux offers additional performance benefits on those platforms.

Heat Map Skinning
Initial binding of geometry to skeletons can now be more accurate, requiring less manual refinement from the artist, thanks to a new Heat Map Skinning method that is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one.

Trax Clip Matching
Artists can now more easily visualize how motions within two or more Trax clips match in order to adjust how they blend together. Clip Ghosts enable animators to view the start and end frames of clips as skeletal wireframes in the 3D view; clips can be manually matched with the help of these visual cues, or automatically matched using a choice of options for translation and rotation.

Alembic Caching
Supporting the new Open Data initiative, Maya artists can now read and write the Alembic open computer graphics interchange framework format. Codeveloped by Sony Pictures Imageworks Inc. and Lucasfilm Ltd., Alembic distills complex animated and simulated data into application- independent baked geometry. As a result, massive datasets can be more easily passed between disciplines—as an example, animation and lighting—helping reduce the overhead and loss of interactivity associated with transferring fully editable scene data.

ATOM Animation Transfer
Now artists can transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format—another element of the new Open Data initiative. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys, enables artists to more easily repurpose existing animation data as new characters are created.

File Referencing Workflow Enhancements
Artists can now more easily segment their scenes to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for ile referencing that contribute to the new Open Data initiative. As a result, file referencing is now a more natural and intuitive part of the Maya workflow.

Graph Editor Enhancements
Animators will appreciate the increased efficiency resulting from enhancements to the Graph Editor: a new interactive Retime tool, and a stepped preview mode for pose-to-pose animation.

HumanIK Enhancements
A number of enhancements to the HumanIK® feature set help animators more easily take advantage of its powerful bipedal character rigging and animation tools: the ability to map and retarget HumanIK animation to and from a custom rigged character; a unified character context for increased usability; character views that can be customized to fit specific requirements; continuous rig alignment during manipulation and playback; and greater control over Roll Bone influences.

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News/Press Releases


Maxon & Adobe Announce Cineware & Cinema 4D Lite
Apr 4, 2013 | Comments | Read more →

MAXON, leading developer of professional 3D modeling, painting, animation and rendering solutions, today revealed the first step in its strategic alliance with Adobe Systems Incorporated, aimed at delivering a new level of integration between its powerful 3D application CINEMA 4D, and Adobe® After Effects®. The recently revealed next release of Adobe’s industry-leading software will include two MAXON technologies directly within the new Adobe After Effects: CINEWARE and CINEMA 4D Lite.

An Open Letter to Ang Lee
Feb 25, 2013 | Comments | Read more →

An open letter to Ang Lee from Compositor Phillip Broste regarding the state of the VFX industry and Mr. Lee’s lack of acknowledgement to the artists who created the VFX in “Life of Pi”. I definitely recommend the read.

Thinkbox Announces Krakatoa MY for Maya
Feb 25, 2013 | Comments | Read more →

Thinkbox Software today announced the release of Krakatoa MY, the high-volume particle renderer for Autodesk Maya 3D software running on Microsoft Windows and Linux operating systems.

Autodesk & Technicolor Team Up
Feb 22, 2013 | Comments | Read more →

The Hollywood Reporter posted an article about Technicolor and Autodesk partnering in the development of a new color grading and compositing tool. Steve Scott, the pioneering colorist and head of Technicolor, is leading the charge on this new venture and believes that together they can create a single procedural finishing system that would offer tools from both disciplines – color grading and compositing.

iPad Version of “Animators Survival Kit” Coming Soon
Feb 21, 2013 | Comments | Read more →

The famous “Animators Survival Kit” written by Richard Williams is coming soon to the iPad. The price and exact date of release have not yet been determined, but the publisher, Faber and Faber, has indicated that it will be roughly timed with Williams’ 80th birthday next month.

Events


Krakatoa for Maya – An Introduction
Apr 30, 2013 | Comments | Read more →

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First Look at Modo 701
Mar 12, 2013 | Comments | Read more →

MODO 701 is coming soon. Be one of the first to discover what’s new and improved during our ‘MODO 701 Feature Tour’ webcast on March 25th at 10AM (PST). Sign up today.

Learn Deep Compositing with NUKE
Sep 4, 2012 | Comments | Read more →

Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

Free Siggraph 2012 Exhibits Pass
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Want to go to Siggraph 2012 but don’t want to pay for it? We’ll let Motion Media help you out. We are giving you a free Exhibits only pass for this years event in Los Angeles. All you have to do is fill in the form below and a link and code will be sent directly to you.

PipelineFX Offers Free Qube! Artist Workshop
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PipelineFX is offering a one-day workshop geared toward artists and new users of Qube! at Siggraph 2012. This workshop focuses on submitting, managing and troubleshooting render jobs as well as best practices for maximum render throughput.

Updates/Upgrades


Mocha 3.2 Public Beta Now Open
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Syntheyes is Now on Linux
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The SynthEyes 3-D tracking application completes a triple-header with the introduction of its Linux version by developer Andersson Technologies LLC, joining the existing Windows and Mac OS X versions.

Extension 2 for Autodesk Maya 2013 Now Available for Download
Feb 4, 2013 | Comments | Read more →

Extension 2 for Autodesk® Maya® 2013 software is now available on the Autodesk Subscription Center. Extension 2 helps artists and studios with increased stability, usability, and performance.

New ArchiCAD Plugin for Maxwell Render
Jan 31, 2013 | Comments | Read more →

NextLimit has released a fully updated ArchiCAD plugin for Maxwell Render, available for download now from the customer gateway.

Matrox MXO2 Dock Now Shipping
Jan 22, 2013 | Comments | Read more →

Matrox is pleased to announce that Matrox MXO2 Dock is now available. The Matrox MXO2 Dock thunderbolt Accessory for Matrox MXO2 I/O Devices Delivers Convenience and Connectivity for MacBook Pro and MacBook Air Users



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