Mar 9, 2010 Autodesk® Motionbuilder® 2011 Announced!

More : Autodesk · Software · 1 Comment

motionbuilder2011 300x208 Autodesk® Motionbuilder® 2011 Announced! Motionbuilder 2011 is here! This slide shows the major new features and if you click “read more” you can see a full list.  I believe the ship date is in April like the other Autodesk products.  Stay tuned for more details as I get them!

tr Autodesk® Motionbuilder® 2011 Announced!

What’s New in MotionBuilder 2011

Autodesk® MotionBuilder® 2011 3D character animation software includes the following new and enhanced features:

  • NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
  • Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
  • Skinned characters play back faster by using the computing power of the GPU.
  • Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.
  • Expanded Mocap samples provide access to data for various human body types and motion to help bring characters to life.

Detailed Features

Autodesk® MotionBuilder® 2011 software delivers features that enable it to integrate more smoothly and reliably into production pipelines. With extended animation layers that closely match those in Autodesk® Maya® 2011 software, a more consistent method for handling materials, and native support for version of Autodesk® FBX® 2011 asset exchange technology, artists will find it easier to use MotionBuilder 2011 alongside certain other products. In addition, skinning and blendshape deformations now calculated on the GPU, the in-viewport experience is significantly more interactive, and playback many times faster, while the Story Tool offers greater stability and performance.

GPU-Calculated Skin and Blendshape Deformers

Using the GPU (Graphical Processing Unit) to help calculate skinning and blendshape deformations yields significantly faster performance, providing a more interactive in-viewport experience and much faster playback.

Animation Layers Updates

motion1 150x150 Autodesk® Motionbuilder® 2011 Announced!

An expanded animation layer toolset offers new capabilities to rename, mute, solo, and merge layers, and blend them with variable weighting. In addition to providing more control and greater flexibility in MotionBuilder, the toolset now more closely matches the behavior of that in Maya, helping improve interoperability.
tr Autodesk® Motionbuilder® 2011 Announced!

New Material Handling Method

motion2 150x150 Autodesk® Motionbuilder® 2011 Announced!

A new method for handling materials that is aligned with the FBX material model provides better consistency with content creation applications and games engines, increasing ease-of-use and helping improve interoperability.

tr Autodesk® Motionbuilder® 2011 Announced!

Integrated Nvidia PhysX Plug-in

motion3 150x150 Autodesk® Motionbuilder® 2011 Announced!

Rigid-body and ragdoll simulations can now be calculated using the Nvidia® PhysX® plug-in, a feature of particular benefit to games customers using the PhysX middleware.

Python Batch Tool

The batch tool helps eliminate repetitive tasks by enabling a set of processes to be automatically applied to multiple files, has been rewritten in Python™ programming language, enabling it to be more readily customized or extended.

Native FBX 2011 Support

MotionBuilder now supports the most recent version of Autodesk® FBX® asset exchange technology, helping improve interoperability and provide support for more features.

Story Tool Re-architecture

Artists working on pre-visualization, or laying out storyboards or multiple cameras, will appreciate improvements to the stability and performance of the Story Tool as a result of under-the-hood work to make it part of the core MotionBuilder engine.

Motion Capture on Bones

Enhancements to the MotionBuilder Open Reality® SDK enable developers to bypass the Actor solve to directly access data on the character’s bones.

Enhanced SDK Documentation

Consolidated documentation and new examples help new users to become familiar with the MotionBuilder SDK.

Perforce Support

A new plug-in provides support for users of Perforce asset management systems.

Comments

  1. interoperability layer says:

    [...] enhance efficient and effective delivery of services to citizens Governments around the world – haveAutodesk® Motionbuilder® 2011 Announced! | Motion MediaMotionbuilder 2011 is here! This slide shows the major new features and if you click read more you [...]

Search Our Blog

Carbon Scatter 2015

carbon-scatter-2015

E-On Software has released Carbon Scatter 2015 – With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

Read more →

Upcoming Event – Maya 2015 Up Close & Personal

autodesk-maya-event

Come see Autodesk Maya product specialist Marcel DeJong show off some of the latest and greatest features of Maya 2015. Marcel really knows his stuff and this is the perfect place to learn more about Maya and ask those burning questions you’ve always wanted answered.

Read more →

Videocopilot Element 3D V2 Revealed – Coming November

element-3d-v2

VideoCopilot just released a video with the new features in the upcoming release of Element 3D V2.

Read more →

Autodesk Meet the Experts Webinar

autodesk-meet-the-experts-series

Check out this free webinar from Autodesk – In this webinar you will get an exclusive look behind the scenes at the different areas of film making and how everything comes together to make a finished film.

Read more →

Passion Turns to PipelineFX Qube! for Big Ad Campaigns

PipelineFX Qube!

When you’re responsible for Nike’s visual message to World Cup fans, the pressure is intense. Not ready in time? Then Nike just missed their shot. For Passion, rising to the occasion meant using PipelineFX Qube!. Their reward was the award-worthy hit “The Last Game” – another in a string of successes managed by the no.1 render farm manager for VFX.

Read more →


News/Press Releases


Carbon Scatter 2015
Oct 16, 2014 | Comments | Read more →

E-On Software has released Carbon Scatter 2015 – With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

Cinema 4D & RealFlow Fluid Dimension Challenge
Sep 16, 2014 | Comments | Read more →

Over $5000 worth of prizes available in the Cinema 4D & Realflow Fluid Dimension Challenge – Next Limit and Maxon team up to provide Cinema 4D users with an exciting opportunity to try their hand at 3D and fluid simulation!

Blackmagic Design acquires eyeon Software, Inc.
Sep 12, 2014 | Comments | Read more →

Blackmagic Design today announced its acquisition of eyeon Software, Inc., a leading developer of high end digital compositing, visual effects and motion graphics software for the feature film, commercial, television and broadcast industries. eyeon, headquartered in Toronto, Canada, is now a wholly owned subsidiary of Blackmagic Design.

2014 3D World CG Awards
Sep 10, 2014 | Comments | Read more →

Motion Media is excited that some of our most popular brands and products have won awards in this year’s CG Awards. We believe in helping our customer realize their goals in the simplest and most efficient way within their pipeline, and recommending new products that we believe can help is our passion. Check out these 3 award winners and contact us for more information.

Autodesk Exchange Apps Hackathon
Aug 18, 2014 | Comments | Read more →

Announcing the Autodesk® Exchange Apps Hackathon – and an opportunity to receive up to US$100 per app published and win one of eight iPad minis! This event is for any publisher who would like to reach Autodesk customers to gain exposure and sales for their apps. Autodesk Exchange Apps provides a centralized storefront for Autodesk customers to find apps that enhance their productivity using their Autodesk products.

Events


Upcoming Event – Maya 2015 Up Close & Personal
Oct 14, 2014 | Comments | Read more →

Come see Autodesk Maya product specialist Marcel DeJong show off some of the latest and greatest features of Maya 2015. Marcel really knows his stuff and this is the perfect place to learn more about Maya and ask those burning questions you’ve always wanted answered.

Autodesk Meet the Experts Webinar
Oct 8, 2014 | Comments | Read more →

Check out this free webinar from Autodesk – In this webinar you will get an exclusive look behind the scenes at the different areas of film making and how everything comes together to make a finished film.

What’s New in Cinema 4D R16 Webinar – Wed. Sep 24
Sep 16, 2014 | Comments | Read more →

Get a general overview of CINEMA 4D R16’s powerful new 3D animation, rendering, modeling and texturing tools. New features include built-in motion tracking, multi-layer reflections, PolyPen,and a host of new workflow enhancements enabling you to achieve far more with less effort.

Autodesk Exchange Apps Hackathon
Aug 18, 2014 | Comments | Read more →

Announcing the Autodesk® Exchange Apps Hackathon – and an opportunity to receive up to US$100 per app published and win one of eight iPad minis! This event is for any publisher who would like to reach Autodesk customers to gain exposure and sales for their apps. Autodesk Exchange Apps provides a centralized storefront for Autodesk customers to find apps that enhance their productivity using their Autodesk products.

Sneak Peek: Colorway from The Foundry
Jul 8, 2014 | Comments | Read more →

The Foundry is just giving us a sneak peek at their newest software COLORWAY! We don’t know very much, but they’re having a free live event online to reveal more about it. Read the full post to see what they had to say.

Updates/Upgrades


Carbon Scatter 2015
Oct 16, 2014 | Comments | Read more →

E-On Software has released Carbon Scatter 2015 – With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

Passion Turns to PipelineFX Qube! for Big Ad Campaigns
Oct 7, 2014 | Comments | Read more →

When you’re responsible for Nike’s visual message to World Cup fans, the pressure is intense. Not ready in time? Then Nike just missed their shot. For Passion, rising to the occasion meant using PipelineFX Qube!. Their reward was the award-worthy hit “The Last Game” – another in a string of successes managed by the no.1 render farm manager for VFX.

Genarts Sapphire 8 Coming in December
Oct 3, 2014 | Comments | Read more →

Genarts Sapphire 8 is coming soon, check out the new teaser for the amazing new release.

Hiero & HieroPlayer 1.9 Released
Oct 1, 2014 | Comments | Read more →

The Foundry has just announced that HIERO and HIEROPAYER 1.9 are now available! This includes, dramatic playback performance improvements which make HIERO and HIEROPLAYER’s maximum frame rate performance up to 3X faster, coupled with A/V playback sync and SDI out improvements, client attend sessions are now easier than ever!

V-Ray 2.0 for Sketchup Service Pack 2 Released
Sep 25, 2014 | Comments | Read more →

V-Ray 2.0 for SketchUp Service Pack 2 will be available for download at the Chaos Group Downloads page tomorrow. This is a free update for all current V-Ray 2.0 for SketchUp customers. We encourage you to get this free update to create even smoother and faster V-Ray workflows.



Latest Tweets

Error: Twitter did not respond. Please wait a few minutes and refresh this page.



x

"Getting Started with ZBrush"

FREE 69 PAGE eBOOK! This step by step guide will walk you through the creative world of ZBrush from the basics to sculpting, painting and on to finishing off your art with ZBrush's powerful render engine.

Getting Started with ZBrush